feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑 - 实现基本的渲染功能,支持控制台输出 - 添加物理引擎基础,包括碰撞检测 - 集成日志系统,用于调试和信息输出 - 创建窗口和输入管理模块
This commit is contained in:
16
game_engine/timer/ge_timer.h
Normal file
16
game_engine/timer/ge_timer.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#ifndef __GE_TIMER_H__
|
||||
#define __GE_TIMER_H__
|
||||
|
||||
#include <ge_config.h>
|
||||
#include "ge_fps.h"
|
||||
|
||||
typedef void (*ge_sleep_ms_func_t)(ge_u32_t);
|
||||
typedef ge_u32_t (*ge_get_ms_func_t)(void);
|
||||
|
||||
typedef struct {
|
||||
ge_sleep_ms_func_t sleep_ms;
|
||||
ge_get_ms_func_t get_ms;
|
||||
ge_fps_controller_t fps_ctl;
|
||||
} ge_timer_t;
|
||||
|
||||
#endif // __GE_TIMER_H__
|
||||
Reference in New Issue
Block a user