Files
school_stm32/game_engine/physics/ge_collision_box.h
ZZY 5ce660e3a6 feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑
- 实现基本的渲染功能,支持控制台输出
- 添加物理引擎基础,包括碰撞检测
- 集成日志系统,用于调试和信息输出
- 创建窗口和输入管理模块
2025-06-24 02:16:01 +08:00

21 lines
569 B
C

#ifndef __GE_COLLISION_H__
#define __GE_COLLISION_H__
#include "ge_physics.h"
typedef struct ge_collision {
ge_phy_layers_t layers;
ge_phy_layers_t mask;
ge_vector2i_t position;
ge_vector2i_t size;
} ge_phy_box_t;
static inline int check_box_collision(ge_phy_box_t* a, ge_phy_box_t* b) {
return (a->position.x < b->position.x + b->size.x) &&
(a->position.x + a->size.x > b->position.x) &&
(a->position.y < b->position.y + b->size.y) &&
(a->position.y + a->size.y > b->position.y);
}
#endif // __GE_COLLISION_H__