feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
This commit is contained in:
@@ -1,20 +0,0 @@
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#ifndef __GE_ENTIRY_H__
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#define __GE_ENTIRY_H__
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#include "../ge_config.h"
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#include "../math/ge_vector2i.h"
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typedef struct {
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uint16_t id;
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uint16_t components;
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} ge_entity_t;
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typedef struct {
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ge_vector2i_t position;
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unsigned char z;
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} ge_position_t;
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#endif // __GE_ENTIRY_H__
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@@ -1,6 +0,0 @@
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#ifndef __GE_SPRITE_H__
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#define __GE_SPRITE_H__
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#endif // __GE_SPRITE_H__
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64
game_engine/ecs/ge_entity.h
Normal file
64
game_engine/ecs/ge_entity.h
Normal file
@@ -0,0 +1,64 @@
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#ifndef __GE_ENTIRY_H__
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#define __GE_ENTIRY_H__
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#include <ge_core.h>
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#include <utils/ge_vector2i.h>
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#include "ge_render_component.h"
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#include "ge_physics_component.h"
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#include <stdint.h>
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typedef uint16_t ge_ecs_id_t; // 支持65536个实体
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#define GE_ECS_MAX 128
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typedef enum {
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GE_COMPONENT_ACVIVE = 1 << 0,
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GE_COMPONENT_POSITION = 1 << 1,
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GE_COMPONENT_TRANSFORM = 1 << 2, // TODO not implimented
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GE_COMPONENT_RENDERABLE = 1 << 3,
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GE_COMPONENT_PHYSICS_BODY = 1 << 4, // TODO not implimented
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GE_COMPONENT_COLLIDER = 1 << 5, // TODO not implimented
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GE_COMPONENT_TIMED_LIFE = 1 << 6, // TODO not implimented
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} ge_ecs_mask_t;
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#define GE_RENDERABLE_MASK \
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(GE_COMPONENT_POSITION | GE_COMPONENT_RENDERABLE)
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#define GE_PHYSICS_MASK \
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(GE_COMPONENT_POSITION | GE_COMPONENT_PHYSICS_BODY)
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typedef struct ge_entity {
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ge_ecs_id_t id;
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ge_ecs_mask_t component_mask;
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ge_vector2i_t position;
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ge_render_component_t renderable;
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ge_physics_component_t physics_body;
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} ge_entity_t;
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typedef struct {
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// TODO static storage to dynamic storage
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ge_entity_t entities[GE_ECS_MAX];
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ge_ecs_id_t count;
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} ge_ecs_storage_t;
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typedef struct ge_ecs {
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ge_ecs_storage_t storage;
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} ge_ecs_t;
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static inline ge_ecs_id_t ge_ecs_add_entity(ge_ecs_t* ecs, ge_entity_t** entity) {
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ge_ecs_id_t id = ++ecs->storage.count;
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if (id >= GE_ECS_MAX) {
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return 0;
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}
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// TODO squeze the data
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if (entity != NULL) *entity = &ecs->storage.entities[id];
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return id;
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}
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static inline ge_entity_t* ge_ecs_get_entity(ge_ecs_t* ecs, ge_ecs_id_t id) {
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if(id >= ecs->storage.count) {
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return NULL;
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}
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return &ecs->storage.entities[id];
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}
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#endif // __GE_ENTIRY_H__
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21
game_engine/ecs/ge_physics_component.h
Normal file
21
game_engine/ecs/ge_physics_component.h
Normal file
@@ -0,0 +1,21 @@
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#ifndef __GE_PHYSICS_COMPONENT_H__
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#define __GE_PHYSICS_COMPONENT_H__
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#include <utils/ge_vector2i.h>
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#define GE_PHYSICS_VELOCITY_BIT 3
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#define GE_PHYSICS_ACCELERATION_BIT 3
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typedef enum {
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GE_PHYSICS_COMPONENT_TYPE_NONE = 1 << 0,
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GE_PHYSICS_COMPONENT_TYPE_VELOCITY = 1 << 1,
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GE_PHYSICS_COMPONENT_TYPE_ACCELERATION = 1 << 2,
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} ge_physics_component_type_t;
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typedef struct ge_physics_component {
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ge_physics_component_type_t type;
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ge_vector2i_t velocity;
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ge_vector2i_t acceleration;
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} ge_physics_component_t;
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#endif // __GE_PHYSICS_COMPONENT_H__
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39
game_engine/ecs/ge_physics_system.h
Normal file
39
game_engine/ecs/ge_physics_system.h
Normal file
@@ -0,0 +1,39 @@
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#ifndef __GE_PHYSICS_SYSTEM_H__
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#define __GE_PHYSICS_SYSTEM_H__
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#include "ge_entity.h"
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#include "ge_physics_component.h"
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#include <pynic_log/pynic_log.h>
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typedef struct ge_physics_system {
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ge_ecs_storage_t* ecs;
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} ge_physics_system_t;
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#define _GE_PHYSICS_MASK (GE_PHYSICS_MASK | GE_COMPONENT_ACVIVE)
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static inline void
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ge_physics_system_run_all(ge_physics_system_t* ctx) {
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Assert(ctx != NULL);
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ge_ecs_storage_t* ecs = ctx->ecs;
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Assert(ecs != NULL);
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for (int i = 1; i <= ecs->count && i < GE_ECS_MAX; ++i) {
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ge_entity_t* entity = &ecs->entities[i];
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ge_ecs_mask_t mask = entity->component_mask;
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if ((mask & _GE_PHYSICS_MASK) != _GE_PHYSICS_MASK) continue;
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ge_physics_component_t* comp = &entity->physics_body;
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Assert(comp != NULL);
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ge_physics_component_type_t type= comp->type;
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if (type & GE_PHYSICS_COMPONENT_TYPE_ACCELERATION) {
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comp->velocity.x += comp->acceleration.x >> GE_PHYSICS_ACCELERATION_BIT;
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comp->velocity.y += comp->acceleration.y >> GE_PHYSICS_ACCELERATION_BIT;
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}
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if (type & GE_PHYSICS_COMPONENT_TYPE_VELOCITY) {
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entity->position.x += comp->velocity.x >> GE_PHYSICS_VELOCITY_BIT;
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entity->position.y += comp->velocity.y >> GE_PHYSICS_VELOCITY_BIT;
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}
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}
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}
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#endif // __GE_PHYSICS_SYSTEM_H__
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27
game_engine/ecs/ge_render_component.h
Normal file
27
game_engine/ecs/ge_render_component.h
Normal file
@@ -0,0 +1,27 @@
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#ifndef __GE_RENDER_COMPONENT_H__
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#define __GE_RENDER_COMPONENT_H__
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#include <interface/ge_render.h>
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typedef enum {
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GE_RENDER_COMPONENT_TYPE_NONE,
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GE_RENDER_COMPONENT_TYPE_POINT,
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GE_RENDER_COMPONENT_TYPE_TEXT,
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GE_RENDER_COMPONENT_TYPE_RECT,
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GE_RENDER_COMPONENT_TYPE_RECOURCE,
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} ge_render_component_type_t;
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typedef struct ge_render_component {
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ge_render_component_type_t type;
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union {
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struct {
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ge_render_color_t color;
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} point;
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struct {
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ge_render_pos2_t size;
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ge_render_color_t color;
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} rect;
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} data;
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} ge_render_component_t;
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#endif // __GE_RENDER_COMPONENT_H__
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69
game_engine/ecs/ge_render_system.h
Normal file
69
game_engine/ecs/ge_render_system.h
Normal file
@@ -0,0 +1,69 @@
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#ifndef __GE_RENDER_SYSTEM_H__
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#define __GE_RENDER_SYSTEM_H__
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#include "ge_entity.h"
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#include "ge_render_component.h"
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#include <pynic_log/pynic_log.h>
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typedef struct ge_render_system {
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ge_render_t* render;
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ge_ecs_storage_t* ecs;
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} ge_render_system_t;
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static inline void
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ge_render_system_init(ge_render_system_t* ctx, ge_render_t* render) {
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Assert(ctx != NULL && render != NULL);
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ctx->render = render;
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}
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#define _GE_RENDERABLE_MASK (GE_RENDERABLE_MASK | GE_COMPONENT_ACVIVE)
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static inline void
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ge_render_system_draw_all(ge_render_system_t* ctx) {
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Assert(ctx != NULL);
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ge_ecs_storage_t* ecs = ctx->ecs;
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Assert(ecs != NULL);
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for (int i = 1; i <= ecs->count && i < GE_ECS_MAX; ++i) {
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ge_entity_t* entity = &ecs->entities[i];
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ge_ecs_mask_t mask = entity->component_mask;
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if ((mask & _GE_RENDERABLE_MASK) != _GE_RENDERABLE_MASK) continue;
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ge_render_pos2_t pos = {
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entity->position.x,
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entity->position.y,
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};
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ge_render_component_t* comp = &entity->renderable;
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Assert(comp != NULL);
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switch (comp->type) {
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case GE_RENDER_COMPONENT_TYPE_POINT:
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ctx->render->func_draw_point(
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ctx->render,
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&pos,
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comp->data.point.color
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);
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break;
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case GE_RENDER_COMPONENT_TYPE_RECT:
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ctx->render->func_draw_rect(
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ctx->render,
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&(ge_render_rect_t) {
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pos,
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comp->data.rect.size,
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},
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comp->data.rect.color
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);
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break;
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case GE_RENDER_COMPONENT_TYPE_TEXT:
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TODO();
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break;
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case GE_RENDER_COMPONENT_TYPE_RECOURCE:
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TODO();
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break;
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default:
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LOG_WARN("render component not set Avaliable type %d, id %d", comp->type, i);
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break;
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}
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}
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}
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#endif // __GE_RENDER_SYSTEM_H__
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@@ -9,4 +9,8 @@
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#include <utils/ge_static_alloc.h>
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#include <utils/ge_vector2i.h>
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#include <interface/ge_timer.h>
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#include <interface/ge_input.h>
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#include <interface/ge_render.h>
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#endif // __GE_COMMON_H__
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@@ -7,48 +7,48 @@ void ge_engine_init(ge_core_t *core) {
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for (int i = 0; i < (int)sizeof(ge_core_t); i++) {
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*(ptr + i) = 0;
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}
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core->configs.fps = 60;
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core->configs.fps = 120;
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}
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static inline void ge_init(ge_core_t* core) {
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/**
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* check render
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*/
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ge_render_t* render_ctx = &core->render;
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if (render_ctx->content) {
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Assert(render_ctx->clear && render_ctx->draw
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&& render_ctx->getsize);
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GE_SAFE_CALL(render_ctx->init, render_ctx);
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render_ctx->getsize(render_ctx, &render_ctx->screen_size);
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ge_render_t* render_ctx = &core->_render;
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if (render_ctx->context) {
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GE_SAFE_CALL(render_ctx->init_func, render_ctx, NULL);
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}
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Assert(core->timer.sleep_ms != NULL);
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Assert(core->configs.fps != 0);
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Assert(core->_timer.func_sleepms != NULL);
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core->timer.fps_ctl.target_fps = 0;
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if (core->timer.get_ms != NULL) {
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ge_fps_init(&core->timer.fps_ctl, core->configs.fps,
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core->timer.get_ms, core->timer.sleep_ms);
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/**
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* init ecs
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*/
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for (int i = 0; i < GE_ECS_MAX; ++i) {
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core->ecs.storage.entities[i].component_mask = 0;
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}
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}
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ge_render_system_init(&core->_systems.render, &core->_render);
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// TODO using other storage system
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core->_systems.render.ecs = &core->ecs.storage;
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core->ecs.storage.count = 0;
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static inline void ge_render(ge_render_t* ctx) {
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// ctx->clear(ctx);
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core->_systems.physics.ecs = &core->ecs.storage;
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}
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void ge_engine_run(ge_core_t *core) {
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GE_SAFE_CALL(core->callbacks.init, core);
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ge_init(core);
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GE_SAFE_CALL(core->callbacks.init, core);
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core->state = GE_ENGINE_STATE_RUNNING;
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while (core->state == GE_ENGINE_STATE_RUNNING) {
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if (core->timer.fps_ctl.target_fps) ge_fps_begin_frame(&core->timer.fps_ctl);
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GE_SAFE_CALL(core->_inner_run, core);
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GE_SAFE_CALL(core->callbacks.run, core);
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if (core->render.content) ge_render(&core->render);
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ge_physics_system_run_all(&core->_systems.physics);
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GE_SAFE_CALL(core->callbacks.process, core);
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ge_render_system_draw_all(&core->_systems.render);
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if (core->timer.fps_ctl.target_fps) ge_fps_end_frame(&core->timer.fps_ctl);
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else core->timer.sleep_ms(1000 / core->configs.fps);
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GE_SAFE_CALL(core->_render.func_flush, &core->_render);
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core->_timer.func_sleepms(&core->_timer, 1000 / core->configs.fps);
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}
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GE_SAFE_CALL(core->callbacks.exit, core);
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}
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@@ -2,8 +2,9 @@
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#define __GE_CORE_H__
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#include <ge_common.h>
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#include <render/ge_render.h>
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#include <timer/ge_timer.h>
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#include <ecs/ge_entity.h>
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#include <ecs/ge_render_system.h>
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#include <ecs/ge_physics_system.h>
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struct ge_engine_core;
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typedef struct ge_engine_core ge_core_t;
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@@ -24,20 +25,31 @@ struct ge_engine_core {
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struct {
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ge_init_func_t init;
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ge_exit_func_t exit;
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ge_run_func_t run;
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ge_run_func_t process;
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} callbacks;
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ge_engine_state_t state;
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ge_render_t render;
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ge_timer_t timer;
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ge_ecs_t ecs;
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DECLARE_GE_KFIFO(einput, ge_uptr_t, 16, ge_event_input_t);
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struct {
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ge_uint_t fps;
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} configs;
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void* context;
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struct {
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ge_render_system_t render;
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ge_physics_system_t physics;
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} _systems;
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ge_render_t _render;
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ge_timer_t _timer;
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ge_input_t _input;
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ge_run_func_t _inner_run;
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void* _inner_context;
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};
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/**
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* Basic Call
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*/
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int ge_main(ge_core_t* core);
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void ge_engine_init(ge_core_t *core);
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void ge_engine_run(ge_core_t *core);
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57
game_engine/interface/ge_input.h
Normal file
57
game_engine/interface/ge_input.h
Normal file
@@ -0,0 +1,57 @@
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#ifndef __GE_INPUT_H__
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#define __GE_INPUT_H__
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#include <stdint.h>
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struct ge_input;
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typedef struct ge_input ge_input_t;
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typedef union ge_input_event {
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void* ctx;
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uintptr_t num;
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} ge_input_event_t;
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typedef int(*ge_input_send_func_t)(ge_input_t* ctx, ge_input_event_t event);
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typedef int(*ge_input_peek_func_t)(ge_input_t* ctx, ge_input_event_t* event);
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typedef int(*ge_input_recv_func_t)(ge_input_t* ctx, ge_input_event_t* event);
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struct ge_input {
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void* context;
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ge_input_send_func_t func_send;
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ge_input_peek_func_t func_peek;
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ge_input_recv_func_t func_recv;
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};
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#ifdef __GE_INPUT_EASY_IMPLIMENT_H__
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DECLARE_GE_KFIFO(ge_input_fifo, ge_input_event_t, 16, ge_input_fifo_t);
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static int ge_input_send (ge_input_t* ctx, ge_input_event_t event) {
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struct ge_input_fifo_t* fifo = (struct ge_input_fifo_t*)ctx->context;
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if (ge_kfifo_is_full(fifo)) {
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return -1;
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}
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ge_kfifo_put(fifo, event);
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return 0;
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}
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static int ge_input_peek (ge_input_t* ctx, ge_input_event_t* event) {
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struct ge_input_fifo_t* fifo = (struct ge_input_fifo_t*)ctx->context;
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if (ge_kfifo_is_empty(fifo)) {
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return -1;
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}
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ge_kfifo_peek(fifo, event);
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return 0;
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}
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static int ge_input_recv (ge_input_t* ctx, ge_input_event_t* event) {
|
||||
struct ge_input_fifo_t* fifo = (struct ge_input_fifo_t*)ctx->context;
|
||||
if (ge_kfifo_is_empty(fifo)) {
|
||||
return -1;
|
||||
}
|
||||
ge_kfifo_get(fifo, event);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // __GE_INPUT_H__
|
||||
236
game_engine/interface/ge_kfifo.h
Normal file
236
game_engine/interface/ge_kfifo.h
Normal file
@@ -0,0 +1,236 @@
|
||||
/*
|
||||
* A generic kernel FIFO implementation
|
||||
*
|
||||
* Copyright (C) 2009/2010 Stefani Seibold <stefani@seibold.net>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
*/
|
||||
#ifndef __GE_KFIFO_H__
|
||||
#define __GE_KFIFO_H__
|
||||
/**
|
||||
* 仿照linux内核中的kfifo实现
|
||||
*/
|
||||
|
||||
#ifndef GE_MEMORY_BARRIR
|
||||
#define GE_MEMORY_BARRIR() __sync_synchronize()
|
||||
#endif
|
||||
|
||||
#ifndef GE_ARRAY_SIZE
|
||||
#define GE_ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
|
||||
#endif
|
||||
|
||||
struct __ge_kfifo {
|
||||
unsigned int in;
|
||||
unsigned int out;
|
||||
unsigned int mask;
|
||||
unsigned int esize;
|
||||
void *data;
|
||||
};
|
||||
|
||||
#define __STRUCT_GE_KFIFO(type, size) \
|
||||
{ \
|
||||
struct __ge_kfifo kfifo; \
|
||||
type buf[((size < 2) || (size & (size - 1))) ? -1 : size]; \
|
||||
}
|
||||
|
||||
/**
|
||||
* DECLARE_KFIFO - macro to declare a fifo object
|
||||
* @fifo: name of the declared fifo
|
||||
* @type: type of the fifo elements
|
||||
* @size: the number of elements in the fifo, this must be a power of 2
|
||||
*/
|
||||
#define DECLARE_GE_KFIFO(fifo, type, size, tname) struct tname __STRUCT_GE_KFIFO(type, size) fifo
|
||||
|
||||
#define INIT_GE_KFIFO(fifo) do { \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__kfifo->in = 0; \
|
||||
__kfifo->out = 0; \
|
||||
__kfifo->mask = GE_ARRAY_SIZE((fifo)->buf) - 1; \
|
||||
__kfifo->esize = sizeof(*((fifo)->buf)); \
|
||||
__kfifo->data = (fifo)->buf; \
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
* DEFINE_KFIFO - macro to define and initialize a fifo
|
||||
* @fifo: name of the declared fifo datatype
|
||||
* @type: type of the fifo elements
|
||||
* @size: the number of elements in the fifo, this must be a power of 2
|
||||
*
|
||||
* Note: the macro can be used for global and local fifo data type variables.
|
||||
*/
|
||||
#define DEFINE_GE_KFIFO(fifo, type, size, tname) \
|
||||
DECLARE_GE_KFIFO(fifo, type, size, tname) = \
|
||||
(struct tname) { { \
|
||||
.in = 0, \
|
||||
.out = 0, \
|
||||
.mask = GE_ARRAY_SIZE((fifo).buf) - 1, \
|
||||
.esize = sizeof(*(fifo).buf), \
|
||||
.data = (fifo).buf, \
|
||||
}, { 0 } }
|
||||
|
||||
/**
|
||||
* kfifo_size - returns the size of the fifo in elements
|
||||
* @fifo: address of the fifo to be used
|
||||
*/
|
||||
#define ge_kfifo_size(fifo) \
|
||||
((fifo)->kfifo.mask + 1)
|
||||
|
||||
/**
|
||||
* kfifo_len - returns the number of used elements in the fifo
|
||||
* @fifo: address of the fifo to be used
|
||||
*/
|
||||
#define ge_kfifo_len(fifo) \
|
||||
((fifo)->kfifo.in - (fifo)->kfifo.out)
|
||||
|
||||
/**
|
||||
* kfifo_is_empty - returns true if the fifo is empty
|
||||
* @fifo: address of the fifo to be used
|
||||
*/
|
||||
#define ge_kfifo_is_empty(fifo) \
|
||||
((fifo)->kfifo.in == (fifo)->kfifo.out)
|
||||
|
||||
/**
|
||||
* kfifo_is_full - returns true if the fifo is full
|
||||
* @fifo: address of the fifo to be used
|
||||
*/
|
||||
#define ge_kfifo_is_full(fifo) (ge_kfifo_len(fifo) > (fifo)->kfifo.mask)
|
||||
|
||||
/**
|
||||
* kfifo_put - put data into the fifo
|
||||
* @fifo: address of the fifo to be used
|
||||
* @val: the data to be added
|
||||
*
|
||||
* This macro copies the given value into the fifo.
|
||||
* It returns 0 if the fifo was full. Otherwise it returns the number
|
||||
* processed elements.
|
||||
*
|
||||
* Note that with only one concurrent reader and one concurrent
|
||||
* writer, you don't need extra locking to use these macro.
|
||||
*/
|
||||
#define ge_kfifo_put(fifo, val) do { \
|
||||
unsigned int __ret; \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__ret = !ge_kfifo_is_full(fifo); \
|
||||
if (__ret) { \
|
||||
((fifo)->buf)[__kfifo->in & __kfifo->mask] = val; \
|
||||
/*smp_wmb();*/ \
|
||||
GE_MEMORY_BARRIR(); \
|
||||
__kfifo->in++; \
|
||||
} \
|
||||
/*__ret;*/ \
|
||||
} while(0)
|
||||
|
||||
/**
|
||||
* kfifo_get - get data from the fifo
|
||||
* @fifo: address of the fifo to be used
|
||||
* @val: address where to store the data
|
||||
*
|
||||
* This macro reads the data from the fifo.
|
||||
* It returns 0 if the fifo was empty. Otherwise it returns the number
|
||||
* processed elements.
|
||||
*
|
||||
* Note that with only one concurrent reader and one concurrent
|
||||
* writer, you don't need extra locking to use these macro.
|
||||
*/
|
||||
#define ge_kfifo_get(fifo, val) do { \
|
||||
unsigned int __ret; \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__ret = !ge_kfifo_is_empty(fifo); \
|
||||
if (__ret) { \
|
||||
*val = ((fifo)->buf)[__kfifo->out & __kfifo->mask]; \
|
||||
/*smp_wmb();*/ \
|
||||
GE_MEMORY_BARRIR(); \
|
||||
__kfifo->out++; \
|
||||
} \
|
||||
/*__ret;*/ \
|
||||
} while(0)
|
||||
|
||||
/**
|
||||
* kfifo_peek - get data from the fifo without removing
|
||||
* @fifo: address of the fifo to be used
|
||||
* @val: address where to store the data
|
||||
*
|
||||
* This reads the data from the fifo without removing it from the fifo.
|
||||
* It returns 0 if the fifo was empty. Otherwise it returns the number
|
||||
* processed elements.
|
||||
*
|
||||
* Note that with only one concurrent reader and one concurrent
|
||||
* writer, you don't need extra locking to use these macro.
|
||||
*/
|
||||
#define ge_kfifo_peek(fifo, val) do { \
|
||||
unsigned int __ret; \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__ret = !ge_kfifo_is_empty(fifo); \
|
||||
if (__ret) { \
|
||||
*val = ((fifo)->buf)[__kfifo->out & __kfifo->mask]; \
|
||||
/*smp_wmb();*/ \
|
||||
GE_MEMORY_BARRIR(); \
|
||||
} \
|
||||
/*__ret;*/ \
|
||||
} while(0)
|
||||
|
||||
/**
|
||||
* kfifo_in - put data into the fifo
|
||||
* @fifo: address of the fifo to be used
|
||||
* @buf: the data to be added
|
||||
* @n: number of elements to be added
|
||||
*
|
||||
* This macro copies the given buffer into the fifo and returns the
|
||||
* number of copied elements.
|
||||
*
|
||||
* Note that with only one concurrent reader and one concurrent
|
||||
* writer, you don't need extra locking to use these macro.
|
||||
*/
|
||||
/*
|
||||
#define kfifo_in(fifo, buf, n) \
|
||||
({ \
|
||||
typeof((fifo) + 1) __tmp = (fifo); \
|
||||
typeof(__tmp->ptr_const) __buf = (buf); \
|
||||
unsigned long __n = (n); \
|
||||
const size_t __recsize = sizeof(*__tmp->rectype); \
|
||||
struct __kfifo *__kfifo = &__tmp->kfifo; \
|
||||
(__recsize) ?\
|
||||
__kfifo_in_r(__kfifo, __buf, __n, __recsize) : \
|
||||
__kfifo_in(__kfifo, __buf, __n); \
|
||||
})
|
||||
*/
|
||||
/**
|
||||
* kfifo_out - get data from the fifo
|
||||
* @fifo: address of the fifo to be used
|
||||
* @buf: pointer to the storage buffer
|
||||
* @n: max. number of elements to get
|
||||
*
|
||||
* This macro gets some data from the fifo and returns the numbers of elements
|
||||
* copied.
|
||||
*
|
||||
* Note that with only one concurrent reader and one concurrent
|
||||
* writer, you don't need extra locking to use these macro.
|
||||
*/
|
||||
/*
|
||||
#define kfifo_out(fifo, buf, n) \
|
||||
({ \
|
||||
typeof((fifo) + 1) __tmp = (fifo); \
|
||||
typeof(__tmp->ptr) __buf = (buf); \
|
||||
unsigned long __n = (n); \
|
||||
const size_t __recsize = sizeof(*__tmp->rectype); \
|
||||
struct __kfifo *__kfifo = &__tmp->kfifo; \
|
||||
(__recsize) ?\
|
||||
__kfifo_out_r(__kfifo, __buf, __n, __recsize) : \
|
||||
__kfifo_out(__kfifo, __buf, __n); \
|
||||
})
|
||||
*/
|
||||
|
||||
#endif // __GE_KFIFO_H__
|
||||
42
game_engine/interface/ge_render.h
Normal file
42
game_engine/interface/ge_render.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef __GE_RENDER_H__
|
||||
#define __GE_RENDER_H__
|
||||
|
||||
#include "ge_resource.h"
|
||||
#include <windows.h>
|
||||
typedef int ge_render_unit_t;
|
||||
typedef COLORREF ge_render_color_t;
|
||||
|
||||
typedef struct ge_render_pos2 {
|
||||
ge_render_unit_t x;
|
||||
ge_render_unit_t y;
|
||||
} ge_render_pos2_t;
|
||||
|
||||
typedef struct ge_render_rect {
|
||||
ge_render_pos2_t pos;
|
||||
ge_render_pos2_t size;
|
||||
} ge_render_rect_t;
|
||||
|
||||
struct ge_render;
|
||||
typedef struct ge_render ge_render_t;
|
||||
|
||||
typedef int(*ge_render_init_func_t) (ge_render_t* ctx, const ge_render_pos2_t* init_screen_size);
|
||||
typedef int(*ge_render_flush_func_t) (ge_render_t* ctx);
|
||||
|
||||
typedef int(*ge_render_draw_point_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
|
||||
typedef int(*ge_render_draw_rect_func_t) (ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
|
||||
typedef int(*ge_render_draw_text_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, const char* text);
|
||||
typedef int(*ge_render_draw_resource_func_t)(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
|
||||
|
||||
struct ge_render {
|
||||
void* context;
|
||||
ge_render_pos2_t screen_size;
|
||||
ge_render_init_func_t init_func;
|
||||
ge_render_flush_func_t func_flush;
|
||||
|
||||
ge_render_draw_point_func_t func_draw_point;
|
||||
ge_render_draw_rect_func_t func_draw_rect;
|
||||
ge_render_draw_text_func_t func_draw_text;
|
||||
ge_render_draw_resource_func_t func_draw_res;
|
||||
};
|
||||
|
||||
#endif // __GE_RENDER_H__
|
||||
12
game_engine/interface/ge_resource.h
Normal file
12
game_engine/interface/ge_resource.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef __GE_RESOURCE_H__
|
||||
#define __GE_RESOURCE_H__
|
||||
|
||||
struct ge_resource;
|
||||
typedef struct ge_resource ge_resource_t;
|
||||
|
||||
struct ge_resource {
|
||||
int type;
|
||||
void* context;
|
||||
};
|
||||
|
||||
#endif // __GE_RESOURCE_H__
|
||||
23
game_engine/interface/ge_timer.h
Normal file
23
game_engine/interface/ge_timer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef __GE_TIMER_H__
|
||||
#define __GE_TIMER_H__
|
||||
|
||||
#include <stdint.h>
|
||||
typedef uint64_t ge_time_t;
|
||||
|
||||
struct ge_timer;
|
||||
typedef struct ge_timer ge_timer_t;
|
||||
|
||||
typedef ge_time_t(*ge_timer_getus_func_t)(ge_timer_t* timer);
|
||||
typedef void(*ge_timer_sleepus_func_t)(const ge_timer_t* timer, ge_time_t time);
|
||||
typedef ge_time_t(*ge_timer_getms_func_t)(ge_timer_t* timer);
|
||||
typedef void(*ge_timer_sleepms_func_t)(const ge_timer_t* timer, ge_time_t time);
|
||||
|
||||
struct ge_timer {
|
||||
ge_time_t time;
|
||||
ge_timer_getms_func_t func_getms;
|
||||
ge_timer_sleepms_func_t func_sleepms;
|
||||
ge_timer_getus_func_t func_getus;
|
||||
ge_timer_sleepus_func_t func_sleepus;
|
||||
};
|
||||
|
||||
#endif // __GE_TIMER_H__
|
||||
66
game_engine/interface/timer/ge_fps.c
Normal file
66
game_engine/interface/timer/ge_fps.c
Normal file
@@ -0,0 +1,66 @@
|
||||
// ge_fps.c
|
||||
#include "ge_fps.h"
|
||||
|
||||
// 初始化FPS控制器
|
||||
void ge_fps_init(ge_fps_controller_t* fps_ctrl, ge_u32_t target_fps,
|
||||
ge_fps_get_us_func_t get_us, ge_fps_sleep_us_func_t sleep_us) {
|
||||
fps_ctrl->target_fps = target_fps;
|
||||
fps_ctrl->frame_duration = 1000 / target_fps;
|
||||
fps_ctrl->last_frame_time = get_us();
|
||||
fps_ctrl->frame_time = 0;
|
||||
fps_ctrl->sleep_time = 0;
|
||||
fps_ctrl->frame_count = 0;
|
||||
fps_ctrl->fps = 0;
|
||||
fps_ctrl->last_fps_time = fps_ctrl->last_frame_time;
|
||||
fps_ctrl->call_get_us = get_us;
|
||||
fps_ctrl->call_sleep_us = sleep_us;
|
||||
}
|
||||
|
||||
// 帧开始
|
||||
void ge_fps_begin_frame(ge_fps_controller_t* fps_ctrl) {
|
||||
fps_ctrl->last_frame_time = fps_ctrl->call_get_us();
|
||||
}
|
||||
|
||||
// 帧结束
|
||||
void ge_fps_end_frame(ge_fps_controller_t* fps_ctrl) {
|
||||
ge_u32_t current_time = fps_ctrl->call_get_us();
|
||||
fps_ctrl->frame_time = current_time - fps_ctrl->last_frame_time;
|
||||
|
||||
// 帧率自适应算法
|
||||
if (fps_ctrl->frame_time < fps_ctrl->frame_duration) {
|
||||
ge_u32_t sleep_time = fps_ctrl->frame_duration - fps_ctrl->frame_time;
|
||||
|
||||
// 动态调整休眠精度
|
||||
if (sleep_time > 2000) { // >2ms使用Sleep
|
||||
fps_ctrl->call_sleep_us(sleep_time - 1000); // 提前1ms唤醒
|
||||
current_time = fps_ctrl->call_get_us();
|
||||
|
||||
// 剩余时间忙等待
|
||||
while ((current_time - fps_ctrl->last_frame_time) < fps_ctrl->frame_duration) {
|
||||
current_time = fps_ctrl->call_get_us();
|
||||
}
|
||||
} else {
|
||||
// 短时间直接忙等待
|
||||
while ((fps_ctrl->call_get_us() - fps_ctrl->last_frame_time) < fps_ctrl->frame_duration);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新FPS计数(同原逻辑)
|
||||
fps_ctrl->frame_count++;
|
||||
if (current_time - fps_ctrl->last_fps_time >= 1000000) {
|
||||
fps_ctrl->fps = fps_ctrl->frame_count;
|
||||
fps_ctrl->frame_count = 0;
|
||||
fps_ctrl->last_fps_time = current_time;
|
||||
|
||||
// 动态调整目标帧时间(±5%容差)
|
||||
// ge_u32_t avg_frame_time = 1000000 / fps_ctrl->fps;
|
||||
// if (avg_frame_time > fps_ctrl->frame_duration * 1.05f) {
|
||||
// fps_ctrl->frame_duration = avg_frame_time;
|
||||
// } else if (avg_frame_time < fps_ctrl->frame_duration * 0.95f) {
|
||||
// fps_ctrl->frame_duration = GE_MAX(
|
||||
// fps_ctrl->target_fps * 1000,
|
||||
// avg_frame_time
|
||||
// );
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,11 @@
|
||||
struct ge_fps_controller;
|
||||
typedef struct ge_fps_controller ge_fps_controller_t;
|
||||
|
||||
typedef ge_u32_t (*ge_fps_get_ms_func_t)(void);
|
||||
typedef void (*ge_fps_sleep_ms_func_t)(ge_u32_t ms);
|
||||
typedef ge_u32_t (*ge_fps_get_us_func_t)(void);
|
||||
typedef void (*ge_fps_sleep_us_func_t)(ge_u32_t us);
|
||||
|
||||
void ge_fps_init(ge_fps_controller_t* fps_ctrl, ge_u32_t target_fps,
|
||||
ge_fps_get_ms_func_t get_ms, ge_fps_sleep_ms_func_t sleep_ms);
|
||||
ge_fps_get_us_func_t get_ms, ge_fps_sleep_us_func_t sleep_ms);
|
||||
void ge_fps_begin_frame(ge_fps_controller_t* fps_ctrl);
|
||||
void ge_fps_end_frame(ge_fps_controller_t* fps_ctrl);
|
||||
|
||||
@@ -24,8 +24,8 @@ struct ge_fps_controller {
|
||||
ge_u32_t fps; // 实际帧率
|
||||
ge_u32_t last_fps_time; // 上次计算FPS的时间
|
||||
|
||||
ge_fps_get_ms_func_t call_get_ms;
|
||||
ge_fps_sleep_ms_func_t call_sleep_ms;
|
||||
ge_fps_get_us_func_t call_get_us;
|
||||
ge_fps_sleep_us_func_t call_sleep_us;
|
||||
};
|
||||
|
||||
#endif // __GE_FPS_H__
|
||||
@@ -7,9 +7,16 @@
|
||||
typedef void (*ge_sleep_ms_func_t)(ge_u32_t);
|
||||
typedef ge_u32_t (*ge_get_ms_func_t)(void);
|
||||
|
||||
typedef void (*ge_sleep_us_func_t)(ge_u32_t);
|
||||
typedef ge_u32_t (*ge_get_us_func_t)(void);
|
||||
|
||||
typedef struct {
|
||||
ge_sleep_ms_func_t sleep_ms;
|
||||
ge_get_ms_func_t get_ms;
|
||||
|
||||
ge_sleep_us_func_t sleep_us;
|
||||
ge_get_us_func_t get_us;
|
||||
|
||||
ge_fps_controller_t fps_ctl;
|
||||
} ge_timer_t;
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
* 提供跨平台的终端文本颜色和样式控制支持
|
||||
*/
|
||||
|
||||
#ifndef __PYTHONIC_TERMINAL_COLOR_H__
|
||||
#define __PYTHONIC_TERMINAL_COLOR_H__
|
||||
#ifndef __PYNIC_TERMINAL_COLOR_H__
|
||||
#define __PYNIC_TERMINAL_COLOR_H__
|
||||
|
||||
/// @name 前景色控制码
|
||||
/// @{
|
||||
@@ -56,4 +56,4 @@
|
||||
#define ANSI_FMT(str, fmt) str ///< 禁用样式输出
|
||||
#endif
|
||||
|
||||
#endif // __PYTHONIC_TERMINAL_COLOR_H__
|
||||
#endif // __PYNIC_TERMINAL_COLOR_H__
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
* @brief 模仿python标准库logger的日志系统核心模块(支持多级日志、断言和异常处理)
|
||||
*/
|
||||
|
||||
#ifndef __PYTHONIC_LOG_H__
|
||||
#define __PYTHONIC_LOG_H__
|
||||
#ifndef __PYNIC_LOG_H__
|
||||
#define __PYNIC_LOG_H__
|
||||
|
||||
#ifndef __NO_STDIO__
|
||||
#ifndef __PYNIC_NO_STDIO__
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
@@ -21,11 +21,11 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef __NO_PYNIC_COLOR__
|
||||
#ifndef __PYNIC_NO_COLOR__
|
||||
#include "pynic_color.h"
|
||||
#else
|
||||
#ifndef __LOG_NO_COLOR__
|
||||
#define __LOG_NO_COLOR__
|
||||
#ifndef __PYNIC_LOG_NO_COLOR__
|
||||
#define __PYNIC_LOG_NO_COLOR__
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
#endif
|
||||
|
||||
#define _PYNIC_STR(str) #str
|
||||
#define PYLIKE_STR(str) _PYNIC_STR(str)
|
||||
#define PYNIC_STR(str) _PYNIC_STR(str)
|
||||
|
||||
/**
|
||||
* @brief 日志级别枚举
|
||||
@@ -199,7 +199,7 @@ void log_set_handler(logger_t* logger, pynic_log_handler handler);
|
||||
#define AssertFmt(cond, format, ...) _Assert(cond, "Assertion Failure: " format, ## __VA_ARGS__) ///< 带格式的断言检查
|
||||
#define PanicFmt(format, ...) _Assert(0, "Panic: " format, ## __VA_ARGS__) ///< 立即触发致命错误
|
||||
#ifndef Assert
|
||||
#define Assert(cond) AssertFmt(cond, "cond is `" PYLIKE_STR(cond) "`") ///< 基础断言检查
|
||||
#define Assert(cond) AssertFmt(cond, "cond is `" PYNIC_STR(cond) "`") ///< 基础断言检查
|
||||
#endif
|
||||
#define Panic(...) PanicFmt(__VA_ARGS__) ///< 触发致命错误(带自定义消息)
|
||||
#define TODO() PanicFmt("TODO please implement me") ///< 标记未实现代码(触发致命错误)
|
||||
@@ -219,7 +219,7 @@ static inline const char* pynic_level_str(log_level_t level) {
|
||||
return level_str;
|
||||
}
|
||||
|
||||
#ifdef __PYTHONIC_TERMINAL_COLOR_H__
|
||||
#ifdef __PYNIC_TERMINAL_COLOR_H__
|
||||
static inline const char* pynic_level_color(log_level_t level) {
|
||||
const char* color_code = ANSI_NONE;
|
||||
switch (level) {
|
||||
@@ -237,11 +237,11 @@ static inline const char* pynic_level_color(log_level_t level) {
|
||||
|
||||
#ifdef __PYNIC_LOG_IMPLIMENT__
|
||||
|
||||
static void default_handler(log_level_t level, const char* module, const char* file, int line, const char* message) {
|
||||
static void __pynic_log_default_handler(log_level_t level, const char* module, const char* file, int line, const char* message) {
|
||||
const char* level_str = pynic_level_str(level);
|
||||
|
||||
/// @note: 定义 __LOG_NO_COLOR__ 会取消颜色输出
|
||||
#ifndef __LOG_NO_COLOR__
|
||||
/// @note: 定义 __PYNIC_LOG_NO_COLOR__ 会取消颜色输出
|
||||
#ifndef __PYNIC_LOG_NO_COLOR__
|
||||
_pynic_logout_printf(ANSI_BOLD "%s[%s] - %s - %s:%d | %s" ANSI_NONE "\n",
|
||||
pynic_level_color(level), level_str, module, file, line, message);
|
||||
#else
|
||||
@@ -256,7 +256,7 @@ static void default_handler(log_level_t level, const char* module, const char* f
|
||||
static logger_t __pynic_root_logger = {
|
||||
.name = "root",
|
||||
.level = LOG_LEVEL_ALL,
|
||||
.handler = default_handler,
|
||||
.handler = __pynic_log_default_handler,
|
||||
};
|
||||
|
||||
void init_logger(logger_t* logger, const char* name) {
|
||||
@@ -265,7 +265,7 @@ void init_logger(logger_t* logger, const char* name) {
|
||||
|
||||
void init_logger_ex(logger_t* logger, const char* name, pynic_log_handler hander) {
|
||||
logger->name = name;
|
||||
logger->handler = hander ? hander : default_handler;
|
||||
logger->handler = hander ? hander : __pynic_log_default_handler;
|
||||
log_set_level(logger, LOG_LEVEL_ALL);
|
||||
}
|
||||
|
||||
@@ -285,4 +285,4 @@ void log_set_handler(logger_t* logger, pynic_log_handler handler) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __PYTHONIC_LOG_H__
|
||||
#endif // __PYNIC_LOG_H__
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef __GE_RENDER_H__
|
||||
#define __GE_RENDER_H__
|
||||
|
||||
#include <ge_common.h>
|
||||
|
||||
struct ge_render_ctx;
|
||||
typedef struct ge_render_ctx ge_render_t;
|
||||
|
||||
typedef void (*ge_render_init_func_t)(ge_render_t* ctx);
|
||||
typedef void (*ge_render_clear_func_t)(ge_render_t* ctx);
|
||||
typedef void (*ge_render_draw_func_t)
|
||||
(ge_render_t* ctx, ge_vector2i_t pos, const char* data);
|
||||
typedef void (*ge_render_drawex_func_t)
|
||||
(ge_render_t* ctx, ge_vector2i_t pos, const char* data, const void* propety);
|
||||
typedef void (*ge_render_getsize_func_t)
|
||||
(ge_render_t* ctx, ge_vector2i_t *size);
|
||||
typedef void (*ge_render_push_event)
|
||||
(ge_render_t* ctx, void* event);
|
||||
|
||||
struct ge_render_ctx {
|
||||
const void* content;
|
||||
ge_vector2i_t screen_size;
|
||||
ge_render_init_func_t init;
|
||||
ge_render_clear_func_t clear;
|
||||
ge_render_draw_func_t draw;
|
||||
ge_render_drawex_func_t drawex;
|
||||
ge_render_getsize_func_t getsize;
|
||||
};
|
||||
|
||||
#endif // __GE_RENDER_H__
|
||||
@@ -1,38 +0,0 @@
|
||||
#ifndef __GE_RESOURCES_H__
|
||||
#define __GE_RESOURCES_H__
|
||||
|
||||
#include <ge_common.h>
|
||||
|
||||
typedef struct {
|
||||
} ge_res_bmp_t;
|
||||
|
||||
typedef struct {
|
||||
ge_uid_t res_id;
|
||||
const char* data;
|
||||
} ge_drawable_t;
|
||||
|
||||
/*
|
||||
tank 3 * 3 (0)
|
||||
"|\n"
|
||||
" # \n"
|
||||
"###\n"
|
||||
"###\n"
|
||||
|
||||
wall 3 * 3 (1)
|
||||
"@@@\n"
|
||||
"@@@\n"
|
||||
"@@@\n"
|
||||
|
||||
tilemap 3 * 3
|
||||
"1,1,1\n"
|
||||
"-1,1,0\n"
|
||||
"1,0,1\n"
|
||||
|
||||
exece
|
||||
{qiang}
|
||||
|
||||
"@@@\n""@@@\n"
|
||||
"@@@\n""@@@\n"
|
||||
"@@@\n""@@@\n"
|
||||
*/
|
||||
#endif // __GE_RESOURCES_H__
|
||||
@@ -1,53 +0,0 @@
|
||||
// ge_fps.c
|
||||
#include "ge_fps.h"
|
||||
|
||||
// 初始化FPS控制器
|
||||
void ge_fps_init(ge_fps_controller_t* fps_ctrl, ge_u32_t target_fps,
|
||||
ge_fps_get_ms_func_t get_ms, ge_fps_sleep_ms_func_t sleep_ms) {
|
||||
fps_ctrl->target_fps = target_fps;
|
||||
fps_ctrl->frame_duration = 1000 / target_fps;
|
||||
fps_ctrl->last_frame_time = get_ms();
|
||||
fps_ctrl->frame_time = 0;
|
||||
fps_ctrl->sleep_time = 0;
|
||||
fps_ctrl->frame_count = 0;
|
||||
fps_ctrl->fps = 0;
|
||||
fps_ctrl->last_fps_time = fps_ctrl->last_frame_time;
|
||||
fps_ctrl->call_get_ms = get_ms;
|
||||
fps_ctrl->call_sleep_ms = sleep_ms;
|
||||
}
|
||||
|
||||
// 帧开始
|
||||
void ge_fps_begin_frame(ge_fps_controller_t* fps_ctrl) {
|
||||
fps_ctrl->last_frame_time = fps_ctrl->call_get_ms();
|
||||
}
|
||||
|
||||
// 帧结束
|
||||
void ge_fps_end_frame(ge_fps_controller_t* fps_ctrl) {
|
||||
// 计算当前帧耗时
|
||||
ge_u32_t current_time = fps_ctrl->call_get_ms();
|
||||
fps_ctrl->frame_time = current_time - fps_ctrl->last_frame_time;
|
||||
|
||||
// 计算需要休眠的时间
|
||||
if (fps_ctrl->frame_time < fps_ctrl->frame_duration) {
|
||||
fps_ctrl->sleep_time = fps_ctrl->frame_duration - fps_ctrl->frame_time;
|
||||
|
||||
// 高精度休眠
|
||||
fps_ctrl->call_sleep_ms(fps_ctrl->sleep_time);
|
||||
|
||||
// 更新实际休眠后时间
|
||||
current_time = fps_ctrl->call_get_ms();
|
||||
fps_ctrl->sleep_time = current_time - fps_ctrl->last_frame_time - fps_ctrl->frame_time;
|
||||
} else {
|
||||
fps_ctrl->sleep_time = 0;
|
||||
}
|
||||
|
||||
// 更新FPS计数
|
||||
fps_ctrl->frame_count++;
|
||||
|
||||
// 每秒计算一次实际FPS
|
||||
if (current_time - fps_ctrl->last_fps_time >= 1000) {
|
||||
fps_ctrl->fps = fps_ctrl->frame_count;
|
||||
fps_ctrl->frame_count = 0;
|
||||
fps_ctrl->last_fps_time = current_time;
|
||||
}
|
||||
}
|
||||
@@ -54,13 +54,13 @@ struct __ge_kfifo {
|
||||
*/
|
||||
#define DECLARE_GE_KFIFO(fifo, type, size, tname) struct tname __STRUCT_GE_KFIFO(type, size) fifo
|
||||
|
||||
#define INIT_GE_KFIFO(fifo, type) do { \
|
||||
#define INIT_GE_KFIFO(fifo) do { \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__kfifo->in = 0; \
|
||||
__kfifo->out = 0; \
|
||||
__kfifo->mask = GE_ARRAY_SIZE((fifo).buf) - 1; \
|
||||
__kfifo->esize = sizeof(*(fifo).buf); \
|
||||
__kfifo->data = (fifo).buf; \
|
||||
__kfifo->mask = GE_ARRAY_SIZE((fifo)->buf) - 1; \
|
||||
__kfifo->esize = sizeof(*((fifo)->buf)); \
|
||||
__kfifo->data = (fifo)->buf; \
|
||||
} while (0)
|
||||
|
||||
/**
|
||||
@@ -173,7 +173,7 @@ struct __ge_kfifo {
|
||||
#define ge_kfifo_peek(fifo, val) do { \
|
||||
unsigned int __ret; \
|
||||
struct __ge_kfifo *__kfifo = &((fifo)->kfifo); \
|
||||
__ret = !kfifo_is_empty(fifo); \
|
||||
__ret = !ge_kfifo_is_empty(fifo); \
|
||||
if (__ret) { \
|
||||
*val = ((fifo)->buf)[__kfifo->out & __kfifo->mask]; \
|
||||
/*smp_wmb();*/ \
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#undef GE_ABS
|
||||
#define GE_ABS(x) ((x) > 0 ? (x) : -(x))
|
||||
#endif
|
||||
typedef int ge_unit_t; /**< 坐标值类型定义 */
|
||||
typedef int32_t ge_unit_t; /**< 坐标值类型定义 */
|
||||
|
||||
/**
|
||||
* @struct ge_vector2_t
|
||||
|
||||
Reference in New Issue
Block a user