refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
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parent
9c619784af
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7
.gitignore
vendored
7
.gitignore
vendored
@ -25,3 +25,10 @@ bin/
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*.sln
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*.error
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*.key*
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# cs project files
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!*.csproj
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# Test files
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Test/bin
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Test/obj
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15
Chinese_Chess.csproj
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15
Chinese_Chess.csproj
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@ -0,0 +1,15 @@
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<Project Sdk="Godot.NET.Sdk/4.3.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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<!-- <TreatWarningsAsErrors>true</TreatWarningsAsErrors> -->
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Test\**\*" />
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</ItemGroup>
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</Project>
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@ -4,21 +4,26 @@ using Godot.Collections;
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namespace RPPackage {
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public partial class RPClientBaseEDWS : EventDrivenWebSocket {
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public delegate void RPClientEventHandler(string cmd, Dictionary data);
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public delegate void RPClientEventHandler(string cmd, Dictionary? data);
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public delegate void RPClientErrorHandler(string errCode, string type, string cmd, string errMsg);
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public event RPClientEventHandler OnRPCUser;
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public event RPClientEventHandler OnRPCRegion;
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public event RPClientEventHandler OnRPCSession;
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public event RPClientEventHandler OnRPCMsg;
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public event RPClientErrorHandler OnRPCError;
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public event RPClientEventHandler? OnRPCUser;
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public event RPClientEventHandler? OnRPCRegion;
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public event RPClientEventHandler? OnRPCSession;
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public event RPClientEventHandler? OnRPCMsg;
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public event RPClientErrorHandler? OnRPCError;
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public RPClientBaseEDWS() : base() {
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OnText += (text) => {
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// GD.Print($"response: {text}");
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RPMessage msg = RPHelper.HandleIncomingMessage(text);
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RPMessage? msg = RPHelper.HandleIncomingMessage(text);
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if (msg == null) {
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MakeRPCError("9999", "Unknown Msg", "Error", null);
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return;
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}
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if (msg.Code != "0000") {
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OnRPCError?.Invoke(msg.Code, msg.Type, msg.Cmd, msg.Data.ToString());
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OnRPCError?.Invoke(msg.Code ?? "9999", msg.Type, msg.Cmd,
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msg.Data?.ToString() ?? "");
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return;
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}
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switch (msg.Type) {
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@ -35,32 +40,36 @@ public partial class RPClientBaseEDWS : EventDrivenWebSocket {
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OnRPCMsg?.Invoke(msg.Cmd, msg.Data);
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break;
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default:
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OnRPCError?.Invoke(msg.Code, "unknown", msg.Cmd, msg.Data.ToString());
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MakeRPCError(msg.Code, "unknown", msg.Cmd, msg.Data?.ToString());
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break;
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}
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};
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}
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protected void MakeRPCError(string errCode, string type, string cmd, string errMsg) {
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this.OnRPCError?.Invoke(errCode, type, cmd, errMsg ?? "null");
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protected void MakeRPCError(string errCode, string type, string cmd, string? errMsg) {
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OnRPCError?.Invoke(errCode, type, cmd, errMsg ?? "null");
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}
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}
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public partial class RPClientEDWS : RPClientBaseEDWS {
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string userName;
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string userId;
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string userToken;
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string regionId;
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string? userName;
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string? userId;
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string? userToken;
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string? regionId;
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public string GetUserId() { return userId; }
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public string? GetUserId() { return userId; }
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public delegate void SessionRecvHandle(Dictionary msg);
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public event SessionRecvHandle OnPRCSessionRecv;
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public delegate void SessionRecvHandle(Dictionary? msg);
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public event SessionRecvHandle? OnPRCSessionRecv;
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public event RPClientEventHandler OnPRCSessionExit;
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public event RPClientEventHandler? OnPRCSessionExit;
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public RPClientEDWS() : base() {
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OnRPCUser += (cmd, msg) => {
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if (msg == null) {
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MakeRPCError("0000", "User", "unknown", "unknown");
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return;
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}
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switch (cmd) {
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case "init":
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userId = msg["userId"].AsString();
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@ -113,7 +122,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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OnRPCMsg += (cmd, msg) => {
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switch(cmd) {
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case "echo":
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GD.Print(msg["_"].AsString());
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GD.Print(msg?["_"].AsString());
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break;
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default:
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break;
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@ -148,7 +157,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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}
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public delegate bool UserInitCallback();
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private UserInitCallback _userInitCallback;
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private UserInitCallback? _userInitCallback;
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public bool UserInit(string userName, string fingerPrint, UserInitCallback callback) {
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if (this.GetIsConnected() == false) {
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return false;
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@ -201,14 +210,14 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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public delegate bool RegionInspectCallback(
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Array<Dictionary<string, string>> _
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);
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private RPClientEventHandler _regionRecvCallback;
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private RPClientEventHandler? _regionRecvCallback;
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public bool RegionInspect(string regionId, RegionInspectCallback callback) {
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if (this.GetIsConnected() == false || this.userId == null) {
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return false;
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}
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_regionRecvCallback = null;
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_regionRecvCallback += (cmd, msg) => {
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if (cmd != "inspect") {
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if (cmd != "inspect" || msg == null) {
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return;
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}
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callback(msg["_"].AsGodotArray<Dictionary<string, string>>());
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@ -228,17 +237,18 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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public delegate bool SessionAckCreateCallback(
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string sessionId,
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bool res,
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string reqUserId,
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string reqUserName
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string? reqUserId,
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string? reqUserName
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);
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private RPClientEventHandler _sessionAckCreateCallback;
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private RPClientEventHandler? _sessionAckCreateCallback;
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public void RegSessionAckCreateCallback(SessionAckCreateCallback recvCallback) {
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_sessionAckCreateCallback = null;
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_sessionAckCreateCallback += (cmd, msg) => {
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if (msg == null) return;
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string sessionId = msg["sessionId"].AsString();
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bool res = msg.ContainsKey("res") && msg["res"].AsBool();
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string reqUserId = msg.ContainsKey("reqUserId") ? msg["reqUserId"].AsString() : null;
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string reqUserName = msg.ContainsKey("reqUserName") ? msg["reqUserName"].AsString() : null;
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string? reqUserId = msg.ContainsKey("reqUserId") ? msg["reqUserId"].AsString() : null;
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string? reqUserName = msg.ContainsKey("reqUserName") ? msg["reqUserName"].AsString() : null;
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recvCallback(sessionId, res, reqUserId, reqUserName);
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};
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}
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@ -9,12 +9,14 @@ public static class RPHelper
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return message.ToDictionary();
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}
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public static RPMessage DeserializeRPMessage(Dictionary data)
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public static RPMessage? DeserializeRPMessage(Dictionary data)
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{
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return new RPMessage
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{
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Type = data.ContainsKey("type") ? (string)data["type"] : null,
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Cmd = data.ContainsKey("cmd") ? (string)data["cmd"] : null,
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if (!data.ContainsKey("type") || !data.ContainsKey("cmd")) {
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return null;
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}
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return new RPMessage {
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Type = (string)data["type"],
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Cmd = (string)data["cmd"],
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Code = data.ContainsKey("code") ? (string)data["code"] : null,
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Uid = data.ContainsKey("uid") ? (string)data["uid"] : null,
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Token = data.ContainsKey("token") ? (string)data["token"] : null,
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@ -28,7 +30,7 @@ public static class RPHelper
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ws.SendJsonEx(RPHelper.SerializeRPMessage(message));
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}
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public static RPMessage HandleIncomingMessage(string jsonMessage)
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public static RPMessage? HandleIncomingMessage(string jsonMessage)
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{
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var dataDict = Json.ParseString(jsonMessage).AsGodotDictionary();
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if (dataDict != null)
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@ -4,20 +4,21 @@ using Godot.Collections;
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namespace RPPackage {
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public class RPMessage
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{
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public string Type { get; set; }
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public string Cmd { get; set; }
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public Dictionary Data { get; set; }
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public string Type { get; set; } = string.Empty;
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public string Cmd { get; set; } = string.Empty;
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public Dictionary? Data { get; set; }
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public string Uid { get; set; }
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public string Token { get; set; }
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public string Code { get; set; }
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public string? Uid { get; set; }
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public string? Token { get; set; }
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public string? Code { get; set; }
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public Dictionary ToDictionary()
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{
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var dict = new Dictionary();
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if (Type != null)
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dict.Add("type", Type);
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if (Cmd != null)
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dict.Add("cmd", Cmd);
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var dict = new Dictionary {
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// if (Type != null)
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{ "type", Type },
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// if (Cmd != null)
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{ "cmd", Cmd }
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};
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if (Data != null)
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dict.Add("data", Data);
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@ -2,16 +2,16 @@ using Godot;
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using Godot.Collections;
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public partial class EventDrivenWebSocket : WebSocketPeer {
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public delegate void WebSocketEventHandler(string eventName, params object[] args);
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public delegate void WebSocketEventHandler(string eventName, params object[]? args);
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public delegate void WSBinMsgEventHandler(byte[] args);
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public delegate void WSMsgEventHandler(string args);
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public event WebSocketEventHandler OnOpen;
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public event WSBinMsgEventHandler OnMessage;
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public event WSMsgEventHandler OnText;
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public event WSBinMsgEventHandler OnBinary;
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public event WebSocketEventHandler OnClose;
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public event WebSocketEventHandler OnError;
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public event WebSocketEventHandler? OnOpen;
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public event WSBinMsgEventHandler? OnMessage;
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public event WSMsgEventHandler? OnText;
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public event WSBinMsgEventHandler? OnBinary;
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public event WebSocketEventHandler? OnClose;
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public event WebSocketEventHandler? OnError;
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private bool isConnected = false;
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private bool isCloseEventFired = false;
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@ -32,7 +32,7 @@ public partial class EventDrivenWebSocket : WebSocketPeer {
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}
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public void ConnectToUrlEx(string url, double delayTime = 3,
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TlsOptions tlsClientOptions = null) {
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TlsOptions? tlsClientOptions = null) {
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if (connectingTime >= 0) {
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return;
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}
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@ -6,20 +6,20 @@ using static IBoard;
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public abstract class AbstractBoard : IBoard {
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private readonly int rows;
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private readonly int cols;
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protected readonly IPiece[,] pieces;
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protected readonly IPiece?[,] pieces;
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protected readonly List<MoveRecord> moveRecords = new();
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protected readonly int MAX_RECORDS;
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public int Rows => rows;
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public int Cols => cols;
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public event EventHandler<SetPieceEventArgs> OnSetPiece;
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public event EventHandler<IPiece> OnInsert;
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public event EventHandler<IPiece> OnRemove;
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public event EventHandler<MoveEventArgs> OnMove;
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public event EventHandler<SetPieceEventArgs>? OnSetPiece;
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public event EventHandler<IPiece>? OnInsert;
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public event EventHandler<IPiece>? OnRemove;
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public event EventHandler<MoveEventArgs>? OnMove;
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public event EventHandler<MoveRecord> OnAddRecord;
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public event EventHandler<MoveRecord> OnUndoRecord;
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public event EventHandler<MoveRecord>? OnAddRecord;
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public event EventHandler<MoveRecord>? OnUndoRecord;
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public AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue) {
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this.rows = rows;
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@ -32,15 +32,15 @@ public abstract class AbstractBoard : IBoard {
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return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
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}
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public virtual IPiece GetPiece(Vector2I arrayPos) {
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public virtual IPiece? GetPiece(Vector2I arrayPos) {
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if (IsPosOutOfRange(arrayPos)) return null;
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return pieces[arrayPos.X, arrayPos.Y];
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}
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public virtual IPiece SetPiece(IPiece piece, Vector2I pos) {
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public virtual IPiece? SetPiece(IPiece? piece, Vector2I pos) {
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if (IsPosOutOfRange(pos)) return null;
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IPiece oldPiece = pieces[pos.X, pos.Y];
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IPiece? oldPiece = pieces[pos.X, pos.Y];
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pieces[pos.X, pos.Y] = piece;
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if (piece != null) piece.Pos = pos;
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// if (oldPiece != null) oldPiece.Pos = Vector2I.Zero;
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@ -64,8 +64,8 @@ public abstract class AbstractBoard : IBoard {
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return false;
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}
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IPiece piece = GetPiece(from);
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if (GetPiece(to) != null && piece == null) {
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IPiece? piece = GetPiece(from);
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if (GetPiece(to) != null || piece == null) {
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return false;
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}
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@ -75,8 +75,9 @@ public abstract class AbstractBoard : IBoard {
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return true;
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}
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public virtual IPiece RemovePiece(Vector2I pos) {
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IPiece piece = GetPiece(pos);
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public virtual IPiece? RemovePiece(Vector2I pos) {
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IPiece? piece = GetPiece(pos);
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if (piece == null) return null;
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OnRemove?.Invoke(this, piece);
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return SetPiece(null, pos);
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}
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@ -96,7 +97,7 @@ public abstract class AbstractBoard : IBoard {
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moveRecords.Clear();
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}
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public virtual void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public virtual void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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if (moveRecords.Count >= MAX_RECORDS) {
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moveRecords.RemoveAt(0);
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}
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@ -125,12 +126,12 @@ public abstract class AbstractBoard : IBoard {
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}
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public class MoveRecord {
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public IPiece From { get; }
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public IPiece To { get; }
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public IPiece? From { get; }
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public IPiece? To { get; }
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public Vector2I FromPos { get; }
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public Vector2I ToPos { get; }
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public MoveRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public MoveRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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this.From = From;
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this.To = To;
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this.ToPos = ToPos;
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@ -46,10 +46,10 @@ public abstract class AbstractPiece : IPiece {
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set => data = value;
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}
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public event EventHandler<Vector2I> OnPos;
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public event EventHandler<Vector2I> OnMove;
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public event EventHandler<bool> OnSelected;
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public event EventHandler<string> OnName;
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public event EventHandler<Vector2I>? OnPos;
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public event EventHandler<Vector2I>? OnMove;
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public event EventHandler<bool>? OnSelected;
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public event EventHandler<string>? OnName;
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public virtual bool Move(Vector2I pos) {
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if (!CanMove(pos)) {
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@ -66,7 +66,7 @@ public abstract class AbstractPiece : IPiece {
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return $"{Name} at {pos}";
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}
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public AbstractPiece(string name = "", Vector2I pos = null) {
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public AbstractPiece(string name = "", Vector2I? pos = null) {
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this.name = name;
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this.pos = pos ?? new();
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}
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@ -6,7 +6,7 @@ using Vector2I = Vector.Vector2I;
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namespace ChineseChess;
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public class CCBoard : AbstractBoard
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{
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public event EventHandler<int> OnStepsChanged;
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public event EventHandler<int>? OnStepsChanged;
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private int steps = 0;
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public int Steps {
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get => steps;
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@ -20,7 +20,7 @@ public class CCBoard : AbstractBoard
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public CCBoard() : base(9, 10) {
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}
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public override void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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base.AddRecord(From, To, FromPos, ToPos);
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Steps += 1;
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}
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@ -33,12 +33,19 @@ public class ChessCore {
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playerSelf = new(board, Player.PlayerType.Human);
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playerOpponent = new(board, Player.PlayerType.Human);
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void func(object _self, IBoard.MoveEventArgs record) {
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void func(object? _self, IBoard.MoveEventArgs record) {
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// 防止 Undo 时 Selected Clear 出现 Null Pointer Exception
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playerSelf.SelectedClear();
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playerOpponent.SelectedClear();
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board.AddRecord(board.GetPiece(record.From), board.GetPiece(record.To),
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record.From, record.To);
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// TODO FIXME it can be simple
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if (record.From is null || record.To is null) {
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return;
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}
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IPiece? from = record.From is not null ? board.GetPiece(record.From) : null;
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IPiece? to = record.To is not null ? board.GetPiece(record.To) : null;
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board.AddRecord(from, to, record.From ?? new(), record.To ?? new());
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}
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playerSelf.OnMove += func;
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playerOpponent.OnMove += func;
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@ -7,7 +7,7 @@ using Vector;
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using static ChineseChess.ChessCore;
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public class CCPiece : AbstractPiece {
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public string CNName { get; protected set; }
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public string CNName { get; protected set; } = "unknown";
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public TurnsSideType TurnsSide { get; }
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protected CCBoard board;
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protected Vector2I localPos = new();
|
||||
@ -16,14 +16,15 @@ public class CCPiece : AbstractPiece {
|
||||
new(new Vector2I(1, 0), new Vector2I(0, -1), new Vector2I(-4, 9));
|
||||
static readonly Trans2DI transBlackGlobal2Local =
|
||||
new(new Vector2I(-1, 0), new Vector2I(0, 1), new Vector2I(4, 0));
|
||||
public CCPiece(CCBoard board = null, TurnsSideType turnsSide = TurnsSideType.Red,
|
||||
string name = "", Vector2I pos = null) : base(name) {
|
||||
this.board = board;
|
||||
public CCPiece(CCBoard? board = null, TurnsSideType turnsSide = TurnsSideType.Red,
|
||||
string name = "", Vector2I? pos = null) : base(name) {
|
||||
this.board = board ?? new();
|
||||
TurnsSide = turnsSide;
|
||||
OnPos += (sender, args) => {
|
||||
localPos = Global2Local(Pos);
|
||||
};
|
||||
Pos = pos != null ? Local2Global(pos) : Vector2I.Zero;
|
||||
Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
|
||||
localPos = Global2Local(Pos);
|
||||
}
|
||||
|
||||
public override bool CanMove(Vector2I to) {
|
||||
@ -38,8 +39,8 @@ public class CCPiece : AbstractPiece {
|
||||
return TurnsSide == TurnsSideType.Red ? (transRedGlobal2Local * pos) : (transBlackGlobal2Local * pos);
|
||||
}
|
||||
|
||||
protected CCPiece GetCCPieceLocal(in Vector2I pos) {
|
||||
return (CCPiece)board.GetPiece(Local2Global(pos));
|
||||
protected CCPiece? GetCCPieceLocal(in Vector2I pos) {
|
||||
return (CCPiece?)board.GetPiece(Local2Global(pos));
|
||||
}
|
||||
|
||||
public virtual List<Vector2I> CanMoveAllPosSelf() {
|
||||
@ -49,7 +50,8 @@ public class CCPiece : AbstractPiece {
|
||||
public IEnumerable<Vector2I> CanMoveAllPosLocal() {
|
||||
var self = CanMoveAllPosSelf().Select(item => item + localPos);// 转换局部坐标
|
||||
var ret = self.Where(item => {
|
||||
bool ret = GetCCPieceLocal(item) == null || GetCCPieceLocal(item).TurnsSide != TurnsSide;
|
||||
CCPiece? piece = GetCCPieceLocal(item);
|
||||
bool ret = piece is null || piece.TurnsSide != TurnsSide;
|
||||
// Console.WriteLine($"{item} can move: {ret}");
|
||||
return ret;
|
||||
}); // 过滤无效位置
|
||||
@ -71,7 +73,7 @@ public class CCPiece : AbstractPiece {
|
||||
return board.IsPosOutOfRange(Local2Global(pos));
|
||||
}
|
||||
|
||||
protected CCPiece GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
|
||||
protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
|
||||
Vector2I with = origin + pos;
|
||||
while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
|
||||
with += pos;
|
||||
|
@ -7,7 +7,7 @@ public class Player {
|
||||
private readonly CCBoard board;
|
||||
private readonly SelectedPiece selectedNode;
|
||||
|
||||
public EventHandler<IBoard.MoveEventArgs> OnMove;
|
||||
public EventHandler<IBoard.MoveEventArgs>? OnMove;
|
||||
public bool CanMove { get; set; } = true;
|
||||
|
||||
public enum PlayerType {
|
||||
@ -24,7 +24,7 @@ public class Player {
|
||||
public void HandleBoardPosClick(Vector2I clickPos) {
|
||||
if (board.IsPosOutOfRange(clickPos)) return;
|
||||
// Console.WriteLine($"VirtualBoard {clickPos} clicked");
|
||||
IPiece clickChess = board.GetPiece(clickPos);
|
||||
IPiece? clickChess = board.GetPiece(clickPos);
|
||||
|
||||
if (!selectedNode.HasSelected()) {
|
||||
// Select piece
|
||||
@ -45,9 +45,10 @@ public class Player {
|
||||
|
||||
public void MoveAndRecord(Vector2I toPos, Vector2I fromPos) {
|
||||
// GD.Print($"{fromPos} move to {toPos}");
|
||||
IPiece toChess = board.GetPiece(toPos);
|
||||
IPiece fromChess = board.GetPiece(fromPos);
|
||||
IPiece? toChess = board.GetPiece(toPos);
|
||||
IPiece? fromChess = board.GetPiece(fromPos);
|
||||
if (fromChess != null) fromChess.IsSelected = false;
|
||||
else return;
|
||||
|
||||
selectedNode.Clear();
|
||||
if (!fromChess.CanMove(toPos)) {
|
||||
@ -55,7 +56,8 @@ public class Player {
|
||||
}
|
||||
|
||||
// MUST BE THERE !!! 防止删除节点后在启动回调导致错误
|
||||
OnMove?.Invoke(this, new IBoard.MoveEventArgs { From = fromPos, To = toPos });
|
||||
OnMove?.Invoke(this, new IBoard.MoveEventArgs
|
||||
{ From = fromPos, To = toPos, Piece = fromChess });;
|
||||
|
||||
if (toChess != null) {
|
||||
board.RemovePiece(toPos);
|
||||
@ -76,9 +78,9 @@ public class Player {
|
||||
private class SelectedPiece {
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
private Vector2I selectedNodePos = Vector2I.MaxValue;
|
||||
private IPiece piece;
|
||||
private IPiece? piece = null;
|
||||
private readonly CCBoard board;
|
||||
public ArrayList allowedPieces = null;
|
||||
public ArrayList? allowedPieces = null;
|
||||
|
||||
public SelectedPiece(CCBoard board) {
|
||||
this.board = board;
|
||||
@ -87,6 +89,7 @@ public class Player {
|
||||
public void Clear() {
|
||||
if (selectedNodePos != Vector2I.MaxValue) {
|
||||
selectedNodePos = Vector2I.MaxValue;
|
||||
if (piece != null)
|
||||
piece.IsSelected = false;
|
||||
}
|
||||
// Console.WriteLine("SelectedPiece.Clear {0}", piece);
|
||||
@ -98,11 +101,13 @@ public class Player {
|
||||
return;
|
||||
}
|
||||
selectedNodePos = pos;
|
||||
if (piece == null)
|
||||
return;
|
||||
piece.IsSelected = true;
|
||||
Console.WriteLine("SelectedPiece.SetPos {0}", piece);
|
||||
}
|
||||
|
||||
public IPiece GetPiece() {
|
||||
public IPiece? GetPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@ using Vector2I = Vector.Vector2I;
|
||||
|
||||
namespace ChineseChess;
|
||||
public class CCGeneral : CCPiece {
|
||||
public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "General", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "帅";
|
||||
@ -31,7 +31,7 @@ public class CCGeneral : CCPiece {
|
||||
}
|
||||
|
||||
public class CCAdvisor : CCPiece {
|
||||
public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Advisor", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "仕";
|
||||
@ -58,7 +58,7 @@ public class CCAdvisor : CCPiece {
|
||||
}
|
||||
|
||||
public class CCElephant : CCPiece {
|
||||
public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Bishop", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "相";
|
||||
@ -85,7 +85,7 @@ public class CCElephant : CCPiece {
|
||||
}
|
||||
|
||||
public class CCHorse : CCPiece {
|
||||
public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Horse", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "馬";
|
||||
@ -125,7 +125,7 @@ public class CCHorse : CCPiece {
|
||||
}
|
||||
|
||||
public class CCChariot : CCPiece {
|
||||
public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Chariot", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "車";
|
||||
@ -145,7 +145,7 @@ public class CCChariot : CCPiece {
|
||||
break;
|
||||
}
|
||||
if (GetCCPieceLocal(ptr) != null) {
|
||||
list.Add(ptr);
|
||||
list.Add(ptr - localPos);
|
||||
break;
|
||||
}
|
||||
list.Add(ptr - localPos);
|
||||
@ -161,7 +161,7 @@ public class CCChariot : CCPiece {
|
||||
}
|
||||
|
||||
public class CCCannon : CCPiece {
|
||||
public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Cannon", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "砲";
|
||||
@ -202,7 +202,7 @@ public class CCCannon : CCPiece {
|
||||
}
|
||||
|
||||
public class CCPawn : CCPiece {
|
||||
public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
|
||||
public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
|
||||
: base(board, turnsSide, name : "Pawn", pos) {
|
||||
if (turnsSide == TurnsSideType.Red) {
|
||||
CNName = "兵";
|
||||
|
@ -6,15 +6,15 @@ public interface IBoard {
|
||||
public int Cols { get; }
|
||||
|
||||
public class SetPieceEventArgs : EventArgs {
|
||||
public IPiece OldPiece { get; set; }
|
||||
public IPiece NewPiece { get; set; }
|
||||
public Vector2I Pos { get; set; }
|
||||
public IPiece? OldPiece { get; set; }
|
||||
public IPiece? NewPiece { get; set; }
|
||||
public Vector2I Pos { get; set; } = new();
|
||||
}
|
||||
|
||||
public class MoveEventArgs : EventArgs {
|
||||
public IPiece Piece { get; set; }
|
||||
public Vector2I From { get; set; }
|
||||
public Vector2I To { get; set; }
|
||||
public IPiece? Piece { get; set; }
|
||||
public Vector2I From { get; set; } = new();
|
||||
public Vector2I To { get; set; } = new();
|
||||
}
|
||||
|
||||
event EventHandler<IPiece> OnInsert;
|
||||
@ -23,10 +23,10 @@ public interface IBoard {
|
||||
event EventHandler<SetPieceEventArgs> OnSetPiece;
|
||||
|
||||
bool IsPosOutOfRange(Vector2I pos);
|
||||
IPiece GetPiece(Vector2I pos);
|
||||
IPiece SetPiece(IPiece piece, Vector2I pos);
|
||||
IPiece? GetPiece(Vector2I pos);
|
||||
IPiece? SetPiece(IPiece piece, Vector2I pos);
|
||||
bool InsertPiece(IPiece piece, Vector2I pos);
|
||||
bool MovePiece(Vector2I from, Vector2I to);
|
||||
IPiece RemovePiece(Vector2I pos);
|
||||
IPiece? RemovePiece(Vector2I pos);
|
||||
void Clear();
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public class Vector2I {
|
||||
return X * with.X + Y * with.Y;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
public override bool Equals(object? obj) {
|
||||
if (obj is Vector2I other) {
|
||||
return this == other;
|
||||
}
|
||||
|
0
Test/.gdignore
Normal file
0
Test/.gdignore
Normal file
31
Test/Test.csproj
Normal file
31
Test/Test.csproj
Normal file
@ -0,0 +1,31 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
<IsTestProject>true</IsTestProject>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit.Analyzers" Version="3.9.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="NUnit.Framework" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- <ItemGroup>
|
||||
<ProjectReference Include="..\Chinese_Chess.csproj" />
|
||||
</ItemGroup> -->
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Scripts\Src\*.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
16
Test/UnitTest1.cs
Normal file
16
Test/UnitTest1.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using Vector;
|
||||
|
||||
namespace Test;
|
||||
public class Tests
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test1()
|
||||
{
|
||||
Assert.Pass();
|
||||
}
|
||||
}
|
93
Test/src/TestVector.cs
Normal file
93
Test/src/TestVector.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using Vector;
|
||||
namespace Test;
|
||||
public class TestsVector
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test1()
|
||||
{
|
||||
Assert.Pass();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVector2I_Constructors()
|
||||
{
|
||||
// Arrange & Act
|
||||
var v1 = new Vector2I();
|
||||
var v2 = new Vector2I(1, 2);
|
||||
var v3 = new Vector2I(v2);
|
||||
|
||||
// Assert
|
||||
Assert.That(v1.X, Is.EqualTo(0));
|
||||
Assert.That(v1.Y, Is.EqualTo(0));
|
||||
Assert.That(v2.X, Is.EqualTo(1));
|
||||
Assert.That(v2.Y, Is.EqualTo(2));
|
||||
Assert.That(v3.X, Is.EqualTo(1));
|
||||
Assert.That(v3.Y, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVector2I_Operators()
|
||||
{
|
||||
// Arrange
|
||||
var v1 = new Vector2I(1, 2);
|
||||
var v2 = new Vector2I(3, 4);
|
||||
|
||||
// Act
|
||||
var v3 = v1 + v2;
|
||||
var v4 = v1 - v2;
|
||||
var v5 = v1 * v2;
|
||||
|
||||
// Assert
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(4, 6)));
|
||||
Assert.That(v4, Is.EqualTo(new Vector2I(-2, -2)));
|
||||
Assert.That(v5, Is.EqualTo(new Vector2I(3, 8)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTrans2DI_Constructors()
|
||||
{
|
||||
// Arrange & Act
|
||||
var t1 = new Trans2DI();
|
||||
var t2 = new Trans2DI(new Vector2I(1, 0), new Vector2I(0, 1), new Vector2I(0, 0));
|
||||
var t3 = new Trans2DI(t2);
|
||||
var t4 = new Trans2DI(1, 0, 0, 1, 0, 0);
|
||||
|
||||
// Assert
|
||||
Assert.That(t1.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t1.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t1.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
|
||||
Assert.That(t2.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t2.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t2.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
|
||||
Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t3.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
|
||||
Assert.That(t4.XAxis, Is.EqualTo(new Vector2I(1, 0)));
|
||||
Assert.That(t4.YAxis, Is.EqualTo(new Vector2I(0, 1)));
|
||||
Assert.That(t4.Origin, Is.EqualTo(new Vector2I(0, 0)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTrans2DI_Operators()
|
||||
{
|
||||
// Arrange
|
||||
var t1 = new Trans2DI(new Vector2I(1, 0), new Vector2I(0, 1), new Vector2I(1, 2));
|
||||
var v1 = new Vector2I(3, 4);
|
||||
|
||||
// Act
|
||||
var v2 = t1 * v1;
|
||||
var v3 = v1 * t1;
|
||||
|
||||
// Assert
|
||||
Assert.That(v2, Is.EqualTo(new Vector2I(4, 6)));
|
||||
Assert.That(v3, Is.EqualTo(new Vector2I(2, 2)));
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user