Files
school_stm32/game_core/Makefile
ZZY 5ce660e3a6 feat(game): 添加基础游戏引擎和渲染模块
- 新增游戏引擎核心模块,包括初始化和运行逻辑
- 实现基本的渲染功能,支持控制台输出
- 添加物理引擎基础,包括碰撞检测
- 集成日志系统,用于调试和信息输出
- 创建窗口和输入管理模块
2025-06-24 02:16:01 +08:00

66 lines
1.4 KiB
Makefile

# 编译器设置
CC = gcc
CFLAGS = -Wall -Wextra -g -I../game_engine
LDFLAGS =
# 目录设置
ROOT_DIR := .
BUILD_DIR := build
ENGINE_DIR := ../game_engine
# 手动指定源文件目录
SRC_DIRS = $(ROOT_DIR) \
$(ROOT_DIR)/test \
$(ROOT_DIR)/plantform \
$(ROOT_DIR)/plantform/win_term \
$(ENGINE_DIR) \
$(ENGINE_DIR)/components \
$(ENGINE_DIR)/events \
$(ENGINE_DIR)/physics \
$(ENGINE_DIR)/pynic_log \
$(ENGINE_DIR)/render \
$(ENGINE_DIR)/resources \
$(ENGINE_DIR)/timer \
$(ENGINE_DIR)/utils
SRCS = $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
OBJS := $(patsubst $(ROOT_DIR)/%.c,$(BUILD_DIR)/core/%.o,$(filter $(ROOT_DIR)/%,$(SRCS)))
OBJS += $(patsubst $(ENGINE_DIR)/%.c,$(BUILD_DIR)/engine/%.o,$(filter $(ENGINE_DIR)/%,$(SRCS)))
TARGET = $(BUILD_DIR)/../game.exe
$(TARGET): $(OBJS)
$(CC) $(CFLAGS) $^ -o $@ $(LDFLAGS)
# 当前目录下的文件编译规则
$(BUILD_DIR)/core/%.o: $(ROOT_DIR)/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -c $< -o $@
# 引擎目录下的文件编译规则
$(BUILD_DIR)/engine/%.o: $(ENGINE_DIR)/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -c $< -o $@
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
debug:
@echo "Source files:"
@echo $(SRCS)
@echo "Object files:"
@echo $(OBJS)
all: build
build: $(TARGET)
run: build
./$(TARGET)
clean:
rm -rf $(BUILD_DIR)
.PHONY: all build run clean debug