feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑 - 实现基本的渲染功能,支持控制台输出 - 添加物理引擎基础,包括碰撞检测 - 集成日志系统,用于调试和信息输出 - 创建窗口和输入管理模块
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30
game_engine/render/ge_render.h
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30
game_engine/render/ge_render.h
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#ifndef __GE_RENDER_H__
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#define __GE_RENDER_H__
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#include <ge_common.h>
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struct ge_render_ctx;
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typedef struct ge_render_ctx ge_render_t;
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typedef void (*ge_render_init_func_t)(ge_render_t* ctx);
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typedef void (*ge_render_clear_func_t)(ge_render_t* ctx);
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typedef void (*ge_render_draw_func_t)
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(ge_render_t* ctx, ge_vector2i_t pos, const char* data);
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typedef void (*ge_render_drawex_func_t)
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(ge_render_t* ctx, ge_vector2i_t pos, const char* data, const void* propety);
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typedef void (*ge_render_getsize_func_t)
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(ge_render_t* ctx, ge_vector2i_t *size);
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typedef void (*ge_render_push_event)
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(ge_render_t* ctx, void* event);
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struct ge_render_ctx {
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const void* content;
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ge_vector2i_t screen_size;
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ge_render_init_func_t init;
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ge_render_clear_func_t clear;
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ge_render_draw_func_t draw;
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ge_render_drawex_func_t drawex;
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ge_render_getsize_func_t getsize;
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};
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#endif // __GE_RENDER_H__
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