dev: 更新代码,并准备LuaMod
This commit is contained in:
@ -1,31 +1,22 @@
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#nullable disable
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using Godot;
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using Godot.Collections;
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using ChineseChess;
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public partial class ChessGame : Node2D {
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ChessBoard board;
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GlobalManager global = GlobalManager.Instance;
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ConfirmationDialog dialog;
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readonly Logging.Logger logger = Logging.GetLogger("ChessGame");
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ChessBoard board = null!;
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ConfirmationDialog dialog = null!;
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ChessCore Game = null!;
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private bool isSession = false;
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ChessCore Game;
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ChessCore.TurnsSideType sideSelf;
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ChessCore.TurnsSideType sideOpposite;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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// Init.Call();
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board = GetNode<ChessBoard>("Chessboard");
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// ChessGameAPI api = new();
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// api.BindToLua(global.ModManager.lua);
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// isSession = global.RPClient.IsOnline();
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GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit")
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.Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit2");
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board = GetNode<ChessBoard>("%Chessboard");
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GetNode<LineEdit>("%LineEdit_YouAre").Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("%LineEdit_TurnSide");
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turnSideEdit.Text = "red";
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// GD.Print("ChessGame uid:", global.RPClient.GetUserId(), " color:",global.GlobalData["player_color"]);
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dialog = new ConfirmationDialog {
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DialogAutowrap = true,
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@ -52,107 +43,32 @@ public partial class ChessGame : Node2D {
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int posX = (int)pos.X;
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int posY = (int)pos.Y;
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Vector.Vector2I vector = new(posX, posY);
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if (isSession) {
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Game.OnPosClicked(vector, ChessCore.PlayerSideType.Self);
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// var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary {
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// {"type", "mouseClicked"},
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// {"X", pos.X},
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// {"Y", pos.Y},
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// {"id", global.RPClient.GetUserId()}
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// });
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} else {
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Game.OnPosClicked(vector);
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}
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Game.OnPosClicked(vector);
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};
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if (isSession) {
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GD.Print("ws is connected");
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// global.RPClient.OnPRCSessionExit += (cmd, code) => {
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// GoHome();
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// };
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// global.RPClient.OnPRCSessionRecv += (msg) => {
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// SessionMsgHandle(msg["msg"].AsGodotDictionary());
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// };
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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// private void SessionMsgHandle(Dictionary msg) {
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// GD.PrintErr($"session msg: {msg}");
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// switch (msg["type"].AsString()) {
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// case "over":
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// if (global.RPClient.GetUserId() == msg["id"].AsString()) {
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// break;
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// }
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// dialog.Title = "Opponent Finished";
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// dialog.DialogText = "Turn On You\n";
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// dialog.Visible = true;
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// break;
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// case "mouseClicked":
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// if (msg["id"].ToString() == global.RPClient.GetUserId()) {
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// break;
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// }
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// Vector2 mouseClicked = new(GD.StrToVar(msg["X"].ToString()).AsInt32(),
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// GD.StrToVar(msg["Y"].ToString()).AsInt32());
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// Vector.Vector2I vector = new((int)mouseClicked.X, (int)mouseClicked.Y);
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// Game.OnPosClicked(vector, ChessCore.PlayerSideType.Opponent);
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// break;
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// case "undo":
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// Game.Undo();
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// break;
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// case "reInit":
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// Game.ReInit();
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// break;
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// }
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// }
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private void BtnOver() {
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GD.Print($"BtnOver {isSession}");
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if (isSession == false) {
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return;
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}
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "over"},
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// {"id", global.RPClient.GetUserId()},
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// });
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logger.Info($"BtnOver");
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}
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public void GoHome() {
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// if (global.RPClient.IsOnline()) {
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// global.RPClient.ExitServer();
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// }
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// TODO ClearServer();
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global.GotoScene("res://Main.tscn");
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}
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public void Undo() {
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GD.Print($"Undo {isSession}");
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if (isSession) {
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "undo"},
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// {"id", global.RPClient.GetUserId()},
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// });
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} else {
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if (Game.board.Steps == 0) board.Clear();
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Game.Undo();
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}
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logger.Info($"Undo");
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if (Game.board.Steps == 0) board.Clear();
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Game.Undo();
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}
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public void ReInit() {
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GD.PrintErr($"ReInit {isSession}");
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if (isSession) {
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "reInit"},
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// });
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} else {
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Game.ReInit();
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board.Clear();
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}
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// TODO using dialog to confirm
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logger.Info($"ReInit");
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Game.ReInit();
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}
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}
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@ -1,140 +1,60 @@
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#nullable disable
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using Godot;
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using Godot.Collections;
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public partial class GameLobby : Control {
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GlobalManager global = GlobalManager.Instance;
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Timer timer = null;
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readonly Logging.Logger logger = Logging.GetLogger("GameLobby");
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Timer timer = null!;
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ItemList lists = null;
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ConfirmationDialog dialog = null;
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string URL;
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string userName;
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bool isAcceptedPart = false;
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ItemList lists = null!;
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ConfirmationDialog dialog = null!;
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string URL = null!;
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string userName = null!;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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lists = GetNode<ItemList>("MarginContainer/VBoxContainer/MarginContainer3/ItemList");
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lists = GetNode<ItemList>("%ItemList_Users");
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// TODO using %
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dialog = GetNode<ConfirmationDialog>("Dialogs/ConfirmationDialog");
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URL = global.ConfigManager.GetValue<string>("server_url");
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URL = global.ConfigManager.GetValue<string>("server_addr");
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userName = global.ConfigManager.GetValue<string>("user_name");
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dialog.MinSize = new Vector2I(400, 200);
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dialog.DialogAutowrap = true;
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dialog.Canceled += () => {
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// if (dialog.Title == "Session Created")
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// global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), false);
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};
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// TODO Cancel to Accept Session Create
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};
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dialog.Confirmed += () => {
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if (dialog.Title == "Session Created") {
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// FIXME
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isAcceptedPart = true;
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// global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), true);
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// TODO Create Session
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}
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};
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// global.RPClient.OnOpen += (eventName, args) => {
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// global.RPClient.UserInit(userName, "godot chessboard", () => {
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// global.RPClient.UserRename(userName);
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// return global.RPClient.RegionAdd("server");
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// });
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// };
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// global.RPClient.OnOpen += (eventName, args) => {
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// global.RPClient.UserInit(userName, "none", () => {
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// GD.PrintErr($"User Init Success");
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// return true;
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// });
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// // global.RPClient.UserRename(userName);
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// };
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// global.RPClient.RegSessionAckCreateCallback((sessionId, res, reqUserId, reqUserName) => {
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// if (reqUserId != null) {
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// dialog.Title = "Session Created";
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// dialog.SetMeta("reqUserName", reqUserName);
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// dialog.SetMeta("reqUserId", reqUserId);
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// dialog.SetMeta("sessionId", sessionId);
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// // dialog.GetLabel==>Text = $"{sessdata["reqUserName"]}";
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// dialog.DialogText = $"username: {reqUserName}\n" +
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// $"reqUserId: {reqUserId}\n";
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// dialog.Visible = true;
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// } else {
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// if (res) {
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// // TODO FIXME
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// global.sessionId = sessionId;
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// if (!isAcceptedPart) {
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// global.GlobalData["player_color"] = "red";
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// } else {
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// global.GlobalData["player_color"] = "black";
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// }
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// // GD.PrintErr("sessionId: ", reqUserId, "color: ", global.GlobalData["player_color"].AsString());
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// global.GotoScene("res://Scenes/ChessGame.tscn");
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// } else {
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// dialog.Title = "Failed";
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// dialog.DialogText = $"session create failed";
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// dialog.Visible = true;
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// }
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// }
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// return true;
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// });
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// timer = new Timer();
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// AddChild(timer);
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// TODO using new State Shower And Using Heartbeat to calucate the delay time
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ColorRect colorRect = GetNode<ColorRect>("MarginContainer/VBoxContainer/MarginContainer2/MarginContainer2/ColorRect");
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// timer.Connect("timeout", Callable.From(() => {
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// if (global.RPClient.GetIsConnected()) {
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// colorRect.Color = Colors.Green;
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// } else {
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// colorRect.Color = Colors.Red;
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// }
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// FlushData();
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// }));
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// timer.Start(1);
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Connect();
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}
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public void Connect() {
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GD.Print("Connect");
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// if (global.RPClient.GetIsConnected()) {
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// return;
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// }
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// global.RPClient.ExitServer();
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// global.RPClient.ConnectToUrlEx(URL);
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logger.Info("Connect To Server");
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// TODO connet to server
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global.SetProcess(true);
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}
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private void OnItemSelected(int index) {
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Dictionary item = lists.GetItemMetadata(index).AsGodotDictionary();
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GD.Print($"Item {index} selected, {item}");
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string[] strings = { item["id"].ToString() };
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// global.RPClient.SessionCreate(strings);
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}
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Dictionary item = lists.GetItemMetadata(index).AsGodotDictionary();
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logger.Debug($"Item {index} selected, {item}");
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string[] _ = [item["id"].ToString()];
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// TODO new a Session
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}
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private void FlushData() {
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// global.RPClient.RegionInspect("server", (data) => {
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// // GD.Print(data);
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// lists?.Clear();
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// foreach (Dictionary<string, string> user in data) {
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// string userId = user["id"].ToString();
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// string userName = user["name"].ToString();
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// if (userId == global.RPClient.GetUserId()) {
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// lists.SetItemDisabled(
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// lists.AddItem($"Name: {userName}"),
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// true);
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// continue;
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// }
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// var idx = lists.AddItem($"Name: {userName}");
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// lists.SetItemMetadata(idx, user);
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// lists.SetItemTooltip(idx, $"User ID: {userId}");
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// }
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// return true;
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// });
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private void FlushUserData() {
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// TODO Flush user data or heartbeat flush
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}
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private void OnBack() {
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// global.RPClient.ExitServer();
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global.GotoScene("res://Main.tscn");
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// TODO ExitServer();
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global.GotoScene("res://Main.tscn");
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}
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}
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@ -3,24 +3,37 @@ using System;
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public partial class Mods : Control {
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GlobalManager global = GlobalManager.Instance;
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public override void _Ready() {
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// RunDemo();
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ItemList modsItemList = null!;
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// ModManager modManager = new();
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// modManager.RegistryFunc("OnInit", () => { GD.Print("OnInit"); }, true);
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// modManager.RegistryFunc("foo", () => { GD.Print("Hello"); });
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// LuaMod mod = new(ProjectSettings.GlobalizePath("res://Protos/test.lua"));
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// mod.BindFunc(modManager);
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// try {
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// modManager.InvokeFunc<Action>("OnInit");
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// }
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// catch (System.Exception e) {
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// GD.PrintErr("OnInit error: ", e.Message, e.StackTrace);
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// }
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public override void _Ready() {
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// TODO
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modsItemList = GetNode<ItemList>("VBoxContainer/VScrollBar/ItemList");
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FlushModState();
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}
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private void FlushModState() {
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modsItemList.Clear();
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foreach (var mod in global.Mods.ModList) {
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var item = modsItemList.AddItem(mod.Key);
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}
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}
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private void OnEnableMods(bool enable) {
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if (enable) {
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global.Mods.LoadAllMods();
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}
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else {
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global.Mods.ClearAllMods();
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}
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}
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private void OnReSearchMods() {
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global.Mods.SearchAllMods(true);
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}
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public void OnOpenModFileDir() {
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OS.ShellOpen(global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://Mods/");
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string path = global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://mods";
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OS.ShellOpen(ProjectSettings.GlobalizePath(path));
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}
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public void OnBack() {
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@ -4,24 +4,21 @@ using System.IO;
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public partial class Setting : Control {
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private GlobalManager global = GlobalManager.Instance;
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private IConfigManager config = GlobalManager.Instance.ConfigManager;
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int font_size;
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private readonly IConfigManager config = GlobalManager.Instance.ConfigManager;
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private int font_size;
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private LineEdit fontOut = null!;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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fontOut = GetNode<LineEdit>("BoxContainer/MarginContainer5/HBoxContainer/FontSize");
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fontOut = GetNode<LineEdit>("%FontSize");
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font_size = config.GetValue<int>("font_size");
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GetNode<HSlider>("BoxContainer/MarginContainer6/FontSizeBar")
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GetNode<HSlider>("%FontSizeBar")
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.Value = font_size;
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fontOut.Text = font_size.ToString();
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FillingData();
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}
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private void FillingData() {
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GetNode<LineEdit>("BoxContainer/MarginContainer2/Server/LineEdit")
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.Text = config.GetValue<string>("server_url");
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GetNode<LineEdit>("BoxContainer/MarginContainer3/Name/LineEdit")
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GetNode<LineEdit>("%LineEdit_ServerIP")
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.Text = config.GetValue<string>("server_addr");
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GetNode<LineEdit>("%LineEdit_UserName")
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.Text = config.GetValue<string>("user_name");
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}
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@ -35,17 +32,14 @@ public partial class Setting : Control {
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private void OnSave() {
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global.SaveConfig();
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// OS.Alert("Saved", "Setting");
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}
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void OnNameChanged(string Value) {
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config.SetValue("user_name", Value);
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// config.GetValue<>Flush();
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}
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private void OnServerUrlChanged(string Value) {
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config.SetValue("server_url", Value);
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// config.GetValue<>Flush();
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}
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private void OnFontSizeChanged(float Value) {
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|
@ -2,23 +2,26 @@ using System.Collections.Generic;
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using Godot;
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public partial class GlobalManager : Node {
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private static readonly Logging.Logger logger = Logging.GetLogger("GlobalManager");
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public static GlobalManager Instance { get; private set; } = null!;
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public static string ConfigPath { get; private set; } = "user://config.json";
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private GlobalManager() {
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ConfigManager.SetFilePath(ProjectSettings.GlobalizePath(ConfigPath));
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ConfigManager.SetDefault(_default_config);
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ConfigManager.LoadFromFile();
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GD.Print("GameSystem Singleton Initialized");
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private GlobalManager() {
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ConfigManager.SetFilePath(ProjectSettings.GlobalizePath(ConfigPath));
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ConfigManager.SetDefault(_default_config);
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ConfigManager.LoadFromFile();
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Mods = new GlobalModManager(ConfigManager.GetValue<string>("mods_fpath"));
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Mods.SearchAllMods();
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}
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// TODO Will Change It
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public readonly GlobalModManager Mods = null!;
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public readonly IConfigManager ConfigManager = new JsonConfigManager();
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private static readonly Dictionary<string, object> _default_config = new() {
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{"font_size", 20},
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{"server_url", "wss://game.zzyxyz.com/"},
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{"server_addr", "wss://game.zzyxyz.com/"},
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{"user_name", "undefined"},
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{"mods_fpath", "user://Mods/"},
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{"mods_fpath", "user://mods"},
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{"mods_allowed", false},
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};
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@ -39,23 +42,15 @@ public partial class GlobalManager : Node {
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Instance = this;
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}
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else {
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GD.PushError("GlobalManager already exists");
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logger.Error("GlobalManager already exists");
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QueueFree();
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}
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if (OS.GetName() == "Android") {
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bool ret = OS.RequestPermissions();
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GD.Print($"RequestPermissions ret is {ret}");
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logger.Warning($"RequestPermissions ret is {ret}");
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}
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// OS.RequestPermissions();
|
||||
// RPClient.OnRPCError += (errCode, type, cmd, errMsg) => {
|
||||
// GD.PrintErr($"errCode {errCode}, type/cmd {type}/{cmd}, errMsg {errMsg}");
|
||||
// };
|
||||
// RPClient.OnClose += (eventName, args) => {
|
||||
// SetProcess(false);
|
||||
// };
|
||||
|
||||
Viewport root = GetTree().Root;
|
||||
CurrentScene = root.GetChild(root.GetChildCount() - 1);
|
||||
|
||||
|
175
Scripts/Logger.cs
Normal file
175
Scripts/Logger.cs
Normal file
@ -0,0 +1,175 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
/// <summary>
|
||||
/// 仿照 Python logging 的 日志系统
|
||||
/// </summary>
|
||||
public static class Logging {
|
||||
// ========== 日志级别 ==========
|
||||
public enum Level {
|
||||
NOSET = 0,
|
||||
DEBUG = 10,
|
||||
INFO = 20,
|
||||
WARNING = 30,
|
||||
ERROR = 40,
|
||||
CRITICAL = 50
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志记录器
|
||||
/// </summary>
|
||||
public class Logger(string name) {
|
||||
public string Name { get; } = name;
|
||||
public Level LogLevel { get; set; } = Level.INFO;
|
||||
private readonly List<Action<Level, string, string, string>> _handlers = [];
|
||||
|
||||
public void AddHandler(Action<Level, string, string, string> handler) =>
|
||||
_handlers.Add(handler);
|
||||
|
||||
// ===== 日志方法 =====
|
||||
public void Debug(string fmt, params object[] args) =>
|
||||
Log(Level.DEBUG, fmt, false, args);
|
||||
|
||||
public void Info(string fmt, params object[] args) =>
|
||||
Log(Level.INFO, fmt, false, args);
|
||||
|
||||
public void Warning(string fmt, params object[] args) =>
|
||||
Log(Level.WARNING, fmt, false, args);
|
||||
|
||||
public void Error(string fmt, params object[] args) =>
|
||||
Log(Level.ERROR, fmt, false, args);
|
||||
|
||||
public void Critical(string fmt, params object[] args) =>
|
||||
Log(Level.CRITICAL, fmt, true, args);
|
||||
|
||||
public void Exception(string fmt, Exception e, params object[] args) {
|
||||
// TODO for godot not support /r/n yet
|
||||
string stackTrace = e.StackTrace?.Replace("\r\n", "\n") ?? "";
|
||||
string exceptionMessage = $"{fmt}\n{e.Message}\n{stackTrace}";
|
||||
|
||||
Log(Level.ERROR, exceptionMessage, false, args);
|
||||
}
|
||||
|
||||
// ===== 核心Log方法 =====
|
||||
private void Log(Level level, string fmt, bool isExec = false, params object[] args) {
|
||||
if (level < LogLevel) return;
|
||||
|
||||
// 格式化消息
|
||||
string message = args.Length > 0 ?
|
||||
string.Format(fmt, args) : fmt;
|
||||
|
||||
// 添加执行堆栈信息
|
||||
string stackInfo = isExec ?
|
||||
$"\nExecution Stack:\n{System.Environment.StackTrace}" : "";
|
||||
|
||||
// 构建前缀
|
||||
string prefix = $"[{DateTime.Now:HH:mm:ss}] [{level}] [{Name}]";
|
||||
|
||||
// 调用所有处理器
|
||||
foreach (var handler in _handlers) {
|
||||
handler(level, prefix, message, stackInfo);
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void Assert(bool condition, string fmt, params object[] args) {
|
||||
if (condition) return;
|
||||
string message = args.Length > 0 ?
|
||||
string.Format(fmt, args) : fmt;
|
||||
Error("Assertion Failed: " + message, true);
|
||||
|
||||
if (Debugger.IsAttached)
|
||||
Debugger.Break();
|
||||
|
||||
System.Diagnostics.Debug.Assert(condition, message);
|
||||
}
|
||||
}
|
||||
|
||||
// ========== 全局管理器 ==========
|
||||
private static readonly Dictionary<string, Logger> _loggers = [];
|
||||
private static readonly Logger _root = GetLogger("root");
|
||||
|
||||
/// <summary>
|
||||
/// 获取或创建日志记录器
|
||||
/// </summary>
|
||||
public static Logger GetLogger(string name = "root") {
|
||||
if (!_loggers.TryGetValue(name, out var logger)) {
|
||||
logger = new Logger(name);
|
||||
logger.AddHandler(DefaultHandler);
|
||||
_loggers[name] = logger;
|
||||
}
|
||||
return logger;
|
||||
}
|
||||
|
||||
// ========== 优化的默认处理器 ==========
|
||||
private static void DefaultHandler(Level level, string prefix, string message, string stackInfo) {
|
||||
// 构建完整日志消息
|
||||
string fullMessage = $"{prefix} {message}{stackInfo}";
|
||||
|
||||
switch (level) {
|
||||
case Level.DEBUG:
|
||||
// DEBUG级别:使用GD.Print + OS条件
|
||||
if (OS.IsStdOutVerbose())
|
||||
GD.Print(fullMessage);
|
||||
break;
|
||||
|
||||
case Level.INFO:
|
||||
// INFO级别:使用GD.Print
|
||||
GD.Print(fullMessage);
|
||||
break;
|
||||
|
||||
case Level.WARNING:
|
||||
// WARNING级别:使用PrintRich + 黄色
|
||||
GD.PrintRich($"[color=yellow]{fullMessage}[/color]");
|
||||
break;
|
||||
|
||||
case Level.ERROR:
|
||||
// ERROR级别:使用GD.PrintErr
|
||||
GD.PrintRich($"[color=red][b]{fullMessage}[/b][/color]");
|
||||
// GD.PrintErr(fullMessage);
|
||||
break;
|
||||
|
||||
case Level.CRITICAL:
|
||||
// CRITICAL级别:使用GD.PushError
|
||||
GD.PushError(fullMessage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ========== 快捷操作方式 ==========
|
||||
public static void Debug(string fmt, params object[] args) =>
|
||||
_root.Debug(fmt, args);
|
||||
|
||||
public static void Info(string fmt, params object[] args) =>
|
||||
_root.Info(fmt, args);
|
||||
|
||||
public static void Warning(string fmt, params object[] args) =>
|
||||
_root.Warning(fmt, args);
|
||||
|
||||
public static void Error(string fmt, params object[] args) =>
|
||||
_root.Error(fmt, args);
|
||||
|
||||
public static void Critical(string fmt, params object[] args) =>
|
||||
_root.Critical(fmt, args);
|
||||
|
||||
// ===== C语言风格的宏断言快捷方式 =====
|
||||
[Conditional("DEBUG")]
|
||||
public static void Assert(bool condition, string fmt, params object[] args) =>
|
||||
_root.Assert(condition, fmt, args);
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public static void TestPrint() {
|
||||
GD.Print("GameSystem Singleton Initialized");
|
||||
GD.PrintErr("This is a print error");
|
||||
GD.PushWarning("This is a warning");
|
||||
GD.PushError("This is a error");
|
||||
Debug("This is a debug");
|
||||
Info("This is a info");
|
||||
Warning("This is a warn");
|
||||
Error("This is a error");
|
||||
Critical("This is a critical");
|
||||
Assert(true, "This is a assert");
|
||||
}
|
||||
}
|
1
Scripts/Logger.cs.uid
Normal file
1
Scripts/Logger.cs.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bud682vprk1w6
|
@ -1,67 +1,70 @@
|
||||
using Godot;
|
||||
using NLua;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
public class GlobalModManager
|
||||
{
|
||||
public readonly Lua lua = new();
|
||||
private readonly string modsPath;
|
||||
public class GlobalModManager(string modPath = "user://mods") {
|
||||
public static GlobalModManager Instance { get; } = new();
|
||||
private readonly Dictionary<string, LuaModManager> _mods = [];
|
||||
public ReadOnlyDictionary<string, LuaModManager> Mods => new(_mods);
|
||||
private readonly Dictionary<string, string> _modList = [];
|
||||
public ReadOnlyDictionary<string, string> ModList => new(_modList);
|
||||
private readonly string modPath = modPath;
|
||||
private static readonly Logging.Logger logger = Logging.GetLogger("GlobalMod");
|
||||
|
||||
public GlobalModManager(string modsPath = "user://Mods/") {
|
||||
this.modsPath = modsPath;
|
||||
lua.State.Encoding = Encoding.UTF8;
|
||||
// lua.State.SetHook(KeraLua.LuaHookMask.Count, 1000000);
|
||||
|
||||
InitSandBox();
|
||||
// RegisterAPI();
|
||||
}
|
||||
|
||||
public void LoadAllMods()
|
||||
{
|
||||
if (!DirAccess.DirExistsAbsolute(modsPath))
|
||||
public void SearchAllMods(bool isFlush = false) {
|
||||
if (isFlush) {
|
||||
_modList.Clear();
|
||||
}
|
||||
if (!DirAccess.DirExistsAbsolute(modPath))
|
||||
return;
|
||||
|
||||
using var dir = DirAccess.Open(modsPath);
|
||||
using var dir = DirAccess.Open(modPath);
|
||||
if (dir == null) return;
|
||||
|
||||
|
||||
dir.ListDirBegin();
|
||||
string fileName = dir.GetNext();
|
||||
while (!string.IsNullOrEmpty(fileName))
|
||||
{
|
||||
if (fileName.EndsWith(".lua"))
|
||||
{
|
||||
LoadMod(fileName);
|
||||
while (!string.IsNullOrEmpty(fileName)) {
|
||||
string fullPath = $"{modPath}/{fileName}";
|
||||
const string entryFileName = "main.lua";
|
||||
|
||||
if (dir.CurrentIsDir() && !fileName.StartsWith('.') &&
|
||||
FileAccess.FileExists($"{fullPath}/{entryFileName}")) {
|
||||
_modList.Add($"{fullPath}/{entryFileName}", fullPath);
|
||||
}
|
||||
fileName = dir.GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
private void InitSandBox() {
|
||||
}
|
||||
|
||||
private void LoadMod(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
string luaCode = LoadFile(filePath);
|
||||
lua.DoString(luaCode);
|
||||
GD.Print($"成功加载Mod: {filePath}");
|
||||
public void LoadAllMods(bool isFlush = false) {
|
||||
if (isFlush) {
|
||||
_mods.Clear();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PrintErr($"加载Mod {filePath} 失败: {e.Message}");
|
||||
foreach (var mod in _modList) {
|
||||
try {
|
||||
LoadMod(mod.Key, mod.Value);
|
||||
}
|
||||
catch (System.Exception e) {
|
||||
logger.Exception("Failed to load mod {0}", e, mod.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SaveFile(string path, string content)
|
||||
{
|
||||
public void ClearAllMods() {
|
||||
_mods.Clear();
|
||||
}
|
||||
|
||||
private void LoadMod(string filePath, string modPath) {
|
||||
string _filePath = ProjectSettings.GlobalizePath(filePath);
|
||||
string _modPath = ProjectSettings.GlobalizePath(modPath);
|
||||
_mods.Add(filePath, new LuaModManager(_filePath, _modPath));
|
||||
}
|
||||
|
||||
private static void SaveFile(string path, string content) {
|
||||
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
|
||||
file.StoreString(content);
|
||||
}
|
||||
|
||||
private static string LoadFile(string path)
|
||||
{
|
||||
private static string LoadFile(string path) {
|
||||
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
|
||||
string content = file.GetAsText();
|
||||
return content;
|
||||
|
@ -1,19 +1,19 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
using NLua;
|
||||
|
||||
class LuaMod : IDisposable {
|
||||
public class LuaModManager : IDisposable {
|
||||
private readonly Lua lua = new();
|
||||
private static readonly Logging.Logger logger = Logging.GetLogger("LuaMod");
|
||||
|
||||
public LuaMod(string path, string? package_path = null) {
|
||||
public LuaModManager(string path, string? package_path = null) {
|
||||
lua.LoadCLRPackage();
|
||||
lua.State.Encoding = System.Text.Encoding.UTF8;
|
||||
lua["package.path"] = package_path ?? Path.GetDirectoryName(path) + "/?.lua;";
|
||||
lua.RegisterFunction("print", new Action<object[]>(GD.Print).Method);
|
||||
// Action bar = () => { GD.Print("bar"); };
|
||||
// lua.RegisterFunction("bar", bar.Target, bar.Method);
|
||||
lua.RegisterFunction("print", new Action<object[]>(Godot.GD.Print).Method);
|
||||
|
||||
logger.Info("Loading Lua Mod: " + path);
|
||||
lua.DoFile(path);
|
||||
}
|
||||
|
||||
@ -36,5 +36,9 @@ class LuaMod : IDisposable {
|
||||
lua?.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public static void WriteComment(Delegate @delegate) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Reflection;
|
||||
|
||||
class ModManager {
|
||||
public class ModManager {
|
||||
private readonly Dictionary<string, Delegate> _api = [];
|
||||
private readonly Dictionary<string, Delegate> _hooks = [];
|
||||
public delegate bool OnCallback(params object[] args);
|
||||
|
Reference in New Issue
Block a user