- 重构了游戏引擎的核心逻辑和架构 - 添加了新的实体组件系统(ECS) - 实现了简单的碰撞检测和响应 - 新增了地图和子弹功能 - 优化了输入处理和渲染逻辑 - 调整了游戏控制方式
22 lines
570 B
C
22 lines
570 B
C
#ifndef __GE_PHYSICS_COMPONENT_H__
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#define __GE_PHYSICS_COMPONENT_H__
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#include <utils/ge_vector2i.h>
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#define GE_PHYSICS_VELOCITY_BIT 3
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#define GE_PHYSICS_ACCELERATION_BIT 3
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typedef enum {
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GE_PHYSICS_COMP_TYPE_NONE = 1 << 0,
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GE_PHYSICS_COMP_TYPE_VELOCITY = 1 << 1,
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GE_PHYSICS_COMP_TYPE_ACCELERATION = 1 << 2,
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} ge_physics_component_type_t;
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typedef struct ge_physics_component {
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ge_physics_component_type_t type;
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ge_vector2i_t velocity;
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ge_vector2i_t acceleration;
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} ge_physics_component_t;
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#endif // __GE_PHYSICS_COMPONENT_H__
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