feat(game_core): 重构游戏引擎并添加新功能
- 重构了游戏引擎的核心逻辑和架构 - 添加了新的实体组件系统(ECS) - 实现了简单的碰撞检测和响应 - 新增了地图和子弹功能 - 优化了输入处理和渲染逻辑 - 调整了游戏控制方式
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@@ -22,10 +22,18 @@ typedef struct ge_render ge_render_t;
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typedef int(*ge_render_init_func_t) (ge_render_t* ctx, const ge_render_pos2_t* init_screen_size);
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typedef int(*ge_render_flush_func_t) (ge_render_t* ctx);
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typedef int(*ge_render_draw_point_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
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typedef int(*ge_render_draw_rect_func_t) (ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
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typedef int(*ge_render_draw_text_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, const char* text);
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typedef int(*ge_render_draw_resource_func_t)(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
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typedef int(*ge_render_draw_point_func_t)
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(ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
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typedef int(*ge_render_draw_rect_func_t)
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(ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
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typedef int(*ge_render_draw_text_func_t) (
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ge_render_t* ctx,
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const ge_render_pos2_t* pos,
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ge_render_unit_t font_size,
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ge_render_color_t font_color,
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const char* text);
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typedef int(*ge_render_draw_resource_func_t)
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(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
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struct ge_render {
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void* context;
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