#ifndef __GE_COLLISION_H__ #define __GE_COLLISION_H__ #include "ge_physics.h" typedef struct ge_collision { ge_phy_layers_t layers; ge_phy_layers_t mask; ge_vector2i_t position; ge_vector2i_t size; } ge_phy_box_t; static inline int check_box_collision(ge_phy_box_t* a, ge_phy_box_t* b) { return (a->position.x < b->position.x + b->size.x) && (a->position.x + a->size.x > b->position.x) && (a->position.y < b->position.y + b->size.y) && (a->position.y + a->size.y > b->position.y); } #endif // __GE_COLLISION_H__