#ifndef __GE_RESOURCES_H__ #define __GE_RESOURCES_H__ #include typedef struct { } ge_res_bmp_t; typedef struct { ge_uid_t res_id; const char* data; } ge_drawable_t; /* tank 3 * 3 (0) "|\n" " # \n" "###\n" "###\n" wall 3 * 3 (1) "@@@\n" "@@@\n" "@@@\n" tilemap 3 * 3 "1,1,1\n" "-1,1,0\n" "1,0,1\n" exece {qiang} "@@@\n""@@@\n" "@@@\n""@@@\n" "@@@\n""@@@\n" */ #endif // __GE_RESOURCES_H__