stage2 更多的工具库 stage1 修复问题
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@@ -1,4 +1,5 @@
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// Expect retcode = 0
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// 开放寻址 + tombstone 哈希表。键和值都按字节复制到表自己的存储。
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// 键类型由 hash_fn / eq_fn 解释:回调收到指向键字节的指针(如 *usize / *ByteView)。
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// 普通赋值只复制句柄(与 Vec 一样),所有权转移必须使用 take。
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@@ -7,11 +8,29 @@ type .{ .Error, .Status, .make } = @import("error.spl");
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type .{ .Vec } = @import("vec.spl");
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type .{ .ByteView } = @import("byte_view.spl");
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type .{ .hash_usize, .eq_usize, .hash_view, .eq_view } = @import("hash.spl");
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type .{ .checked_add, .checked_mul, .grow_capacity } = @import("memory.spl");
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type .{ .copy } = @import("../sys/mem.spl");
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// 槽位状态:0=EMPTY,1=OCCUPIED,2=DELETED(墓碑,仅在扩容重哈希时清除)。
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// 槽位状态:Empty/Occupied/Deleted(墓碑,仅在扩容重哈希时清除)。
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// 负载因子 70/128。
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type SlotState = enum {
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Empty,
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Occupied,
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Deleted,
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}
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fn state_code(state: SlotState): u8 {
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var s: SlotState = state;
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ret @enum2int(s) as u8;
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}
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// 查找/删除结果:显式区分命中与缺失,替代 bool 哨兵。
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type LookupResult = enum {
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Found,
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NotFound,
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}
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type Map = @self;
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keys: Vec,
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@@ -64,12 +83,22 @@ fn slot_count(self: Map): usize {
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ret self.states.len;
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}
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fn slot_state(self: Map, index: usize): u8 {
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ret self.states.data[index];
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fn slot_state(self: Map, index: usize): SlotState {
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var code = self.states.data[index];
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var occupied: SlotState = .Occupied;
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var deleted_state: SlotState = .Deleted;
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if code == state_code(occupied) { ret .Occupied; }
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if code == state_code(deleted_state) { ret .Deleted; }
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ret .Empty;
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}
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fn slot_occupied(state: u8): bool {
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ret state == 1;
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fn slot_occupied(state: SlotState): bool {
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match state {
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.Occupied => { ret true; },
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.Empty => { ret false; },
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.Deleted => { ret false; },
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}
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ret false;
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}
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fn key_at(self: *Map, index: usize): *u8 {
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@@ -85,8 +114,11 @@ fn find_slot(self: *Map, key: *u8): usize {
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if self.states.cap == 0 { ret ~(0 as usize); }
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var mask = self.states.cap - 1;
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var i = self.hash_fn(key) & mask;
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while self.states.data[i] != 0 {
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if self.states.data[i] == 1 && self.eq_fn(self.keys.data + i * self.key_size, key) {
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var empty: SlotState = .Empty;
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var occupied: SlotState = .Occupied;
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while self.states.data[i] != state_code(empty) {
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if self.states.data[i] == state_code(occupied) &&
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self.eq_fn(self.keys.data + i * self.key_size, key) {
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ret i;
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}
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i = (i + 1) & mask;
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@@ -98,12 +130,14 @@ fn find_slot(self: *Map, key: *u8): usize {
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fn place(self: *Map, key: *u8, val: *u8) {
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var mask = self.states.cap - 1;
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var i = self.hash_fn(key) & mask;
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while self.states.data[i] != 0 {
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var empty: SlotState = .Empty;
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var occupied: SlotState = .Occupied;
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while self.states.data[i] != state_code(empty) {
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i = (i + 1) & mask;
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}
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copy((self.keys.data + i * self.key_size) as *any, key as *any, self.key_size);
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copy((self.vals.data + i * self.val_size) as *any, val as *any, self.val_size);
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self.states.data[i] = 1;
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self.states.data[i] = state_code(occupied);
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self.size = self.size + 1;
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}
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@@ -112,15 +146,7 @@ fn reserve(self: *Map, need: usize): Status {
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if !valid(self.*) { ret .Err(make(.InvalidArgument)); }
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if need <= self.states.cap { ret .Ok; }
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var new_cap = self.states.cap;
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if new_cap < 8 { new_cap = 8; }
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while new_cap < need {
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if new_cap > (~(0 as usize)) / 2 {
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new_cap = need;
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break;
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}
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new_cap = new_cap * 2;
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}
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var new_cap = grow_capacity(self.states.cap, 8, need);
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var fresh = self.*;
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fresh.keys = Vec.blank(self.key_size, self.keys.elem_align);
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@@ -145,14 +171,16 @@ fn reserve(self: *Map, need: usize): Status {
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fresh.states.len = new_cap;
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var i: usize = 0;
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var empty: SlotState = .Empty;
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var occupied: SlotState = .Occupied;
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while i < new_cap {
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fresh.states.data[i] = 0;
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fresh.states.data[i] = state_code(empty);
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i = i + 1;
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}
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i = 0;
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while i < self.states.len {
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if self.states.data[i] == 1 {
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if self.states.data[i] == state_code(occupied) {
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place(&fresh, self.keys.data + i * self.key_size,
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self.vals.data + i * self.val_size);
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}
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@@ -181,42 +209,64 @@ fn put(self: *Map, key: *u8, val: *u8): Status {
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ret .Ok;
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}
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if self.states.cap == 0 || (self.size + 1) * 128 / self.states.cap >= 70 {
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var need = self.states.cap * 2;
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if self.states.cap == 0 { need = 8; }
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match reserve(self, need) {
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if self.states.cap == 0 {
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match reserve(self, 8) {
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.Ok => {},
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.Err(error) => { ret .Err(error); },
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}
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} else {
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var next_size: usize = 0;
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match checked_add(self.size, 1) {
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.Ok(value) => { next_size = value; },
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.Err(error) => { ret .Err(error); },
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}
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var scaled: usize = 0;
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match checked_mul(next_size, 128) {
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.Ok(value) => { scaled = value; },
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.Err(error) => { ret .Err(error); },
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}
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if scaled / self.states.cap >= 70 {
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var need: usize = 0;
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match checked_mul(self.states.cap, 2) {
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.Ok(value) => { need = value; },
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.Err(error) => { ret .Err(error); },
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}
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match reserve(self, need) {
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.Ok => {},
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.Err(error) => { ret .Err(error); },
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}
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}
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}
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place(self, key, val);
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ret .Ok;
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}
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// 找到键则把值复制到 out 并返回 true;否则 out 不变并返回 false。
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fn get(self: *Map, key: *u8, out: *u8): bool {
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if !valid(self.*) || key == null || out == null { ret false; }
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// 找到键则把值复制到 out 并返回 Found;否则 out 不变并返回 NotFound。
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fn get(self: *Map, key: *u8, out: *u8): LookupResult {
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if !valid(self.*) || key == null || out == null { ret .NotFound; }
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var i = find_slot(self, key);
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if i == ~(0 as usize) { ret false; }
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if i == ~(0 as usize) { ret .NotFound; }
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copy(out as *any, (self.vals.data + i * self.val_size) as *any, self.val_size);
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ret true;
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ret .Found;
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}
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fn del(self: *Map, key: *u8): bool {
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if !valid(self.*) || key == null { ret false; }
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fn del(self: *Map, key: *u8): LookupResult {
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if !valid(self.*) || key == null { ret .NotFound; }
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var i = find_slot(self, key);
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if i == ~(0 as usize) { ret false; }
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self.states.data[i] = 2;
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if i == ~(0 as usize) { ret .NotFound; }
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var deleted_state: SlotState = .Deleted;
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self.states.data[i] = state_code(deleted_state);
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self.size = self.size - 1;
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ret true;
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ret .Found;
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}
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// 清空内容但保留容量。墓碑与负载计数一并复位。
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fn clear(self: *Map) {
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var i: usize = 0;
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var empty: SlotState = .Empty;
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while i < self.states.len {
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self.states.data[i] = 0;
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self.states.data[i] = state_code(empty);
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i = i + 1;
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}
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self.size = 0;
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@@ -269,6 +319,22 @@ fn count_occupied(m: *Map): usize {
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ret n;
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}
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fn found(m: *Map, key: *u8, out: *u8): bool {
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match get(m, key, out) {
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.Found => { ret true; },
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.NotFound => { ret false; },
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}
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ret false;
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}
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fn deleted(m: *Map, key: *u8): bool {
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match del(m, key) {
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.Found => { ret true; },
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.NotFound => { ret false; },
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}
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ret false;
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}
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fn make_int_map(): Map {
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ret new(@sizeof(usize), @alignof(usize), @sizeof(i32), @alignof(i32), hash_usize, eq_usize);
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}
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@@ -292,24 +358,26 @@ fn test_put_get_update() {
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@assert(size(m) == 1 && valid(m));
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out = -1;
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@assert(get(&m, &key as *u8, &out as *u8) && out == 70, "insert then get");
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@assert(found(&m, &key as *u8, &out as *u8) && out == 70, "insert then get");
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value = 71;
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expect_ok(put(&m, &key as *u8, &value as *u8));
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@assert(size(m) == 1, "update does not grow size");
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out = -1;
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@assert(get(&m, &key as *u8, &out as *u8) && out == 71, "update overwrites");
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@assert(found(&m, &key as *u8, &out as *u8) && out == 71, "update overwrites");
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key = 8;
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out = 123;
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@assert(!get(&m, &key as *u8, &out as *u8) && out == 123, "missing key preserves out");
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@assert(!found(&m, &key as *u8, &out as *u8) && out == 123, "missing key preserves out");
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// drop 后还有断言,故保持手动释放,不改为 defer。
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drop(&m);
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@assert(size(m) == 0 && capacity(m) == 0, "drop resets map");
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}
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fn test_growth_and_delete() {
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var m = make_int_map();
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defer { drop(&m); }
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var i: i32 = 0;
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while i < 1000 {
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var key: usize = i as usize;
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@@ -324,7 +392,7 @@ fn test_growth_and_delete() {
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while i < 1000 {
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var key: usize = i as usize;
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var out: i32 = 0;
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@assert(get(&m, &key as *u8, &out as *u8), "get after growth");
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@assert(found(&m, &key as *u8, &out as *u8), "get after growth");
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@assert(out == i * 3 - 7, "value after growth");
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i = i + 1;
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}
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@@ -332,7 +400,7 @@ fn test_growth_and_delete() {
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i = 0;
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while i < 500 {
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var key: usize = i as usize;
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@assert(del(&m, &key as *u8));
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@assert(deleted(&m, &key as *u8));
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i = i + 1;
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}
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@assert(size(m) == 500 && count_occupied(&m) == 500, "deleted slots not occupied");
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@@ -341,7 +409,7 @@ fn test_growth_and_delete() {
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while i < 500 {
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var key: usize = i as usize;
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var out: i32 = 0;
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@assert(!get(&m, &key as *u8, &out as *u8), "deleted key missing");
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@assert(!found(&m, &key as *u8, &out as *u8), "deleted key missing");
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i = i + 1;
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}
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@@ -351,41 +419,40 @@ fn test_growth_and_delete() {
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expect_ok(put(&m, &key as *u8, &value as *u8));
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@assert(size(m) == 501);
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var out: i32 = 0;
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@assert(get(&m, &key as *u8, &out as *u8) && out == 99, "reuse tombstone");
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@assert(found(&m, &key as *u8, &out as *u8) && out == 99, "reuse tombstone");
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@assert(del(&m, &key as *u8), "delete key");
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@assert(deleted(&m, &key as *u8), "delete key");
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@assert(size(m) == 500);
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@assert(!get(&m, &key as *u8, &out as *u8));
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@assert(!found(&m, &key as *u8, &out as *u8));
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clear(&m);
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@assert(size(m) == 0 && count_occupied(&m) == 0, "clear empties");
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drop(&m);
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}
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fn test_take_and_self_put() {
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var m = make_int_map();
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defer { drop(&m); }
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var key: usize = 5;
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var value: i32 = 55;
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expect_ok(put(&m, &key as *u8, &value as *u8));
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var moved = take(&m);
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defer { drop(&moved); }
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@assert(size(m) == 0 && capacity(m) == 0, "take leaves source empty");
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var out: i32 = 0;
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@assert(get(&moved, &key as *u8, &out as *u8) && out == 55, "moved keeps content");
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@assert(found(&moved, &key as *u8, &out as *u8) && out == 55, "moved keeps content");
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// 值指针可以指向表内已有的值(按字节移动,允许重叠)。
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var alias: i32 = 0;
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@assert(get(&moved, &key as *u8, &alias as *u8));
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@assert(found(&moved, &key as *u8, &alias as *u8));
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expect_ok(put(&moved, &key as *u8, &alias as *u8));
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@assert(get(&moved, &key as *u8, &out as *u8) && out == 55, "self value put");
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drop(&moved);
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@assert(found(&moved, &key as *u8, &out as *u8) && out == 55, "self value put");
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}
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fn test_byte_view_keys() {
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var m = new(@sizeof(ByteView), @alignof(ByteView), @sizeof(i32), @alignof(i32),
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hash_view, eq_view);
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defer { drop(&m); }
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var alpha = ByteView.from_slice("alpha");
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var beta = ByteView.from_slice("beta");
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@@ -400,21 +467,19 @@ fn test_byte_view_keys() {
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@assert(size(m) == 3);
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var out: i32 = 0;
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@assert(get(&m, &alpha as *u8, &out as *u8) && out == 1, "alpha");
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@assert(get(&m, &beta as *u8, &out as *u8) && out == 2, "beta");
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@assert(get(&m, &gamma as *u8, &out as *u8) && out == 3, "gamma");
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@assert(found(&m, &alpha as *u8, &out as *u8) && out == 1, "alpha");
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@assert(found(&m, &beta as *u8, &out as *u8) && out == 2, "beta");
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@assert(found(&m, &gamma as *u8, &out as *u8) && out == 3, "gamma");
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// 内容相同的不同 ByteView 视为同一个键。
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var alpha2 = ByteView.from_slice("alpha");
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out = 0;
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@assert(get(&m, &alpha2 as *u8, &out as *u8) && out == 1, "equal content key");
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@assert(found(&m, &alpha2 as *u8, &out as *u8) && out == 1, "equal content key");
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@assert(size(m) == 3, "equal content does not insert");
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@assert(del(&m, &beta as *u8), "delete beta");
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@assert(deleted(&m, &beta as *u8), "delete beta");
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@assert(size(m) == 2);
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@assert(!get(&m, &beta as *u8, &out as *u8));
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drop(&m);
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@assert(!found(&m, &beta as *u8, &out as *u8));
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}
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fn main() {
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