Files
school_stm32/game_core/Makefile
ZZY b5b2c90e75 feat(game_core): 重构游戏引擎并添加新功能
- 重构了游戏引擎的核心逻辑和架构
- 添加了新的实体组件系统(ECS)
- 实现了简单的碰撞检测和响应
- 新增了地图和子弹功能
- 优化了输入处理和渲染逻辑
- 调整了游戏控制方式
2025-07-02 12:14:57 +08:00

56 lines
1.1 KiB
Makefile

# 编译器设置
CC = gcc
CFLAGS = -Wall -Wextra -g -I../game_engine
LDFLAGS = -lgdi32
# 目录设置
ROOT_DIR := .
BUILD_DIR := build
ENGINE_DIR := ../game_engine
# 手动指定源文件目录
SRC_DIRS = $(ROOT_DIR) \
$(ROOT_DIR)/entities \
$(ROOT_DIR)/plantform/win_app \
$(ENGINE_DIR)
SRCS = $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
OBJS := $(patsubst $(ROOT_DIR)/%.c,$(BUILD_DIR)/core/%.o,$(filter $(ROOT_DIR)/%,$(SRCS)))
OBJS += $(patsubst $(ENGINE_DIR)/%.c,$(BUILD_DIR)/engine/%.o,$(filter $(ENGINE_DIR)/%,$(SRCS)))
TARGET = $(BUILD_DIR)/../game.exe
$(TARGET): $(OBJS)
$(CC) $(CFLAGS) $^ -o $@ $(LDFLAGS)
# 当前目录下的文件编译规则
$(BUILD_DIR)/core/%.o: $(ROOT_DIR)/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -c $< -o $@
# 引擎目录下的文件编译规则
$(BUILD_DIR)/engine/%.o: $(ENGINE_DIR)/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -c $< -o $@
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
debug:
@echo "Source files:"
@echo $(SRCS)
@echo "Object files:"
@echo $(OBJS)
all: build
build: $(TARGET)
run: build
./$(TARGET)
clean:
rm -rf $(BUILD_DIR)
.PHONY: all build run clean debug