feat(game_core): 重构游戏引擎并添加新功能

- 重构了游戏引擎的核心逻辑和架构
- 添加了新的实体组件系统(ECS)
- 实现了简单的碰撞检测和响应
- 新增了地图和子弹功能
- 优化了输入处理和渲染逻辑
- 调整了游戏控制方式
This commit is contained in:
ZZY
2025-07-02 12:14:57 +08:00
parent 89bede93a9
commit b5b2c90e75
32 changed files with 856 additions and 441 deletions

View File

@@ -22,10 +22,18 @@ typedef struct ge_render ge_render_t;
typedef int(*ge_render_init_func_t) (ge_render_t* ctx, const ge_render_pos2_t* init_screen_size);
typedef int(*ge_render_flush_func_t) (ge_render_t* ctx);
typedef int(*ge_render_draw_point_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
typedef int(*ge_render_draw_rect_func_t) (ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
typedef int(*ge_render_draw_text_func_t) (ge_render_t* ctx, const ge_render_pos2_t* pos, const char* text);
typedef int(*ge_render_draw_resource_func_t)(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
typedef int(*ge_render_draw_point_func_t)
(ge_render_t* ctx, const ge_render_pos2_t* pos, ge_render_color_t color);
typedef int(*ge_render_draw_rect_func_t)
(ge_render_t* ctx, const ge_render_rect_t* rect, ge_render_color_t color);
typedef int(*ge_render_draw_text_func_t) (
ge_render_t* ctx,
const ge_render_pos2_t* pos,
ge_render_unit_t font_size,
ge_render_color_t font_color,
const char* text);
typedef int(*ge_render_draw_resource_func_t)
(ge_render_t* ctx, const ge_render_pos2_t* pos, const ge_resource_t* res);
struct ge_render {
void* context;