build(project): 更新项目配置和代码结构
- 升级 Godot.NET.Sdk 版本至 4.4.0 - 更新场景文件中的资源引用方式 - 调整部分代码逻辑和数据结构 - 更新项目配置文件
This commit is contained in:
parent
e16f76e11f
commit
b27abb55a2
3
.gitignore
vendored
3
.gitignore
vendored
@ -18,6 +18,7 @@ mono_crash.*.json
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# MyProject specific ignores
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.vscode/
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.vs/
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android/
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Bin/
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bin/
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*.aseprite
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@ -32,4 +33,4 @@ bin/
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# Test files
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Test/bin
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Test/obj
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Test/obj
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@ -1,12 +1,10 @@
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<Project Sdk="Godot.NET.Sdk/4.3.0">
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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<!-- <TreatWarningsAsErrors>true</TreatWarningsAsErrors> -->
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Test\**\*" />
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</ItemGroup>
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1
Main.cs.uid
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1
Main.cs.uid
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@ -0,0 +1 @@
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uid://kdxc7ummin4b
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://boa4od72355o4"]
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[ext_resource type="Script" path="res://Main.cs" id="1_h4cv2"]
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[ext_resource type="Script" uid="uid://kdxc7ummin4b" path="res://Main.cs" id="1_h4cv2"]
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[ext_resource type="Theme" uid="uid://intlbeu8h82r" path="res://Asserts/defaultTheme.tres" id="2_afihr"]
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[node name="Main" type="Node2D"]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://g40y10iaf7qb"]
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[ext_resource type="Script" path="res://Scripts/Controllers/ChessGame.cs" id="1_3x8ac"]
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[ext_resource type="Script" uid="uid://cqgctouhh8qok" path="res://Scripts/Controllers/ChessGame.cs" id="1_3x8ac"]
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[ext_resource type="PackedScene" uid="uid://b1tx7v3230wab" path="res://Scenes/Entities/Chessboard.tscn" id="1_yheur"]
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[ext_resource type="Theme" uid="uid://intlbeu8h82r" path="res://Asserts/defaultTheme.tres" id="3_rcfhx"]
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@ -1,8 +1,8 @@
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[gd_scene load_steps=4 format=4 uid="uid://b1tx7v3230wab"]
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[ext_resource type="Script" path="res://Scripts/Entities/ChessBoard.cs" id="1_pjakt"]
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[ext_resource type="Script" uid="uid://dmc012tt32dkl" path="res://Scripts/Entities/ChessBoard.cs" id="1_pjakt"]
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[ext_resource type="TileSet" uid="uid://bibjj3ay65ral" path="res://Asserts/Chessboard.tres" id="1_ws3cq"]
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[ext_resource type="Script" path="res://Scripts/Entities/ChessPiece.cs" id="3_26g24"]
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[ext_resource type="Script" uid="uid://c8eafskfpuesm" path="res://Scripts/Entities/ChessPiece.cs" id="3_26g24"]
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[node name="Chessboard" type="Node2D"]
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script = ExtResource("1_pjakt")
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://gkbtavjf2273"]
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[ext_resource type="Texture2D" uid="uid://bthav6cae4fni" path="res://Asserts/ChesspieceBase.tres" id="1_8v1j6"]
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[ext_resource type="Script" path="res://Scripts/Entities/ChessPiece.cs" id="2_y54gx"]
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[ext_resource type="Script" uid="uid://c8eafskfpuesm" path="res://Scripts/Entities/ChessPiece.cs" id="2_y54gx"]
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[node name="Chesspiece" type="Node2D"]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://00jxjgnmfbn7"]
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[ext_resource type="Theme" uid="uid://intlbeu8h82r" path="res://Asserts/defaultTheme.tres" id="1_ge0tq"]
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[ext_resource type="Script" path="res://Scripts/Controllers/GameLobby.cs" id="2_blx46"]
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[ext_resource type="Script" uid="uid://cn273e4u256r" path="res://Scripts/Controllers/GameLobby.cs" id="2_blx46"]
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[node name="GameLobby" type="Control"]
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layout_mode = 3
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://c6gxufppw1fu3"]
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[ext_resource type="Theme" uid="uid://intlbeu8h82r" path="res://Asserts/defaultTheme.tres" id="1_6yfoi"]
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[ext_resource type="Script" path="res://Scripts/Controllers/Setting.cs" id="1_xbvb3"]
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[ext_resource type="Script" uid="uid://71ril3nh84rw" path="res://Scripts/Controllers/Setting.cs" id="1_xbvb3"]
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[ext_resource type="PackedScene" uid="uid://pc83bstfltn" path="res://Scenes/Entities/ServerStatus.tscn" id="3_e50hu"]
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[node name="Setting" type="MarginContainer"]
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@ -23,7 +23,7 @@ public partial class ChessGame : Node2D {
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.Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit2");
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turnSideEdit.Text = "red";
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GD.PrintErr("ChessGame ", global.RPClient.GetUserId(), ":",global.GlobalData["player_color"]);
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GD.Print("ChessGame uid:", global.RPClient.GetUserId(), " color:",global.GlobalData["player_color"]);
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dialog = new ConfirmationDialog {
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DialogAutowrap = true,
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@ -40,13 +40,7 @@ public partial class ChessGame : Node2D {
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sideOpposite = ChessCore.TurnsSideType.Red;
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}
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// if (isSession) {
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// Game = new(ChessCore.Mode.MultiMode, sideSelf);
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// } else {
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// Game = new(ChessCore.Mode.SingleMode, sideSelf);
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// }
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Game = new(isSession ? ChessCore.Mode.MultiMode : ChessCore.Mode.SingleMode, sideSelf, board);
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Game.Init();
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board.OnStepsChanged += (sender, e) => {
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turnSideEdit.Text = Game.GetTurnsType() == ChessCore.TurnsSideType.Red ? "red" : "black";
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1
Scripts/Controllers/ChessGame.cs.uid
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1
Scripts/Controllers/ChessGame.cs.uid
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@ -0,0 +1 @@
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uid://cqgctouhh8qok
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1
Scripts/Controllers/GameLobby.cs.uid
Normal file
1
Scripts/Controllers/GameLobby.cs.uid
Normal file
@ -0,0 +1 @@
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uid://cn273e4u256r
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1
Scripts/Controllers/Setting.cs.uid
Normal file
1
Scripts/Controllers/Setting.cs.uid
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@ -0,0 +1 @@
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uid://71ril3nh84rw
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1
Scripts/Entities/ChessBoard.cs.uid
Normal file
1
Scripts/Entities/ChessBoard.cs.uid
Normal file
@ -0,0 +1 @@
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uid://dmc012tt32dkl
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1
Scripts/Entities/ChessPiece.cs.uid
Normal file
1
Scripts/Entities/ChessPiece.cs.uid
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@ -0,0 +1 @@
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uid://c8eafskfpuesm
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1
Scripts/Global.cs.uid
Normal file
1
Scripts/Global.cs.uid
Normal file
@ -0,0 +1 @@
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uid://dd84v12101t1n
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1
Scripts/Lib/RPClient.cs.uid
Normal file
1
Scripts/Lib/RPClient.cs.uid
Normal file
@ -0,0 +1 @@
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uid://piu7vpl63m2m
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1
Scripts/Lib/RPHelper.cs.uid
Normal file
1
Scripts/Lib/RPHelper.cs.uid
Normal file
@ -0,0 +1 @@
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uid://bg8nobv3n6cek
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1
Scripts/Lib/RPMessage.cs.uid
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1
Scripts/Lib/RPMessage.cs.uid
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@ -0,0 +1 @@
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uid://bunvpv6p54l78
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1
Scripts/Lib/gdws.cs.uid
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1
Scripts/Lib/gdws.cs.uid
Normal file
@ -0,0 +1 @@
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uid://bsali4mwx62tt
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1
Scripts/Src/AbstractBoard.cs.uid
Normal file
1
Scripts/Src/AbstractBoard.cs.uid
Normal file
@ -0,0 +1 @@
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uid://d1xim7v5bes7j
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1
Scripts/Src/AbstractPiece.cs.uid
Normal file
1
Scripts/Src/AbstractPiece.cs.uid
Normal file
@ -0,0 +1 @@
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uid://cxlgd4kjfae7i
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1
Scripts/Src/ChineseChess/CCBoard.cs.uid
Normal file
1
Scripts/Src/ChineseChess/CCBoard.cs.uid
Normal file
@ -0,0 +1 @@
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uid://dpcteo12eebjn
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@ -61,6 +61,8 @@ public class ChessCore {
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case Mode.DebugMode:
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throw new NotImplementedException();
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}
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Init();
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}
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public void Init() {
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1
Scripts/Src/ChineseChess/CCMain.cs.uid
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1
Scripts/Src/ChineseChess/CCMain.cs.uid
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@ -0,0 +1 @@
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uid://sgx62hxlp6fr
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@ -75,11 +75,11 @@ public class CCPiece : AbstractPiece {
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return board.IsPosOutOfRange(Local2Global(pos));
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}
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protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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protected (CCPiece?, Vector2I) GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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Vector2I with = origin + pos;
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while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
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with += pos;
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}
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return GetCCPieceLocal(with);
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return (GetCCPieceLocal(with), with);
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}
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}
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Scripts/Src/ChineseChess/CCPiece.cs.uid
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1
Scripts/Src/ChineseChess/CCPiece.cs.uid
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@ -0,0 +1 @@
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uid://b6ajoxcxs66n1
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1
Scripts/Src/ChineseChess/CCPlayer.cs.uid
Normal file
1
Scripts/Src/ChineseChess/CCPlayer.cs.uid
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@ -0,0 +1 @@
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uid://blpqjd37p3r38
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@ -14,18 +14,22 @@ public class CCGeneral : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new() {
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List<Vector2I> list = [
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new(1, 0),
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new(-1, 0),
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new(0, 1),
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new(0, -1),
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};
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];
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// 移除不符合条件的元素
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list.RemoveAll(item =>
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localPos.X + item.X > 1 || localPos.X + item.X < -1 ||
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localPos.Y + item.Y > 2 || localPos.Y + item.Y < 0
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|| GetRecursivePieceLocal(localPos + item, new(0, 1)) is CCGeneral);
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localPos.Y + item.Y > 2 || localPos.Y + item.Y < 0);
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(var piece, Vector2I pos) = GetRecursivePieceLocal(localPos, new(0, 1));
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if (piece is CCGeneral) {
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list.Add(pos);
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}
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return list;
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}
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}
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@ -41,12 +45,12 @@ public class CCAdvisor : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new() {
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List<Vector2I> list = [
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new(1, 1),
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new(-1, 1),
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new(1, -1),
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new(-1, -1),
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};
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];
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// 移除不符合条件的元素
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list.RemoveAll(item =>
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@ -68,12 +72,12 @@ public class CCElephant : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new() {
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List<Vector2I> list = [
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new(2, 2),
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new(-2, 2),
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new(2, -2),
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new(-2, -2),
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};
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];
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list.RemoveAll(item => IsPosOutOfRangeLocal(localPos + item));
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// 移除不符合条件的元素
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@ -95,7 +99,7 @@ public class CCHorse : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new () {
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List<Vector2I> list = [
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new Vector2I(1, 2),
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new Vector2I(1, -2),
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new Vector2I(2, 1),
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@ -104,7 +108,7 @@ public class CCHorse : CCPiece {
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new Vector2I(-1, 2),
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new Vector2I(-2, -1),
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new Vector2I(-2, 1),
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};
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];
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list.RemoveAll(item => IsPosOutOfRangeLocal(localPos + item));
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list.RemoveAll(item => {
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@ -135,7 +139,7 @@ public class CCChariot : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new ();
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List<Vector2I> list = [];
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void func(Vector2I added) {
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Vector2I ptr = new(localPos);
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@ -171,7 +175,7 @@ public class CCCannon : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new ();
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List<Vector2I> list = [];
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void func(Vector2I added) {
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Vector2I ptr = new(localPos);
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@ -212,11 +216,11 @@ public class CCPawn : CCPiece {
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}
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public override List<Vector2I> CanMoveAllPosSelf() {
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List<Vector2I> list = new () {
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List<Vector2I> list = [
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new(0, 1),
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new(1, 0),
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new(-1, 0),
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};
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];
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list.RemoveAll(item => IsPosOutOfRangeLocal(localPos + item));
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list.RemoveAll(item => localPos.Y <= 4 && item != new Vector2I(0, 1));
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1
Scripts/Src/ChineseChess/CCTypes.cs.uid
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1
Scripts/Src/ChineseChess/CCTypes.cs.uid
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@ -0,0 +1 @@
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uid://mv1sbsok7q3k
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1
Scripts/Src/IBoard.cs.uid
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1
Scripts/Src/IBoard.cs.uid
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@ -0,0 +1 @@
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uid://cgbntdvka6y2f
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1
Scripts/Src/IPiece.cs.uid
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1
Scripts/Src/IPiece.cs.uid
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@ -0,0 +1 @@
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uid://dr1tx5gmpvy2h
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1
Scripts/Src/Vector.cs.uid
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1
Scripts/Src/Vector.cs.uid
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@ -0,0 +1 @@
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uid://btjgh7imdrha1
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1
Scripts/Utilities/GodotConfigManager.cs.uid
Normal file
1
Scripts/Utilities/GodotConfigManager.cs.uid
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@ -0,0 +1 @@
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uid://qfml5c031hb0
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@ -147,13 +147,15 @@ public class TestsTrans2DI {
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var v2 = new Vector2I(1, 2);
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var v3 = new Vector2I(v2);
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// Assert
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Assert.That(v1.X, Is.EqualTo(0));
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Assert.That(v1.Y, Is.EqualTo(0));
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Assert.That(v2.X, Is.EqualTo(1));
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Assert.That(v2.Y, Is.EqualTo(2));
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Assert.That(v3.X, Is.EqualTo(1));
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Assert.That(v3.Y, Is.EqualTo(2));
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Assert.Multiple(() => {
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// Assert
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Assert.That(v1.X, Is.EqualTo(0));
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Assert.That(v1.Y, Is.EqualTo(0));
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Assert.That(v2.X, Is.EqualTo(1));
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Assert.That(v2.Y, Is.EqualTo(2));
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Assert.That(v3.X, Is.EqualTo(1));
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Assert.That(v3.Y, Is.EqualTo(2));
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});
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}
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[Test]
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@ -167,10 +169,12 @@ public class TestsTrans2DI {
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var v4 = v1 - v2;
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var v5 = v1 * v2;
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// Assert
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Assert.That(v3, Is.EqualTo(new Vector2I(4, 6)));
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Assert.That(v4, Is.EqualTo(new Vector2I(-2, -2)));
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Assert.That(v5, Is.EqualTo(new Vector2I(3, 8)));
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Assert.Multiple(() => {
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// Assert
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Assert.That(v3, Is.EqualTo(new Vector2I(4, 6)));
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Assert.That(v4, Is.EqualTo(new Vector2I(-2, -2)));
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Assert.That(v5, Is.EqualTo(new Vector2I(3, 8)));
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});
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}
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[Test]
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@ -181,22 +185,24 @@ public class TestsTrans2DI {
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var t3 = new Trans2DI(t2);
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var t4 = new Trans2DI(1, 0, 0, 1, 0, 0);
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// Assert
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Assert.That(t1.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t1.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t1.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.Multiple(() => {
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// Assert
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Assert.That(t1.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t1.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t1.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.That(t2.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t2.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t2.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.That(t2.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t2.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t2.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t3.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(1, 0)));
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Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 1)));
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Assert.That(t3.Origin, Is.EqualTo(new Vector2I(0, 0)));
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Assert.That(t4.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t4.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t4.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
Assert.That(t4.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t4.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t4.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -209,9 +215,11 @@ public class TestsTrans2DI {
|
||||
var v2 = t1 * v1;
|
||||
var v3 = v1 * t1;
|
||||
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(4, 6)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(2, 2)));
|
||||
Assert.Multiple(() => {
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(4, 6)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(2, 2)));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -225,9 +233,11 @@ public class TestsTrans2DI {
|
||||
var v2 = t1 * v1;
|
||||
var v3 = t2 * v1;
|
||||
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(int.MaxValue, int.MaxValue)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(int.MinValue, int.MinValue)));
|
||||
Assert.Multiple(() => {
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(int.MaxValue, int.MaxValue)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(int.MinValue, int.MinValue)));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -241,9 +251,11 @@ public class TestsTrans2DI {
|
||||
var v2 = t1 * v1;
|
||||
var v3 = t2 * v1;
|
||||
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(0, 0)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(1, 1)));
|
||||
Assert.Multiple(() => {
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(0, 0)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(1, 1)));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -255,9 +267,11 @@ public class TestsTrans2DI {
|
||||
// Act
|
||||
var t3 = t1 * t2;
|
||||
|
||||
// Assert
|
||||
Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(2, 0)));
|
||||
Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 2)));
|
||||
Assert.That(t3.Origin, Is.EqualTo(new Vector2I(5, 8)));
|
||||
Assert.Multiple(() => {
|
||||
// Assert
|
||||
Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(2, 0)));
|
||||
Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 2)));
|
||||
Assert.That(t3.Origin, Is.EqualTo(new Vector2I(5, 8)));
|
||||
});
|
||||
}
|
||||
}
|
@ -11,10 +11,10 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="ChessGame"
|
||||
config/version="0.0.5"
|
||||
config/version="0.0.6"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/features=PackedStringArray("4.3", "C#", "Mobile")
|
||||
config/icon="res://Asserts/icon.svg"
|
||||
config/features=PackedStringArray("4.4", "C#", "Mobile")
|
||||
config/icon="uid://c0wpthj7y1ayp"
|
||||
|
||||
[autoload]
|
||||
|
||||
@ -38,5 +38,4 @@ project/assembly_name="ChessGame"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
textures/vram_compression/import_etc2_astc=true
|
||||
|
Loading…
x
Reference in New Issue
Block a user