feat(game_core): 重构游戏引擎并添加新功能
- 重构了游戏引擎的核心逻辑和架构 - 添加了新的实体组件系统(ECS) - 实现了简单的碰撞检测和响应 - 新增了地图和子弹功能 - 优化了输入处理和渲染逻辑 - 调整了游戏控制方式
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@@ -29,10 +29,11 @@ static inline void ge_init(ge_core_t* core) {
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}
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ge_render_system_init(&core->_systems.render, &core->_render);
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// TODO using other storage system
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core->_systems.render.ecs = &core->ecs.storage;
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core->ecs.storage.count = 0;
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core->_systems.render.ecs = &core->ecs.storage;
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core->_systems.physics.ecs = &core->ecs.storage;
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core->_systems.collision.ecs = &core->ecs.storage;
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}
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void ge_engine_run(ge_core_t *core) {
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@@ -45,6 +46,7 @@ void ge_engine_run(ge_core_t *core) {
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ge_physics_system_run_all(&core->_systems.physics);
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GE_SAFE_CALL(core->callbacks.process, core);
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ge_collision_system_run_all(&core->_systems.collision);
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ge_render_system_draw_all(&core->_systems.render);
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GE_SAFE_CALL(core->_render.func_flush, &core->_render);
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