- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
33 lines
996 B
C#
33 lines
996 B
C#
using System;
|
|
using Vector2I = Vector.Vector2I;
|
|
|
|
public interface IBoard {
|
|
public int Rows { get; }
|
|
public int Cols { get; }
|
|
|
|
public class SetPieceEventArgs : EventArgs {
|
|
public IPiece? OldPiece { get; set; }
|
|
public IPiece? NewPiece { get; set; }
|
|
public Vector2I Pos { get; set; } = new();
|
|
}
|
|
|
|
public class MoveEventArgs : EventArgs {
|
|
public IPiece? Piece { get; set; }
|
|
public Vector2I From { get; set; } = new();
|
|
public Vector2I To { get; set; } = new();
|
|
}
|
|
|
|
event EventHandler<IPiece> OnInsert;
|
|
event EventHandler<IPiece> OnRemove;
|
|
event EventHandler<MoveEventArgs> OnMove;
|
|
event EventHandler<SetPieceEventArgs> OnSetPiece;
|
|
|
|
bool IsPosOutOfRange(Vector2I pos);
|
|
IPiece? GetPiece(Vector2I pos);
|
|
IPiece? SetPiece(IPiece piece, Vector2I pos);
|
|
bool InsertPiece(IPiece piece, Vector2I pos);
|
|
bool MovePiece(Vector2I from, Vector2I to);
|
|
IPiece? RemovePiece(Vector2I pos);
|
|
void Clear();
|
|
}
|