feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
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27
game_engine/ecs/ge_render_component.h
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27
game_engine/ecs/ge_render_component.h
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#ifndef __GE_RENDER_COMPONENT_H__
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#define __GE_RENDER_COMPONENT_H__
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#include <interface/ge_render.h>
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typedef enum {
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GE_RENDER_COMPONENT_TYPE_NONE,
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GE_RENDER_COMPONENT_TYPE_POINT,
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GE_RENDER_COMPONENT_TYPE_TEXT,
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GE_RENDER_COMPONENT_TYPE_RECT,
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GE_RENDER_COMPONENT_TYPE_RECOURCE,
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} ge_render_component_type_t;
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typedef struct ge_render_component {
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ge_render_component_type_t type;
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union {
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struct {
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ge_render_color_t color;
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} point;
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struct {
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ge_render_pos2_t size;
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ge_render_color_t color;
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} rect;
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} data;
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} ge_render_component_t;
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#endif // __GE_RENDER_COMPONENT_H__
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