Files
school_stm32/game_engine/ge_core.h
ZZY 5ce660e3a6 feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑
- 实现基本的渲染功能,支持控制台输出
- 添加物理引擎基础,包括碰撞检测
- 集成日志系统,用于调试和信息输出
- 创建窗口和输入管理模块
2025-06-24 02:16:01 +08:00

45 lines
868 B
C

#ifndef __GE_CORE_H__
#define __GE_CORE_H__
#include <ge_common.h>
#include <render/ge_render.h>
#include <timer/ge_timer.h>
struct ge_engine_core;
typedef struct ge_engine_core ge_core_t;
/**
* Callback Function
*/
typedef void (*ge_init_func_t)(ge_core_t* core);
typedef void (*ge_exit_func_t)(ge_core_t* core);
typedef void (*ge_run_func_t)(ge_core_t* core);
typedef enum ge_engine_state {
GE_ENGINE_STATE_RUNNING,
GE_ENGINE_STATE_EXIT,
} ge_engine_state_t;
struct ge_engine_core {
struct {
ge_init_func_t init;
ge_exit_func_t exit;
ge_run_func_t run;
} callbacks;
ge_engine_state_t state;
ge_render_t render;
ge_timer_t timer;
struct {
ge_uint_t fps;
} configs;
};
/**
* Basic Call
*/
void ge_engine_init(ge_core_t *core);
void ge_engine_run(ge_core_t *core);
#endif // __GE_CORE_H__