feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
This commit is contained in:
23
game_engine/interface/timer/ge_timer.h
Normal file
23
game_engine/interface/timer/ge_timer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef __GE_TIMER_H__
|
||||
#define __GE_TIMER_H__
|
||||
|
||||
#include <ge_config.h>
|
||||
#include "ge_fps.h"
|
||||
|
||||
typedef void (*ge_sleep_ms_func_t)(ge_u32_t);
|
||||
typedef ge_u32_t (*ge_get_ms_func_t)(void);
|
||||
|
||||
typedef void (*ge_sleep_us_func_t)(ge_u32_t);
|
||||
typedef ge_u32_t (*ge_get_us_func_t)(void);
|
||||
|
||||
typedef struct {
|
||||
ge_sleep_ms_func_t sleep_ms;
|
||||
ge_get_ms_func_t get_ms;
|
||||
|
||||
ge_sleep_us_func_t sleep_us;
|
||||
ge_get_us_func_t get_us;
|
||||
|
||||
ge_fps_controller_t fps_ctl;
|
||||
} ge_timer_t;
|
||||
|
||||
#endif // __GE_TIMER_H__
|
||||
Reference in New Issue
Block a user