dev: 更新代码,并准备LuaMod
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@ -1,67 +1,70 @@
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using Godot;
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using NLua;
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using System;
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using System.Text;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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public class GlobalModManager
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{
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public readonly Lua lua = new();
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private readonly string modsPath;
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public class GlobalModManager(string modPath = "user://mods") {
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public static GlobalModManager Instance { get; } = new();
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private readonly Dictionary<string, LuaModManager> _mods = [];
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public ReadOnlyDictionary<string, LuaModManager> Mods => new(_mods);
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private readonly Dictionary<string, string> _modList = [];
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public ReadOnlyDictionary<string, string> ModList => new(_modList);
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private readonly string modPath = modPath;
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private static readonly Logging.Logger logger = Logging.GetLogger("GlobalMod");
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public GlobalModManager(string modsPath = "user://Mods/") {
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this.modsPath = modsPath;
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lua.State.Encoding = Encoding.UTF8;
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// lua.State.SetHook(KeraLua.LuaHookMask.Count, 1000000);
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InitSandBox();
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// RegisterAPI();
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}
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public void LoadAllMods()
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{
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if (!DirAccess.DirExistsAbsolute(modsPath))
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public void SearchAllMods(bool isFlush = false) {
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if (isFlush) {
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_modList.Clear();
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}
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if (!DirAccess.DirExistsAbsolute(modPath))
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return;
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using var dir = DirAccess.Open(modsPath);
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using var dir = DirAccess.Open(modPath);
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if (dir == null) return;
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dir.ListDirBegin();
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string fileName = dir.GetNext();
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while (!string.IsNullOrEmpty(fileName))
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{
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if (fileName.EndsWith(".lua"))
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{
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LoadMod(fileName);
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while (!string.IsNullOrEmpty(fileName)) {
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string fullPath = $"{modPath}/{fileName}";
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const string entryFileName = "main.lua";
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if (dir.CurrentIsDir() && !fileName.StartsWith('.') &&
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FileAccess.FileExists($"{fullPath}/{entryFileName}")) {
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_modList.Add($"{fullPath}/{entryFileName}", fullPath);
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}
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fileName = dir.GetNext();
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}
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}
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private void InitSandBox() {
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}
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private void LoadMod(string filePath)
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{
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try
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{
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string luaCode = LoadFile(filePath);
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lua.DoString(luaCode);
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GD.Print($"成功加载Mod: {filePath}");
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public void LoadAllMods(bool isFlush = false) {
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if (isFlush) {
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_mods.Clear();
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}
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catch (Exception e)
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{
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GD.PrintErr($"加载Mod {filePath} 失败: {e.Message}");
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foreach (var mod in _modList) {
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try {
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LoadMod(mod.Key, mod.Value);
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}
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catch (System.Exception e) {
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logger.Exception("Failed to load mod {0}", e, mod.Key);
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}
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}
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}
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private static void SaveFile(string path, string content)
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{
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public void ClearAllMods() {
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_mods.Clear();
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}
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private void LoadMod(string filePath, string modPath) {
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string _filePath = ProjectSettings.GlobalizePath(filePath);
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string _modPath = ProjectSettings.GlobalizePath(modPath);
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_mods.Add(filePath, new LuaModManager(_filePath, _modPath));
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}
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private static void SaveFile(string path, string content) {
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
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file.StoreString(content);
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}
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private static string LoadFile(string path)
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{
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private static string LoadFile(string path) {
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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string content = file.GetAsText();
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return content;
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@ -1,19 +1,19 @@
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using System;
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using System.IO;
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using System.Linq;
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using Godot;
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using NLua;
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class LuaMod : IDisposable {
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public class LuaModManager : IDisposable {
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private readonly Lua lua = new();
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private static readonly Logging.Logger logger = Logging.GetLogger("LuaMod");
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public LuaMod(string path, string? package_path = null) {
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public LuaModManager(string path, string? package_path = null) {
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lua.LoadCLRPackage();
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lua.State.Encoding = System.Text.Encoding.UTF8;
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lua["package.path"] = package_path ?? Path.GetDirectoryName(path) + "/?.lua;";
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lua.RegisterFunction("print", new Action<object[]>(GD.Print).Method);
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// Action bar = () => { GD.Print("bar"); };
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// lua.RegisterFunction("bar", bar.Target, bar.Method);
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lua.RegisterFunction("print", new Action<object[]>(Godot.GD.Print).Method);
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logger.Info("Loading Lua Mod: " + path);
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lua.DoFile(path);
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}
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@ -36,5 +36,9 @@ class LuaMod : IDisposable {
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lua?.Dispose();
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GC.SuppressFinalize(this);
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}
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public static void WriteComment(Delegate @delegate) {
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// TODO
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}
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}
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Reflection;
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class ModManager {
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public class ModManager {
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private readonly Dictionary<string, Delegate> _api = [];
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private readonly Dictionary<string, Delegate> _hooks = [];
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public delegate bool OnCallback(params object[] args);
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