Files
school_stm32/game_engine/resources/ge_resources.h
ZZY 5ce660e3a6 feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑
- 实现基本的渲染功能,支持控制台输出
- 添加物理引擎基础,包括碰撞检测
- 集成日志系统,用于调试和信息输出
- 创建窗口和输入管理模块
2025-06-24 02:16:01 +08:00

39 lines
419 B
C

#ifndef __GE_RESOURCES_H__
#define __GE_RESOURCES_H__
#include <ge_common.h>
typedef struct {
} ge_res_bmp_t;
typedef struct {
ge_uid_t res_id;
const char* data;
} ge_drawable_t;
/*
tank 3 * 3 (0)
"|\n"
" # \n"
"###\n"
"###\n"
wall 3 * 3 (1)
"@@@\n"
"@@@\n"
"@@@\n"
tilemap 3 * 3
"1,1,1\n"
"-1,1,0\n"
"1,0,1\n"
exece
{qiang}
"@@@\n""@@@\n"
"@@@\n""@@@\n"
"@@@\n""@@@\n"
*/
#endif // __GE_RESOURCES_H__