Files
school_stm32/game_engine/interface/ge_render.h
ZZY 89bede93a9 feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程
- 引入了实体组件系统(ECS)和物理系统
- 优化了渲染系统和输入系统
- 移除了不必要的资源管理系统
- 调整了日志系统的实现
2025-06-29 18:46:36 +08:00

43 lines
1.4 KiB
C

#ifndef __GE_RENDER_H__
#define __GE_RENDER_H__
#include "ge_resource.h"
#include <windows.h>
typedef int ge_render_unit_t;
typedef COLORREF ge_render_color_t;
typedef struct ge_render_pos2 {
ge_render_unit_t x;
ge_render_unit_t y;
} ge_render_pos2_t;
typedef struct ge_render_rect {
ge_render_pos2_t pos;
ge_render_pos2_t size;
} ge_render_rect_t;
struct ge_render;
typedef struct ge_render ge_render_t;
typedef int(*ge_render_init_func_t) (ge_render_t* ctx, const ge_render_pos2_t* init_screen_size);
typedef int(*ge_render_flush_func_t) (ge_render_t* ctx);
typedef int(*ge_render_draw_point_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
typedef int(*ge_render_draw_rect_func_t) (ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
typedef int(*ge_render_draw_text_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, const char* text);
typedef int(*ge_render_draw_resource_func_t)(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
struct ge_render {
void* context;
ge_render_pos2_t screen_size;
ge_render_init_func_t init_func;
ge_render_flush_func_t func_flush;
ge_render_draw_point_func_t func_draw_point;
ge_render_draw_rect_func_t func_draw_rect;
ge_render_draw_text_func_t func_draw_text;
ge_render_draw_resource_func_t func_draw_res;
};
#endif // __GE_RENDER_H__