- 新增游戏引擎核心模块,包括初始化和运行逻辑 - 实现基本的渲染功能,支持控制台输出 - 添加物理引擎基础,包括碰撞检测 - 集成日志系统,用于调试和信息输出 - 创建窗口和输入管理模块
45 lines
868 B
C
45 lines
868 B
C
#ifndef __GE_CORE_H__
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#define __GE_CORE_H__
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#include <ge_common.h>
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#include <render/ge_render.h>
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#include <timer/ge_timer.h>
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struct ge_engine_core;
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typedef struct ge_engine_core ge_core_t;
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/**
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* Callback Function
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*/
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typedef void (*ge_init_func_t)(ge_core_t* core);
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typedef void (*ge_exit_func_t)(ge_core_t* core);
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typedef void (*ge_run_func_t)(ge_core_t* core);
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typedef enum ge_engine_state {
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GE_ENGINE_STATE_RUNNING,
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GE_ENGINE_STATE_EXIT,
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} ge_engine_state_t;
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struct ge_engine_core {
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struct {
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ge_init_func_t init;
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ge_exit_func_t exit;
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ge_run_func_t run;
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} callbacks;
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ge_engine_state_t state;
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ge_render_t render;
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ge_timer_t timer;
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struct {
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ge_uint_t fps;
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} configs;
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};
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/**
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* Basic Call
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*/
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void ge_engine_init(ge_core_t *core);
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void ge_engine_run(ge_core_t *core);
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#endif // __GE_CORE_H__
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