#ifndef __ENTITY_H__ #define __ENTITY_H__ #include "tilemap.h" #include "layer.h" enum { PLAYER, ENEMY, BULLET, }; void init_player(ge_ecs_t* ecs, ge_entity_t **_player); #define MAX_BULLET 16 #define BASIC_SPEED (1 << GE_PHYSICS_VELOCITY_BIT) void init_bullet(ge_ecs_t* ecs, ge_entity_t **_bullet); #endif