feat(engine): 重构游戏引擎核心逻辑

- 重新设计了引擎的初始化和运行流程
- 引入了实体组件系统(ECS)和物理系统
- 优化了渲染系统和输入系统
- 移除了不必要的资源管理系统
- 调整了日志系统的实现
This commit is contained in:
ZZY
2025-06-29 18:46:36 +08:00
parent 5ce660e3a6
commit 89bede93a9
37 changed files with 1294 additions and 350 deletions

View File

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#ifndef __GE_TIMER_H__
#define __GE_TIMER_H__
#include <stdint.h>
typedef uint64_t ge_time_t;
struct ge_timer;
typedef struct ge_timer ge_timer_t;
typedef ge_time_t(*ge_timer_getus_func_t)(ge_timer_t* timer);
typedef void(*ge_timer_sleepus_func_t)(const ge_timer_t* timer, ge_time_t time);
typedef ge_time_t(*ge_timer_getms_func_t)(ge_timer_t* timer);
typedef void(*ge_timer_sleepms_func_t)(const ge_timer_t* timer, ge_time_t time);
struct ge_timer {
ge_time_t time;
ge_timer_getms_func_t func_getms;
ge_timer_sleepms_func_t func_sleepms;
ge_timer_getus_func_t func_getus;
ge_timer_sleepus_func_t func_sleepus;
};
#endif // __GE_TIMER_H__