refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码

- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性
- 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础
- 修复了一些潜在的空指针异常问题,提高了程序的稳定性
- 修复部分bug
This commit is contained in:
ZZY 2024-11-22 23:51:32 +08:00
parent 9c619784af
commit 327c2df94d
19 changed files with 307 additions and 117 deletions

7
.gitignore vendored
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@ -25,3 +25,10 @@ bin/
*.sln
*.error
*.key*
# cs project files
!*.csproj
# Test files
Test/bin
Test/obj

15
Chinese_Chess.csproj Normal file
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@ -0,0 +1,15 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
<!-- <TreatWarningsAsErrors>true</TreatWarningsAsErrors> -->
</PropertyGroup>
<ItemGroup>
<Compile Remove="Test\**\*" />
</ItemGroup>
</Project>

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@ -4,21 +4,26 @@ using Godot.Collections;
namespace RPPackage {
public partial class RPClientBaseEDWS : EventDrivenWebSocket {
public delegate void RPClientEventHandler(string cmd, Dictionary data);
public delegate void RPClientEventHandler(string cmd, Dictionary? data);
public delegate void RPClientErrorHandler(string errCode, string type, string cmd, string errMsg);
public event RPClientEventHandler OnRPCUser;
public event RPClientEventHandler OnRPCRegion;
public event RPClientEventHandler OnRPCSession;
public event RPClientEventHandler OnRPCMsg;
public event RPClientErrorHandler OnRPCError;
public event RPClientEventHandler? OnRPCUser;
public event RPClientEventHandler? OnRPCRegion;
public event RPClientEventHandler? OnRPCSession;
public event RPClientEventHandler? OnRPCMsg;
public event RPClientErrorHandler? OnRPCError;
public RPClientBaseEDWS() : base() {
OnText += (text) => {
// GD.Print($"response: {text}");
RPMessage msg = RPHelper.HandleIncomingMessage(text);
RPMessage? msg = RPHelper.HandleIncomingMessage(text);
if (msg == null) {
MakeRPCError("9999", "Unknown Msg", "Error", null);
return;
}
if (msg.Code != "0000") {
OnRPCError?.Invoke(msg.Code, msg.Type, msg.Cmd, msg.Data.ToString());
OnRPCError?.Invoke(msg.Code ?? "9999", msg.Type, msg.Cmd,
msg.Data?.ToString() ?? "");
return;
}
switch (msg.Type) {
@ -35,32 +40,36 @@ public partial class RPClientBaseEDWS : EventDrivenWebSocket {
OnRPCMsg?.Invoke(msg.Cmd, msg.Data);
break;
default:
OnRPCError?.Invoke(msg.Code, "unknown", msg.Cmd, msg.Data.ToString());
MakeRPCError(msg.Code, "unknown", msg.Cmd, msg.Data?.ToString());
break;
}
};
}
protected void MakeRPCError(string errCode, string type, string cmd, string errMsg) {
this.OnRPCError?.Invoke(errCode, type, cmd, errMsg ?? "null");
protected void MakeRPCError(string errCode, string type, string cmd, string? errMsg) {
OnRPCError?.Invoke(errCode, type, cmd, errMsg ?? "null");
}
}
public partial class RPClientEDWS : RPClientBaseEDWS {
string userName;
string userId;
string userToken;
string regionId;
string? userName;
string? userId;
string? userToken;
string? regionId;
public string GetUserId() { return userId; }
public string? GetUserId() { return userId; }
public delegate void SessionRecvHandle(Dictionary msg);
public event SessionRecvHandle OnPRCSessionRecv;
public delegate void SessionRecvHandle(Dictionary? msg);
public event SessionRecvHandle? OnPRCSessionRecv;
public event RPClientEventHandler OnPRCSessionExit;
public event RPClientEventHandler? OnPRCSessionExit;
public RPClientEDWS() : base() {
OnRPCUser += (cmd, msg) => {
if (msg == null) {
MakeRPCError("0000", "User", "unknown", "unknown");
return;
}
switch (cmd) {
case "init":
userId = msg["userId"].AsString();
@ -113,7 +122,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
OnRPCMsg += (cmd, msg) => {
switch(cmd) {
case "echo":
GD.Print(msg["_"].AsString());
GD.Print(msg?["_"].AsString());
break;
default:
break;
@ -148,7 +157,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
}
public delegate bool UserInitCallback();
private UserInitCallback _userInitCallback;
private UserInitCallback? _userInitCallback;
public bool UserInit(string userName, string fingerPrint, UserInitCallback callback) {
if (this.GetIsConnected() == false) {
return false;
@ -201,14 +210,14 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
public delegate bool RegionInspectCallback(
Array<Dictionary<string, string>> _
);
private RPClientEventHandler _regionRecvCallback;
private RPClientEventHandler? _regionRecvCallback;
public bool RegionInspect(string regionId, RegionInspectCallback callback) {
if (this.GetIsConnected() == false || this.userId == null) {
return false;
}
_regionRecvCallback = null;
_regionRecvCallback += (cmd, msg) => {
if (cmd != "inspect") {
if (cmd != "inspect" || msg == null) {
return;
}
callback(msg["_"].AsGodotArray<Dictionary<string, string>>());
@ -228,17 +237,18 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
public delegate bool SessionAckCreateCallback(
string sessionId,
bool res,
string reqUserId,
string reqUserName
string? reqUserId,
string? reqUserName
);
private RPClientEventHandler _sessionAckCreateCallback;
private RPClientEventHandler? _sessionAckCreateCallback;
public void RegSessionAckCreateCallback(SessionAckCreateCallback recvCallback) {
_sessionAckCreateCallback = null;
_sessionAckCreateCallback += (cmd, msg) => {
if (msg == null) return;
string sessionId = msg["sessionId"].AsString();
bool res = msg.ContainsKey("res") && msg["res"].AsBool();
string reqUserId = msg.ContainsKey("reqUserId") ? msg["reqUserId"].AsString() : null;
string reqUserName = msg.ContainsKey("reqUserName") ? msg["reqUserName"].AsString() : null;
string? reqUserId = msg.ContainsKey("reqUserId") ? msg["reqUserId"].AsString() : null;
string? reqUserName = msg.ContainsKey("reqUserName") ? msg["reqUserName"].AsString() : null;
recvCallback(sessionId, res, reqUserId, reqUserName);
};
}

View File

@ -9,12 +9,14 @@ public static class RPHelper
return message.ToDictionary();
}
public static RPMessage DeserializeRPMessage(Dictionary data)
public static RPMessage? DeserializeRPMessage(Dictionary data)
{
return new RPMessage
{
Type = data.ContainsKey("type") ? (string)data["type"] : null,
Cmd = data.ContainsKey("cmd") ? (string)data["cmd"] : null,
if (!data.ContainsKey("type") || !data.ContainsKey("cmd")) {
return null;
}
return new RPMessage {
Type = (string)data["type"],
Cmd = (string)data["cmd"],
Code = data.ContainsKey("code") ? (string)data["code"] : null,
Uid = data.ContainsKey("uid") ? (string)data["uid"] : null,
Token = data.ContainsKey("token") ? (string)data["token"] : null,
@ -28,7 +30,7 @@ public static class RPHelper
ws.SendJsonEx(RPHelper.SerializeRPMessage(message));
}
public static RPMessage HandleIncomingMessage(string jsonMessage)
public static RPMessage? HandleIncomingMessage(string jsonMessage)
{
var dataDict = Json.ParseString(jsonMessage).AsGodotDictionary();
if (dataDict != null)

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@ -4,20 +4,21 @@ using Godot.Collections;
namespace RPPackage {
public class RPMessage
{
public string Type { get; set; }
public string Cmd { get; set; }
public Dictionary Data { get; set; }
public string Type { get; set; } = string.Empty;
public string Cmd { get; set; } = string.Empty;
public Dictionary? Data { get; set; }
public string Uid { get; set; }
public string Token { get; set; }
public string Code { get; set; }
public string? Uid { get; set; }
public string? Token { get; set; }
public string? Code { get; set; }
public Dictionary ToDictionary()
{
var dict = new Dictionary();
if (Type != null)
dict.Add("type", Type);
if (Cmd != null)
dict.Add("cmd", Cmd);
var dict = new Dictionary {
// if (Type != null)
{ "type", Type },
// if (Cmd != null)
{ "cmd", Cmd }
};
if (Data != null)
dict.Add("data", Data);

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@ -2,16 +2,16 @@ using Godot;
using Godot.Collections;
public partial class EventDrivenWebSocket : WebSocketPeer {
public delegate void WebSocketEventHandler(string eventName, params object[] args);
public delegate void WebSocketEventHandler(string eventName, params object[]? args);
public delegate void WSBinMsgEventHandler(byte[] args);
public delegate void WSMsgEventHandler(string args);
public event WebSocketEventHandler OnOpen;
public event WSBinMsgEventHandler OnMessage;
public event WSMsgEventHandler OnText;
public event WSBinMsgEventHandler OnBinary;
public event WebSocketEventHandler OnClose;
public event WebSocketEventHandler OnError;
public event WebSocketEventHandler? OnOpen;
public event WSBinMsgEventHandler? OnMessage;
public event WSMsgEventHandler? OnText;
public event WSBinMsgEventHandler? OnBinary;
public event WebSocketEventHandler? OnClose;
public event WebSocketEventHandler? OnError;
private bool isConnected = false;
private bool isCloseEventFired = false;
@ -32,7 +32,7 @@ public partial class EventDrivenWebSocket : WebSocketPeer {
}
public void ConnectToUrlEx(string url, double delayTime = 3,
TlsOptions tlsClientOptions = null) {
TlsOptions? tlsClientOptions = null) {
if (connectingTime >= 0) {
return;
}

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@ -6,20 +6,20 @@ using static IBoard;
public abstract class AbstractBoard : IBoard {
private readonly int rows;
private readonly int cols;
protected readonly IPiece[,] pieces;
protected readonly IPiece?[,] pieces;
protected readonly List<MoveRecord> moveRecords = new();
protected readonly int MAX_RECORDS;
public int Rows => rows;
public int Cols => cols;
public event EventHandler<SetPieceEventArgs> OnSetPiece;
public event EventHandler<IPiece> OnInsert;
public event EventHandler<IPiece> OnRemove;
public event EventHandler<MoveEventArgs> OnMove;
public event EventHandler<SetPieceEventArgs>? OnSetPiece;
public event EventHandler<IPiece>? OnInsert;
public event EventHandler<IPiece>? OnRemove;
public event EventHandler<MoveEventArgs>? OnMove;
public event EventHandler<MoveRecord> OnAddRecord;
public event EventHandler<MoveRecord> OnUndoRecord;
public event EventHandler<MoveRecord>? OnAddRecord;
public event EventHandler<MoveRecord>? OnUndoRecord;
public AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue) {
this.rows = rows;
@ -32,15 +32,15 @@ public abstract class AbstractBoard : IBoard {
return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
}
public virtual IPiece GetPiece(Vector2I arrayPos) {
public virtual IPiece? GetPiece(Vector2I arrayPos) {
if (IsPosOutOfRange(arrayPos)) return null;
return pieces[arrayPos.X, arrayPos.Y];
}
public virtual IPiece SetPiece(IPiece piece, Vector2I pos) {
public virtual IPiece? SetPiece(IPiece? piece, Vector2I pos) {
if (IsPosOutOfRange(pos)) return null;
IPiece oldPiece = pieces[pos.X, pos.Y];
IPiece? oldPiece = pieces[pos.X, pos.Y];
pieces[pos.X, pos.Y] = piece;
if (piece != null) piece.Pos = pos;
// if (oldPiece != null) oldPiece.Pos = Vector2I.Zero;
@ -64,8 +64,8 @@ public abstract class AbstractBoard : IBoard {
return false;
}
IPiece piece = GetPiece(from);
if (GetPiece(to) != null && piece == null) {
IPiece? piece = GetPiece(from);
if (GetPiece(to) != null || piece == null) {
return false;
}
@ -75,8 +75,9 @@ public abstract class AbstractBoard : IBoard {
return true;
}
public virtual IPiece RemovePiece(Vector2I pos) {
IPiece piece = GetPiece(pos);
public virtual IPiece? RemovePiece(Vector2I pos) {
IPiece? piece = GetPiece(pos);
if (piece == null) return null;
OnRemove?.Invoke(this, piece);
return SetPiece(null, pos);
}
@ -96,7 +97,7 @@ public abstract class AbstractBoard : IBoard {
moveRecords.Clear();
}
public virtual void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
public virtual void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
if (moveRecords.Count >= MAX_RECORDS) {
moveRecords.RemoveAt(0);
}
@ -125,12 +126,12 @@ public abstract class AbstractBoard : IBoard {
}
public class MoveRecord {
public IPiece From { get; }
public IPiece To { get; }
public IPiece? From { get; }
public IPiece? To { get; }
public Vector2I FromPos { get; }
public Vector2I ToPos { get; }
public MoveRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
public MoveRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
this.From = From;
this.To = To;
this.ToPos = ToPos;

View File

@ -46,10 +46,10 @@ public abstract class AbstractPiece : IPiece {
set => data = value;
}
public event EventHandler<Vector2I> OnPos;
public event EventHandler<Vector2I> OnMove;
public event EventHandler<bool> OnSelected;
public event EventHandler<string> OnName;
public event EventHandler<Vector2I>? OnPos;
public event EventHandler<Vector2I>? OnMove;
public event EventHandler<bool>? OnSelected;
public event EventHandler<string>? OnName;
public virtual bool Move(Vector2I pos) {
if (!CanMove(pos)) {
@ -66,7 +66,7 @@ public abstract class AbstractPiece : IPiece {
return $"{Name} at {pos}";
}
public AbstractPiece(string name = "", Vector2I pos = null) {
public AbstractPiece(string name = "", Vector2I? pos = null) {
this.name = name;
this.pos = pos ?? new();
}

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@ -6,7 +6,7 @@ using Vector2I = Vector.Vector2I;
namespace ChineseChess;
public class CCBoard : AbstractBoard
{
public event EventHandler<int> OnStepsChanged;
public event EventHandler<int>? OnStepsChanged;
private int steps = 0;
public int Steps {
get => steps;
@ -20,7 +20,7 @@ public class CCBoard : AbstractBoard
public CCBoard() : base(9, 10) {
}
public override void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
base.AddRecord(From, To, FromPos, ToPos);
Steps += 1;
}

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@ -33,12 +33,19 @@ public class ChessCore {
playerSelf = new(board, Player.PlayerType.Human);
playerOpponent = new(board, Player.PlayerType.Human);
void func(object _self, IBoard.MoveEventArgs record) {
void func(object? _self, IBoard.MoveEventArgs record) {
// 防止 Undo 时 Selected Clear 出现 Null Pointer Exception
playerSelf.SelectedClear();
playerOpponent.SelectedClear();
board.AddRecord(board.GetPiece(record.From), board.GetPiece(record.To),
record.From, record.To);
// TODO FIXME it can be simple
if (record.From is null || record.To is null) {
return;
}
IPiece? from = record.From is not null ? board.GetPiece(record.From) : null;
IPiece? to = record.To is not null ? board.GetPiece(record.To) : null;
board.AddRecord(from, to, record.From ?? new(), record.To ?? new());
}
playerSelf.OnMove += func;
playerOpponent.OnMove += func;

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@ -7,7 +7,7 @@ using Vector;
using static ChineseChess.ChessCore;
public class CCPiece : AbstractPiece {
public string CNName { get; protected set; }
public string CNName { get; protected set; } = "unknown";
public TurnsSideType TurnsSide { get; }
protected CCBoard board;
protected Vector2I localPos = new();
@ -16,14 +16,15 @@ public class CCPiece : AbstractPiece {
new(new Vector2I(1, 0), new Vector2I(0, -1), new Vector2I(-4, 9));
static readonly Trans2DI transBlackGlobal2Local =
new(new Vector2I(-1, 0), new Vector2I(0, 1), new Vector2I(4, 0));
public CCPiece(CCBoard board = null, TurnsSideType turnsSide = TurnsSideType.Red,
string name = "", Vector2I pos = null) : base(name) {
this.board = board;
public CCPiece(CCBoard? board = null, TurnsSideType turnsSide = TurnsSideType.Red,
string name = "", Vector2I? pos = null) : base(name) {
this.board = board ?? new();
TurnsSide = turnsSide;
OnPos += (sender, args) => {
localPos = Global2Local(Pos);
};
Pos = pos != null ? Local2Global(pos) : Vector2I.Zero;
Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
localPos = Global2Local(Pos);
}
public override bool CanMove(Vector2I to) {
@ -38,8 +39,8 @@ public class CCPiece : AbstractPiece {
return TurnsSide == TurnsSideType.Red ? (transRedGlobal2Local * pos) : (transBlackGlobal2Local * pos);
}
protected CCPiece GetCCPieceLocal(in Vector2I pos) {
return (CCPiece)board.GetPiece(Local2Global(pos));
protected CCPiece? GetCCPieceLocal(in Vector2I pos) {
return (CCPiece?)board.GetPiece(Local2Global(pos));
}
public virtual List<Vector2I> CanMoveAllPosSelf() {
@ -49,7 +50,8 @@ public class CCPiece : AbstractPiece {
public IEnumerable<Vector2I> CanMoveAllPosLocal() {
var self = CanMoveAllPosSelf().Select(item => item + localPos);// 转换局部坐标
var ret = self.Where(item => {
bool ret = GetCCPieceLocal(item) == null || GetCCPieceLocal(item).TurnsSide != TurnsSide;
CCPiece? piece = GetCCPieceLocal(item);
bool ret = piece is null || piece.TurnsSide != TurnsSide;
// Console.WriteLine($"{item} can move: {ret}");
return ret;
}); // 过滤无效位置
@ -71,7 +73,7 @@ public class CCPiece : AbstractPiece {
return board.IsPosOutOfRange(Local2Global(pos));
}
protected CCPiece GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
Vector2I with = origin + pos;
while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
with += pos;

View File

@ -7,7 +7,7 @@ public class Player {
private readonly CCBoard board;
private readonly SelectedPiece selectedNode;
public EventHandler<IBoard.MoveEventArgs> OnMove;
public EventHandler<IBoard.MoveEventArgs>? OnMove;
public bool CanMove { get; set; } = true;
public enum PlayerType {
@ -24,7 +24,7 @@ public class Player {
public void HandleBoardPosClick(Vector2I clickPos) {
if (board.IsPosOutOfRange(clickPos)) return;
// Console.WriteLine($"VirtualBoard {clickPos} clicked");
IPiece clickChess = board.GetPiece(clickPos);
IPiece? clickChess = board.GetPiece(clickPos);
if (!selectedNode.HasSelected()) {
// Select piece
@ -45,9 +45,10 @@ public class Player {
public void MoveAndRecord(Vector2I toPos, Vector2I fromPos) {
// GD.Print($"{fromPos} move to {toPos}");
IPiece toChess = board.GetPiece(toPos);
IPiece fromChess = board.GetPiece(fromPos);
IPiece? toChess = board.GetPiece(toPos);
IPiece? fromChess = board.GetPiece(fromPos);
if (fromChess != null) fromChess.IsSelected = false;
else return;
selectedNode.Clear();
if (!fromChess.CanMove(toPos)) {
@ -55,7 +56,8 @@ public class Player {
}
// MUST BE THERE !!! 防止删除节点后在启动回调导致错误
OnMove?.Invoke(this, new IBoard.MoveEventArgs { From = fromPos, To = toPos });
OnMove?.Invoke(this, new IBoard.MoveEventArgs
{ From = fromPos, To = toPos, Piece = fromChess });;
if (toChess != null) {
board.RemovePiece(toPos);
@ -76,9 +78,9 @@ public class Player {
private class SelectedPiece {
// Called when the node enters the scene tree for the first time.
private Vector2I selectedNodePos = Vector2I.MaxValue;
private IPiece piece;
private IPiece? piece = null;
private readonly CCBoard board;
public ArrayList allowedPieces = null;
public ArrayList? allowedPieces = null;
public SelectedPiece(CCBoard board) {
this.board = board;
@ -87,6 +89,7 @@ public class Player {
public void Clear() {
if (selectedNodePos != Vector2I.MaxValue) {
selectedNodePos = Vector2I.MaxValue;
if (piece != null)
piece.IsSelected = false;
}
// Console.WriteLine("SelectedPiece.Clear {0}", piece);
@ -98,11 +101,13 @@ public class Player {
return;
}
selectedNodePos = pos;
if (piece == null)
return;
piece.IsSelected = true;
Console.WriteLine("SelectedPiece.SetPos {0}", piece);
}
public IPiece GetPiece() {
public IPiece? GetPiece() {
return piece;
}

View File

@ -4,7 +4,7 @@ using Vector2I = Vector.Vector2I;
namespace ChineseChess;
public class CCGeneral : CCPiece {
public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "General", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "帅";
@ -31,7 +31,7 @@ public class CCGeneral : CCPiece {
}
public class CCAdvisor : CCPiece {
public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Advisor", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "仕";
@ -58,7 +58,7 @@ public class CCAdvisor : CCPiece {
}
public class CCElephant : CCPiece {
public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Bishop", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "相";
@ -85,7 +85,7 @@ public class CCElephant : CCPiece {
}
public class CCHorse : CCPiece {
public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Horse", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "馬";
@ -125,7 +125,7 @@ public class CCHorse : CCPiece {
}
public class CCChariot : CCPiece {
public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Chariot", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "車";
@ -145,7 +145,7 @@ public class CCChariot : CCPiece {
break;
}
if (GetCCPieceLocal(ptr) != null) {
list.Add(ptr);
list.Add(ptr - localPos);
break;
}
list.Add(ptr - localPos);
@ -161,7 +161,7 @@ public class CCChariot : CCPiece {
}
public class CCCannon : CCPiece {
public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Cannon", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "砲";
@ -202,7 +202,7 @@ public class CCCannon : CCPiece {
}
public class CCPawn : CCPiece {
public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
: base(board, turnsSide, name : "Pawn", pos) {
if (turnsSide == TurnsSideType.Red) {
CNName = "兵";

View File

@ -6,15 +6,15 @@ public interface IBoard {
public int Cols { get; }
public class SetPieceEventArgs : EventArgs {
public IPiece OldPiece { get; set; }
public IPiece NewPiece { get; set; }
public Vector2I Pos { get; set; }
public IPiece? OldPiece { get; set; }
public IPiece? NewPiece { get; set; }
public Vector2I Pos { get; set; } = new();
}
public class MoveEventArgs : EventArgs {
public IPiece Piece { get; set; }
public Vector2I From { get; set; }
public Vector2I To { get; set; }
public IPiece? Piece { get; set; }
public Vector2I From { get; set; } = new();
public Vector2I To { get; set; } = new();
}
event EventHandler<IPiece> OnInsert;
@ -23,10 +23,10 @@ public interface IBoard {
event EventHandler<SetPieceEventArgs> OnSetPiece;
bool IsPosOutOfRange(Vector2I pos);
IPiece GetPiece(Vector2I pos);
IPiece SetPiece(IPiece piece, Vector2I pos);
IPiece? GetPiece(Vector2I pos);
IPiece? SetPiece(IPiece piece, Vector2I pos);
bool InsertPiece(IPiece piece, Vector2I pos);
bool MovePiece(Vector2I from, Vector2I to);
IPiece RemovePiece(Vector2I pos);
IPiece? RemovePiece(Vector2I pos);
void Clear();
}

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@ -51,7 +51,7 @@ public class Vector2I {
return X * with.X + Y * with.Y;
}
public override bool Equals(object obj) {
public override bool Equals(object? obj) {
if (obj is Vector2I other) {
return this == other;
}

0
Test/.gdignore Normal file
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31
Test/Test.csproj Normal file
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@ -0,0 +1,31 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit.Analyzers" Version="3.9.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<Using Include="NUnit.Framework" />
</ItemGroup>
<!-- <ItemGroup>
<ProjectReference Include="..\Chinese_Chess.csproj" />
</ItemGroup> -->
<ItemGroup>
<Compile Include="..\Scripts\Src\*.cs" />
</ItemGroup>
</Project>

16
Test/UnitTest1.cs Normal file
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@ -0,0 +1,16 @@
using Vector;
namespace Test;
public class Tests
{
[SetUp]
public void Setup()
{
}
[Test]
public void Test1()
{
Assert.Pass();
}
}

93
Test/src/TestVector.cs Normal file
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@ -0,0 +1,93 @@
using Vector;
namespace Test;
public class TestsVector
{
[SetUp]
public void Setup()
{
}
[Test]
public void Test1()
{
Assert.Pass();
}
[Test]
public void TestVector2I_Constructors()
{
// Arrange & Act
var v1 = new Vector2I();
var v2 = new Vector2I(1, 2);
var v3 = new Vector2I(v2);
// Assert
Assert.That(v1.X, Is.EqualTo(0));
Assert.That(v1.Y, Is.EqualTo(0));
Assert.That(v2.X, Is.EqualTo(1));
Assert.That(v2.Y, Is.EqualTo(2));
Assert.That(v3.X, Is.EqualTo(1));
Assert.That(v3.Y, Is.EqualTo(2));
}
[Test]
public void TestVector2I_Operators()
{
// Arrange
var v1 = new Vector2I(1, 2);
var v2 = new Vector2I(3, 4);
// Act
var v3 = v1 + v2;
var v4 = v1 - v2;
var v5 = v1 * v2;
// Assert
Assert.That(v3, Is.EqualTo(new Vector2I(4, 6)));
Assert.That(v4, Is.EqualTo(new Vector2I(-2, -2)));
Assert.That(v5, Is.EqualTo(new Vector2I(3, 8)));
}
[Test]
public void TestTrans2DI_Constructors()
{
// Arrange & Act
var t1 = new Trans2DI();
var t2 = new Trans2DI(new Vector2I(1, 0), new Vector2I(0, 1), new Vector2I(0, 0));
var t3 = new Trans2DI(t2);
var t4 = new Trans2DI(1, 0, 0, 1, 0, 0);
// Assert
Assert.That(t1.XAxis, Is.EqualTo(new Vector2I(1, 0)));
Assert.That(t1.YAxis, Is.EqualTo(new Vector2I(0, 1)));
Assert.That(t1.Origin, Is.EqualTo(new Vector2I(0, 0)));
Assert.That(t2.XAxis, Is.EqualTo(new Vector2I(1, 0)));
Assert.That(t2.YAxis, Is.EqualTo(new Vector2I(0, 1)));
Assert.That(t2.Origin, Is.EqualTo(new Vector2I(0, 0)));
Assert.That(t3.XAxis, Is.EqualTo(new Vector2I(1, 0)));
Assert.That(t3.YAxis, Is.EqualTo(new Vector2I(0, 1)));
Assert.That(t3.Origin, Is.EqualTo(new Vector2I(0, 0)));
Assert.That(t4.XAxis, Is.EqualTo(new Vector2I(1, 0)));
Assert.That(t4.YAxis, Is.EqualTo(new Vector2I(0, 1)));
Assert.That(t4.Origin, Is.EqualTo(new Vector2I(0, 0)));
}
[Test]
public void TestTrans2DI_Operators()
{
// Arrange
var t1 = new Trans2DI(new Vector2I(1, 0), new Vector2I(0, 1), new Vector2I(1, 2));
var v1 = new Vector2I(3, 4);
// Act
var v2 = t1 * v1;
var v3 = v1 * t1;
// Assert
Assert.That(v2, Is.EqualTo(new Vector2I(4, 6)));
Assert.That(v3, Is.EqualTo(new Vector2I(2, 2)));
}
}