103 lines
3.1 KiB
C#

// Chessboard.cs
using Godot;
public partial class ChessBoard : Node2D {
VirtualBoard Board = null;
MoveRecords Records = null;
// Called when the node enters the scene tree for the first time.
public Vector2 selectedNodePos = Vector2.Inf;
public override void _Ready() {
Board = new VirtualBoard(this as Node);
Records = new MoveRecords(onUndoRecordCallback: (newNode, oldNode, newPos, oldPos) => {
GD.Print("Undo: ", newNode, "->", oldNode, ":", newPos, "->", oldPos);
ChessPiece newPiece = newNode as ChessPiece;
ChessPiece oldPiece = oldNode as ChessPiece;
Board.MoveNode(oldPos, newPos);
if (newPiece != null) {
Board.InsertNode(newPiece, newPos);
}
// if (oldPiece != null) {
// Board.RemoveNode(oldPos);
// }
});
Board.InitChessBoard();
// this.AddChild();
}
public override void _Input(InputEvent @event) {
if (@event is InputEventMouseButton mouseEvent &&
mouseEvent.Pressed &&
mouseEvent.ButtonIndex == MouseButton.Left) {
// HandleMouseClick(GetGlobalTransformWithCanvas().AffineInverse() * mouseButton.Position);
// HandleMouseClick(GetLocalMousePosition());
ActionPos(
(PosTrans.transArrToPix.AffineInverse() *
GetLocalMousePosition()).Round()
);
}
}
public void ActionPos(Vector2 clickArrPos) {
if (VirtualBoard.ArrPosOutOfRange(clickArrPos)) return;
GD.Print($"{clickArrPos} mouse clicked");
ChessPiece NowChess = Board.getNodeFromBoard(clickArrPos) as ChessPiece;
ChessPiece SelChess = Board.getNodeFromBoard(selectedNodePos) as ChessPiece;
if (Vector2.Inf.Equals(selectedNodePos)) {
if (NowChess == null) {
return;
}
NowChess.Selected();
GD.Print($"{clickArrPos} is selected");
selectedNodePos = clickArrPos;
} else if (selectedNodePos == clickArrPos) {
if (SelChess != null) {
SelChess.DeSelected();
}
GD.Print($"{selectedNodePos} is deselected");
selectedNodePos = Vector2.Inf;
} else {
GD.Print($"{selectedNodePos} move to {clickArrPos}");
if (SelChess != null) {
SelChess.DeSelected();
GD.Print($"{selectedNodePos} is deselected");
}
Node NowNode;
if (NowChess != null) {
GD.Print("nowchess", NowChess);
NowNode = NowChess.Duplicate();
Board.RemoveNode(clickArrPos);
} else {
NowNode = NowChess as Node;
}
Records.AddRecord(NowNode, SelChess, clickArrPos, selectedNodePos);
Board.MoveNode(clickArrPos, selectedNodePos);
selectedNodePos = Vector2.Inf;
// GD.Print($"End: {selectedNodePos} {SelChess} move to {clickArrPos} {NowChess}");
}
}
public void undo() {
Records.Undo();
}
public void redo() {
Records.Clear();
Board.Clear();
selectedNodePos = Vector2.Inf;
Board.InitChessBoard();
}
private void HandleMouseClick(Vector2 clickPosition) {
// 如果有棋子被选中,则进行后续操作
// if (nowSelectedChess == null) {
// seletedNode = null;
// } else if (nowSelectedChess != null && seletedNode != null) {
// if (seletedNode is ChessPiece chessPiece) MoveChess(arrayPos, chessPiece.arrPos);
// }
}
}