feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
This commit is contained in:
21
game_engine/ecs/ge_physics_component.h
Normal file
21
game_engine/ecs/ge_physics_component.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef __GE_PHYSICS_COMPONENT_H__
|
||||
#define __GE_PHYSICS_COMPONENT_H__
|
||||
|
||||
#include <utils/ge_vector2i.h>
|
||||
|
||||
#define GE_PHYSICS_VELOCITY_BIT 3
|
||||
#define GE_PHYSICS_ACCELERATION_BIT 3
|
||||
|
||||
typedef enum {
|
||||
GE_PHYSICS_COMPONENT_TYPE_NONE = 1 << 0,
|
||||
GE_PHYSICS_COMPONENT_TYPE_VELOCITY = 1 << 1,
|
||||
GE_PHYSICS_COMPONENT_TYPE_ACCELERATION = 1 << 2,
|
||||
} ge_physics_component_type_t;
|
||||
|
||||
typedef struct ge_physics_component {
|
||||
ge_physics_component_type_t type;
|
||||
ge_vector2i_t velocity;
|
||||
ge_vector2i_t acceleration;
|
||||
} ge_physics_component_t;
|
||||
|
||||
#endif // __GE_PHYSICS_COMPONENT_H__
|
||||
Reference in New Issue
Block a user