Files
school_stm32/game_engine/ecs/ge_physics_component.h
ZZY 89bede93a9 feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程
- 引入了实体组件系统(ECS)和物理系统
- 优化了渲染系统和输入系统
- 移除了不必要的资源管理系统
- 调整了日志系统的实现
2025-06-29 18:46:36 +08:00

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585 B
C

#ifndef __GE_PHYSICS_COMPONENT_H__
#define __GE_PHYSICS_COMPONENT_H__
#include <utils/ge_vector2i.h>
#define GE_PHYSICS_VELOCITY_BIT 3
#define GE_PHYSICS_ACCELERATION_BIT 3
typedef enum {
GE_PHYSICS_COMPONENT_TYPE_NONE = 1 << 0,
GE_PHYSICS_COMPONENT_TYPE_VELOCITY = 1 << 1,
GE_PHYSICS_COMPONENT_TYPE_ACCELERATION = 1 << 2,
} ge_physics_component_type_t;
typedef struct ge_physics_component {
ge_physics_component_type_t type;
ge_vector2i_t velocity;
ge_vector2i_t acceleration;
} ge_physics_component_t;
#endif // __GE_PHYSICS_COMPONENT_H__