- 重构了游戏引擎的核心逻辑和架构 - 添加了新的实体组件系统(ECS) - 实现了简单的碰撞检测和响应 - 新增了地图和子弹功能 - 优化了输入处理和渲染逻辑 - 调整了游戏控制方式
14 lines
305 B
C
14 lines
305 B
C
#ifndef __LAYER_H__
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#define __LAYER_H__
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enum {
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LAYER_WALL = 1 << 0,
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LAYER_PLAYER_HITBOX = 1 << 1,
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LAYER_ENEMY_HITBOX = 1 << 2,
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LAYER_PLAYER_PROJECTILE = 1 << 3,
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LAYER_ENEMY_PROJECTILE = 1 << 4,
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LAYER_POWERUP = 1 << 5,
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};
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#endif /* __LAYER_H__ */
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