Files
chess_game/Scripts/Mods/GlobalModManager.cs

73 lines
2.4 KiB
C#

using Godot;
using System.Collections.Generic;
using System.Collections.ObjectModel;
public class GlobalModManager(string modPath = "user://mods") {
public static GlobalModManager Instance { get; } = new();
private readonly Dictionary<string, LuaModManager> _mods = [];
public ReadOnlyDictionary<string, LuaModManager> Mods => new(_mods);
private readonly Dictionary<string, string> _modList = [];
public ReadOnlyDictionary<string, string> ModList => new(_modList);
private readonly string modPath = modPath;
private static readonly Logging.Logger logger = Logging.GetLogger("GlobalMod");
public void SearchAllMods(bool isFlush = false) {
if (isFlush) {
_modList.Clear();
}
if (!DirAccess.DirExistsAbsolute(modPath))
return;
using var dir = DirAccess.Open(modPath);
if (dir == null) return;
dir.ListDirBegin();
string fileName = dir.GetNext();
while (!string.IsNullOrEmpty(fileName)) {
string fullPath = $"{modPath}/{fileName}";
const string entryFileName = "main.lua";
if (dir.CurrentIsDir() && !fileName.StartsWith('.') &&
FileAccess.FileExists($"{fullPath}/{entryFileName}")) {
_modList.Add($"{fullPath}/{entryFileName}", fullPath);
}
fileName = dir.GetNext();
}
}
public void LoadAllMods(bool isFlush = false) {
if (isFlush) {
_mods.Clear();
}
foreach (var mod in _modList) {
try {
LoadMod(mod.Key, mod.Value);
}
catch (System.Exception e) {
logger.Exception("Failed to load mod {0}", e, mod.Key);
}
}
}
public void ClearAllMods() {
_mods.Clear();
}
private void LoadMod(string filePath, string modPath) {
string _filePath = ProjectSettings.GlobalizePath(filePath);
string _modPath = ProjectSettings.GlobalizePath(modPath);
_mods.Add(filePath, new LuaModManager(_filePath, _modPath));
}
private static void SaveFile(string path, string content) {
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(content);
}
private static string LoadFile(string path) {
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
string content = file.GetAsText();
return content;
}
}