feat(engine): 重构游戏引擎核心逻辑
- 重新设计了引擎的初始化和运行流程 - 引入了实体组件系统(ECS)和物理系统 - 优化了渲染系统和输入系统 - 移除了不必要的资源管理系统 - 调整了日志系统的实现
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game_engine/interface/ge_resource.h
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12
game_engine/interface/ge_resource.h
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#ifndef __GE_RESOURCE_H__
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#define __GE_RESOURCE_H__
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struct ge_resource;
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typedef struct ge_resource ge_resource_t;
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struct ge_resource {
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int type;
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void* context;
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};
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#endif // __GE_RESOURCE_H__
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