feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑 - 实现基本的渲染功能,支持控制台输出 - 添加物理引擎基础,包括碰撞检测 - 集成日志系统,用于调试和信息输出 - 创建窗口和输入管理模块
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game_engine/events/ge_events_bus.h
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game_engine/events/ge_events_bus.h
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#ifndef __GE_EVENTS_BUS_H__
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#define __GE_EVENTS_BUS_H__
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#include <ge_common.h>
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typedef struct {
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DECLARE_GE_KFIFO(event_queue, void*, 16, ge_queue_t);
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} ge_event_queue_t;
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#endif // __GE_EVENTS_BUS_H__
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