#ifndef __LAYER_H__ #define __LAYER_H__ enum { LAYER_WALL = 1 << 0, LAYER_PLAYER_HITBOX = 1 << 1, LAYER_ENEMY_HITBOX = 1 << 2, LAYER_PLAYER_PROJECTILE = 1 << 3, LAYER_ENEMY_PROJECTILE = 1 << 4, LAYER_POWERUP = 1 << 5, }; #endif /* __LAYER_H__ */