feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
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game_engine/interface/ge_timer.h
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23
game_engine/interface/ge_timer.h
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#ifndef __GE_TIMER_H__
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#define __GE_TIMER_H__
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#include <stdint.h>
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typedef uint64_t ge_time_t;
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struct ge_timer;
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typedef struct ge_timer ge_timer_t;
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typedef ge_time_t(*ge_timer_getus_func_t)(ge_timer_t* timer);
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typedef void(*ge_timer_sleepus_func_t)(const ge_timer_t* timer, ge_time_t time);
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typedef ge_time_t(*ge_timer_getms_func_t)(ge_timer_t* timer);
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typedef void(*ge_timer_sleepms_func_t)(const ge_timer_t* timer, ge_time_t time);
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struct ge_timer {
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ge_time_t time;
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ge_timer_getms_func_t func_getms;
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ge_timer_sleepms_func_t func_sleepms;
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ge_timer_getus_func_t func_getus;
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ge_timer_sleepus_func_t func_sleepus;
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};
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#endif // __GE_TIMER_H__
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