ZZY e16f76e11f refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件
- 更新了.gitignore,添加了.editorconfig
- 重构了IBoard和IPiece接口,引入了新的事件处理机制
- 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型
- 删除了冗余代码,提高了代码的可读性和可维护性
2024-11-24 15:42:30 +08:00

86 lines
2.9 KiB
C#

namespace ChineseChess;
using System.Collections.Generic;
using System.Linq;
using Vector;
using static ChineseChess.ChessCore;
public class CCPiece : AbstractPiece {
public string CNName { get; protected set; } = "unknown";
public TurnsSideType TurnsSide { get; }
protected CCBoard board;
protected Vector2I localPos = new();
static readonly Trans2DI transRedGlobal2Local =
new(new Vector2I(1, 0), new Vector2I(0, -1), new Vector2I(-4, 9));
static readonly Trans2DI transBlackGlobal2Local =
new(new Vector2I(-1, 0), new Vector2I(0, 1), new Vector2I(4, 0));
public CCPiece(CCBoard? board = null, TurnsSideType turnsSide = TurnsSideType.Red,
string name = "", Vector2I? pos = null) : base(name) {
this.board = board ?? new();
TurnsSide = turnsSide;
Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
}
public override Vector2I Pos {
get => base.Pos; set {
base.Pos = value;
localPos = Global2Local(Pos);
}
}
public override bool CanMove(Vector2I to) {
return CanMoveAllPos().Any(item => item == to);
}
protected Vector2I Local2Global(in Vector2I pos) {
return TurnsSide == TurnsSideType.Red ? (pos * transRedGlobal2Local) : (pos * transBlackGlobal2Local);
}
protected Vector2I Global2Local(in Vector2I pos) {
return TurnsSide == TurnsSideType.Red ? (transRedGlobal2Local * pos) : (transBlackGlobal2Local * pos);
}
protected CCPiece? GetCCPieceLocal(in Vector2I pos) {
return (CCPiece?)board.GetPiece(Local2Global(pos));
}
public virtual List<Vector2I> CanMoveAllPosSelf() {
return [];
}
public IEnumerable<Vector2I> CanMoveAllPosLocal() {
var self = CanMoveAllPosSelf().Select(item => item + localPos);
var ret = self.Where(item => {
CCPiece? piece = GetCCPieceLocal(item);
bool ret = piece is null || piece.TurnsSide != TurnsSide;
// Console.WriteLine($"{item} can move: {ret}");
return ret;
});
// Console.WriteLine("localPos: {0}", localPos);
// Console.WriteLine("CanMoveAllPosSelf: {0}", string.Join(",", self));
// Console.WriteLine("CanMoveAllPosLocal: {0}", string.Join(",", ret));
return ret;
}
public IEnumerable<Vector2I> CanMoveAllPos() {
var ret = CanMoveAllPosLocal()
.Select(item => Local2Global(item));
// Console.WriteLine("CanMoveAllPos: {0}", string.Join(",", ret));
return ret;
}
protected bool IsPosOutOfRangeLocal(Vector2I pos) {
return board.IsPosOutOfRange(Local2Global(pos));
}
protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
Vector2I with = origin + pos;
while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
with += pos;
}
return GetCCPieceLocal(with);
}
}