102 lines
2.6 KiB
C#

using Godot;
using Godot.Collections;
public partial class ChessGame : Node2D
{
ChessBoard board;
Global global;
private bool isSession = false;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
// Init.Call();
global = GetNode<Global>("/root/Global");
board = GetNode<ChessBoard>("Chessboard");
// GetNode<Button>("Undo").Connect("pressed", Callable.From(board.Undo));
// GetNode<Button>("ReInit").Connect("pressed", Callable.From(board.ReInit));
// GetNode<Button>("Home").Connect("pressed", Callable.From(this.GoHome));
if (!global.RPClient.GetIsConnected()) {
return;
}
isSession = true;
GD.Print("ws is connected");
global.RPClient.OnPRCSessionExit += (cmd, code) => {
GoHome();
};
board.Set("Hello", Callable.From(() => {GD.PrintErr("hello");}));
board.Set("chessMoveFunc", Callable.From((Vector2 newPos, Vector2 fromPos) => {
var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "move"},
{"from", fromPos},
{"to", newPos},
{"fromX", fromPos.X},
{"fromY", fromPos.Y},
{"toX", newPos.X},
{"toY", newPos.Y},
});
GD.Print($"chessMoveFunc Callback {fromPos} -> {newPos} {res}");
return false;
}));
global.RPClient.OnPRCSessionRecv += (msg) => {
SessionMsgHandle(msg["msg"].AsGodotDictionary());
};
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) {
}
private void SessionMsgHandle(Dictionary msg) {
// GD.PrintErr($"session msg: {msg}");
switch (msg["type"].AsString()) {
case "move":
Vector2 to = new(GD.StrToVar(msg["toX"].ToString()).AsInt32(),
GD.StrToVar(msg["toY"].ToString()).AsInt32());
Vector2 from = new(GD.StrToVar(msg["fromX"].ToString()).AsInt32(),
GD.StrToVar(msg["fromY"].ToString()).AsInt32());
board.MoveAndRecord(to, from);
break;
case "undo":
board.Undo();
break;
case "reInit":
board.ReInit();
break;
}
}
public void GoHome() {
if (global.RPClient.IsOnline()) {
global.RPClient.ExitServer();
}
global.GotoScene("res://Main.tscn");
}
public void Undo() {
GD.PrintErr($"Undo {isSession}");
if (isSession == false) {
GD.PrintErr($"Undo ??");
board.Undo();
return;
}
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "undo"},
});
}
public void ReInit() {
GD.PrintErr($"ReInit {isSession}");
if (isSession == false) {
board.ReInit();
return;
}
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "reInit"},
});
}
}