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ZZY b5b2c90e75 feat(game_core): 重构游戏引擎并添加新功能
- 重构了游戏引擎的核心逻辑和架构
- 添加了新的实体组件系统(ECS)
- 实现了简单的碰撞检测和响应
- 新增了地图和子弹功能
- 优化了输入处理和渲染逻辑
- 调整了游戏控制方式
2025-07-02 12:14:57 +08:00

33 lines
1.1 KiB
C

#include "entities.h"
void init_player(ge_ecs_t* ecs, ge_entity_t **_player) {
Assert(ecs != NULL && _player != NULL);
ge_ecs_add_entity(ecs, _player);
ge_entity_t* player = *_player;
Assert(player != NULL);
player->user_type = PLAYER;
player->component_mask = GE_COMPONENT_ACVIVE | GE_RENDERABLE_MASK | GE_PHYSICS_MASK | GE_COLLIDER_MASK;
player->position = (ge_vector2i_t){ TILEMAP_SIZE * 8, TILEMAP_SIZE * 8 };
player->renderable = (ge_render_component_t) {
.type = GE_RENDER_COMP_TYPE_RECT,
.data.rect = {
.size = {TILEMAP_SIZE, TILEMAP_SIZE},
.color = GE_COLOR_BLUE,
}
};
player->physics_body = (ge_physics_component_t) {
.type = GE_PHYSICS_COMP_TYPE_VELOCITY,
.velocity = {0, 0},
};
player->collision = (ge_collision_component_t) {
.type = GE_COLLISION_COMP_TYPE_BOX,
.layers = LAYER_PLAYER_HITBOX,
.mask = LAYER_WALL,
.collider.box = {
.relative_pos = {0, 0},
.size = {TILEMAP_SIZE, TILEMAP_SIZE},
}
};
}