74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
// Chesspiece.cs
|
|
using Godot;
|
|
|
|
public partial class ChessPiece : Sprite2D {
|
|
// 文字内容
|
|
[Export]
|
|
public string PieceLabel { get; set; } = null;
|
|
// 文字颜色(可导出以编辑器调整)
|
|
[Export]
|
|
public Color LabelColor { get; set; } = new Color("black");
|
|
private Vector2 textureSize;
|
|
|
|
private Label labelOfChessName;
|
|
private readonly VirtualPiece piece;
|
|
|
|
public VirtualPiece GetVirtualPiece() {
|
|
return piece;
|
|
}
|
|
|
|
private void OnMove(Vector2 newPos) {
|
|
Position = PosTrans.transArrToPix * new Vector2(newPos.X, newPos.Y);
|
|
}
|
|
|
|
public void OnSelected(bool isSelected) {
|
|
if (isSelected) {
|
|
GD.Print($"{piece.Pos()} is selected");
|
|
Transform *= transToSeleted;
|
|
} else {
|
|
GD.Print($"{piece.Pos()} is deselected");
|
|
Transform *= transToSeleted.AffineInverse();
|
|
}
|
|
}
|
|
|
|
Transform2D transToSeleted = new Transform2D(
|
|
new Vector2(1.2f, 0),
|
|
new Vector2(0, 1.2f),
|
|
new Vector2(0, 0)
|
|
);
|
|
|
|
public ChessPiece() : this("", Vector2.Zero){
|
|
}
|
|
|
|
public ChessPiece(string name, Vector2 pos) {
|
|
PieceLabel = name;
|
|
piece = new VirtualPiece(name, pos);
|
|
piece.OnMove += OnMove;
|
|
piece.OnSelected += OnSelected;
|
|
piece.data = this;
|
|
}
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready() {
|
|
InitLabel();
|
|
}
|
|
|
|
private void InitLabel() {
|
|
// this.Texture.ResourcePath = "res://Asserts/ChesspieceBase.tres";
|
|
Texture ??= (Texture2D)ResourceLoader.Load("res://Asserts/ChesspieceBase.tres");
|
|
textureSize = Texture.GetSize();
|
|
Vector2 labalPosition = new(
|
|
-textureSize.X / 2,
|
|
-textureSize.Y / 2);
|
|
labelOfChessName = new Label {
|
|
Text = PieceLabel,
|
|
HorizontalAlignment = HorizontalAlignment.Center,
|
|
VerticalAlignment = VerticalAlignment.Center,
|
|
Modulate = LabelColor,
|
|
Position = labalPosition,
|
|
Size = textureSize,
|
|
};
|
|
// labelOfChessName.SetAnchorsPreset(Control.LayoutPreset.FullRect);
|
|
AddChild(labelOfChessName);
|
|
}
|
|
} |