goncdu/tui/show.go
ZZY 051fa629df refactor(tui): 重构 UI 设计
- 将 UI 组件分解为更小的模块,提高可维护性
- 优化了列表渲染和路径输入逻辑
- 改进了帮助界面的显示方式
- 调整了 UI 样式,去除了冗余代码
2025-02-12 18:01:45 +08:00

147 lines
3.7 KiB
Go

package tui
import (
"fmt"
"strings"
node "git.zzyxyz.com/zzy/goncdu/node"
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
)
func (lf *ListFrame) RenderList() {
lf.nodes = lf.node.GetChildrenWithSorted()
list := lf.list
nodes := lf.nodes
icon_type := map[node.PathNodeType]string{
node.DIR: "📁",
node.FILE: "📄",
node.UNKNOWN: "❓",
}
renderLine := func(entry *node.PathNode) string {
return fmt.Sprintf("%s %10s %10s %s\n", icon_type[entry.GetType()],
node.FormatSize(entry.GetSize()),
FormatProgressBar(entry.GetSize(), nodes[0].GetSize(), 10,
[]string{" ", "▏", "▎", "▍", "▌", "▋", "▊", "▉", "█"}),
entry.GetPath())
}
str_list := make([]string, len(nodes))
for idx, child := range nodes {
ret := renderLine(child)
str_list[idx] = ret
}
drawList := func(items []string) {
list.Clear()
for _, item := range items {
list.AddItem(item, "", 0, nil)
}
}
drawList(str_list)
lf.drawHeaderFooter()
}
func (lf *ListFrame) drawHeaderFooter() {
curNode := lf.node.GetCurrentNode()
lf.frame.Clear().
AddText("goncdu test ~ Use the arrow keys to navigate, press ? for help",
true, tview.AlignLeft, tcell.ColorWhite).
AddText(fmt.Sprintf("--- %s", curNode.GetPath()),
true, tview.AlignLeft, tcell.ColorWhite).
AddText(fmt.Sprintf("Total Size = %s Items = %d --- Scaning time = %s",
node.FormatSize(curNode.GetSize()), curNode.GetCount()-1, lf.node.GetScanTime()),
false, tview.AlignLeft, tcell.ColorWhite).
AddText(lf.err, false, tview.AlignLeft, tcell.ColorGrey)
}
type ListFrame struct {
list *tview.List
frame *tview.Frame
nodes []*node.PathNode
node *node.NodeManager
err string
}
func (lf *ListFrame) MakeListFrameUI(capture func(event *tcell.EventKey) *tcell.EventKey) tview.Primitive {
list := tview.NewList()
list.ShowSecondaryText(false).
SetTitleAlign(tview.AlignLeft).
SetTitleColor(tcell.ColorWhite)
frame := tview.NewFrame(list).
SetBorders(0, 0, 0, 0, 1, 1)
list.SetInputCapture(capture)
lf.list = list
lf.frame = frame
return frame
}
func MakeHelpUI(quitCallback func()) tview.Primitive {
helpText := []string{
"goncdu Help",
"-------------------------",
"Use the arrow keys to navigate:",
" ↑ (up) : Move up",
" ↓ (down) : Move down",
" → (right) : Enter directory",
" ← (left) : Go up one directory",
"-------------------------",
"Other commands:",
" R : ReInput scan path",
" f : Refresh cache",
" q : Quit",
" ? : Show this help message",
"-------------------------",
"Press q, Enter, Esc key to return",
}
// 调整字符串长度使其一致
maxLength := 0
for _, line := range helpText {
if len(line) > maxLength {
maxLength = len(line)
}
}
var helpContent strings.Builder
for _, line := range helpText {
paddedLine := fmt.Sprintf("%-*s", maxLength, line)
helpContent.WriteString(paddedLine)
helpContent.WriteString("\n")
}
// 创建一个模态窗口并添加 TextView
modal := tview.NewModal().
SetText(helpContent.String())
modal.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
if event.Key() == tcell.KeyEscape || event.Key() == tcell.KeyEnter ||
(event.Key() == tcell.KeyRune && event.Rune() == 'q') {
quitCallback()
}
return event
})
return modal
}
func MakeInputUI(enterCallback func(text string) error) tview.Primitive {
inputPath := tview.NewInputField()
inputPath.SetLabel("Input Path: ").
SetFieldWidth(4096).
SetDoneFunc(func(key tcell.Key) {
if key == tcell.KeyEnter {
text := inputPath.GetText()
if err := enterCallback(text); err != nil {
inputPath.SetLabel(err.Error())
}
}
})
return inputPath
}