feat(game_core): 重构游戏引擎并添加新功能

- 重构了游戏引擎的核心逻辑和架构
- 添加了新的实体组件系统(ECS)
- 实现了简单的碰撞检测和响应
- 新增了地图和子弹功能
- 优化了输入处理和渲染逻辑
- 调整了游戏控制方式
This commit is contained in:
ZZY
2025-07-02 12:14:57 +08:00
parent 89bede93a9
commit b5b2c90e75
32 changed files with 856 additions and 441 deletions

View File

@@ -7,9 +7,9 @@
#define GE_PHYSICS_ACCELERATION_BIT 3
typedef enum {
GE_PHYSICS_COMPONENT_TYPE_NONE = 1 << 0,
GE_PHYSICS_COMPONENT_TYPE_VELOCITY = 1 << 1,
GE_PHYSICS_COMPONENT_TYPE_ACCELERATION = 1 << 2,
GE_PHYSICS_COMP_TYPE_NONE = 1 << 0,
GE_PHYSICS_COMP_TYPE_VELOCITY = 1 << 1,
GE_PHYSICS_COMP_TYPE_ACCELERATION = 1 << 2,
} ge_physics_component_type_t;
typedef struct ge_physics_component {