ZZY e16f76e11f refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件
- 更新了.gitignore,添加了.editorconfig
- 重构了IBoard和IPiece接口,引入了新的事件处理机制
- 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型
- 删除了冗余代码,提高了代码的可读性和可维护性
2024-11-24 15:42:30 +08:00

34 lines
1.2 KiB
C#

using System;
using Godot;
using Vector2I = Vector.Vector2I;
public interface IBoard {
public interface IBoardOn {
void OnInsert(object self, IPiece piece) {}
void OnRemove(object self, IPiece piece) {}
void OnMove(object self, MoveEventArgs args) {}
void OnAddRecord(object self, MoveRecord record) {}
void OnUndoRecord(object self, MoveRecord record) {}
void OnSetPieceInteral(object self, SetPieceEventArgs args) {}
record SetPieceEventArgs(IPiece? OldPiece, IPiece? NewPiece, Vector2I Pos);
record MoveEventArgs(IPiece? Piece, Vector2I From, Vector2I To);
}
public IBoardOn? On { get; protected set; }
public int Rows { get; }
public int Cols { get; }
bool IsPosOutOfRange(Vector2I pos);
IPiece? GetPiece(Vector2I pos);
IPiece? SetPiece(IPiece? piece, Vector2I pos);
bool InsertPiece(IPiece piece, Vector2I pos);
bool MovePiece(Vector2I from, Vector2I to);
IPiece? RemovePiece(Vector2I pos);
void Clear(bool clearRecords);
void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos);
void UndoRecord();
record MoveRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos);
}