146 lines
3.3 KiB
C#
146 lines
3.3 KiB
C#
using Godot;
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using Godot.Collections;
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public partial class ChessGame : Node2D
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{
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ChessBoard board;
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Global global;
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ConfirmationDialog dialog;
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private bool isSession = false;
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private Player playerSelf;
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private Player playerOpponent;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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// Init.Call();
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global = GetNode<Global>("/root/Global");
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board = GetNode<ChessBoard>("Chessboard");
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playerSelf = new Player(board.board, Player.PlayerType.Human);
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playerOpponent = new Player(board.board, Player.PlayerType.Human);
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board.OnMouseClicked += (sender, clickPosition) => {
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Vector2 clickBoardPos = (PosTrans.transArrToPix.AffineInverse() *
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clickPosition).Round();
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playerSelf.HandleBoardPosClick(clickBoardPos);
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};
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dialog = new ConfirmationDialog {
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DialogAutowrap = true,
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MinSize = new Vector2I(400, 200),
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Position = new Vector2I(200, 400),
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};
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AddChild(dialog);
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if (!global.RPClient.GetIsConnected()) {
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return;
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}
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isSession = true;
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GD.Print("ws is connected");
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global.RPClient.OnPRCSessionExit += (cmd, code) => {
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GoHome();
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};
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board.OnMouseClicked += (sender, clickPosition) => {
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Vector2 clickBoardPos = (PosTrans.transArrToPix.AffineInverse() *
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clickPosition).Round();
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var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary {
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{"type", "mouseClicked"},
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{"X", clickBoardPos.X},
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{"Y", clickBoardPos.Y},
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});
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// GD.Print($"chessMoveFunc Callback {fromPos} -> {newPos} {res}");
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};
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global.RPClient.OnPRCSessionRecv += (msg) => {
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SessionMsgHandle(msg["msg"].AsGodotDictionary());
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};
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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private void SessionMsgHandle(Dictionary msg) {
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GD.PrintErr($"session msg: {msg}");
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switch (msg["type"].AsString()) {
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case "over":
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if (global.RPClient.GetUserId() == msg["id"].AsString()) {
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break;
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}
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dialog.Title = "Opponent Finished";
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dialog.DialogText = "Turn On You\n";
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dialog.Visible = true;
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break;
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case "mouseClicked":
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Vector2 mouseClicked = new(GD.StrToVar(msg["X"].ToString()).AsInt32(),
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GD.StrToVar(msg["Y"].ToString()).AsInt32());
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playerOpponent.HandleBoardPosClick(mouseClicked);
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break;
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case "undo":
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_Undo();
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break;
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case "reInit":
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_ReInit();
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break;
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}
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}
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private void _Undo() {
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playerSelf.Undo();
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}
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private void _ReInit() {
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playerSelf.ReInit();
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board.InitChessBoard();
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}
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private void BtnOver() {
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GD.Print($"BtnOver {isSession}");
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if (isSession == false) {
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return;
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}
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "over"},
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{"id", global.RPClient.GetUserId()},
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});
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}
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public void GoHome() {
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if (global.RPClient.IsOnline()) {
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global.RPClient.ExitServer();
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}
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global.GotoScene("res://Main.tscn");
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}
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public void Undo() {
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GD.Print($"Undo {isSession}");
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if (isSession) {
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "undo"},
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});
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} else {
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_Undo();
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}
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}
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public void ReInit() {
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GD.PrintErr($"ReInit {isSession}");
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if (isSession) {
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "reInit"},
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});
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} else {
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_ReInit();
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}
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}
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}
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