ZZY 9c619784af feat(重构): 重构棋盘和棋子的逻辑
- 重构了 ChessBoard 和 ChessPiece 类的逻辑
- 添加了新版本的 ChineseChess 库
- 删除了旧版本的 VirtualBoard 和 VirtualPiece 类
- 更新了相关的场景和脚本
2024-11-22 20:01:40 +08:00

107 lines
3.1 KiB
C#

using Vector2 = Vector.Vector2I;
using System;
using System.Collections;
namespace ChineseChess;
public class ChessCore {
public enum Mode {
SingleMode,
MultiMode,
DebugMode,
};
public enum TurnsSideType {
Red,
Black,
};
public enum PlayerSideType {
Self,
Opponent,
Any,
};
private TurnsSideType sideType = TurnsSideType.Red;
private readonly TurnsSideType selfSide;
public readonly CCBoard board = new();
private readonly Player playerSelf;
private readonly Player playerOpponent;
// public EventHandler<IBoard.MoveEventArgs> OnMove;
public ChessCore(Mode mode, TurnsSideType selfSide) {
this.selfSide = selfSide;
playerSelf = new(board, Player.PlayerType.Human);
playerOpponent = new(board, Player.PlayerType.Human);
void func(object _self, IBoard.MoveEventArgs record) {
// 防止 Undo 时 Selected Clear 出现 Null Pointer Exception
playerSelf.SelectedClear();
playerOpponent.SelectedClear();
board.AddRecord(board.GetPiece(record.From), board.GetPiece(record.To),
record.From, record.To);
}
playerSelf.OnMove += func;
playerOpponent.OnMove += func;
switch (mode) {
case Mode.SingleMode:
break;
case Mode.MultiMode:
break;
default:
case Mode.DebugMode:
throw new NotImplementedException();
}
}
public void Init() {
(ArrayList blackPart, ArrayList redPart) = board.InitGame();
if (selfSide == TurnsSideType.Red) {
playerSelf.SetAllowedPieces(redPart);
playerOpponent.SetAllowedPieces(blackPart);
} else {
playerSelf.SetAllowedPieces(blackPart);
playerOpponent.SetAllowedPieces(redPart);
}
}
public void OnPosClicked(Vector2 pos, PlayerSideType clickedSide = PlayerSideType.Any) {
if (GetTurnsType() == selfSide) {
playerSelf.CanMove = true;
playerOpponent.CanMove = false;
} else {
playerSelf.CanMove = false;
playerOpponent.CanMove = true;
}
switch (clickedSide) {
case PlayerSideType.Any:
playerSelf.HandleBoardPosClick(pos);
playerOpponent.HandleBoardPosClick(pos);
break;
case PlayerSideType.Self:
playerSelf.HandleBoardPosClick(pos);
break;
case PlayerSideType.Opponent:
playerOpponent.HandleBoardPosClick(pos);
break;
}
}
public TurnsSideType GetTurnsType() {
sideType = board.Steps % 2 == 0 ? TurnsSideType.Red : TurnsSideType.Black;
return sideType;
}
public void Undo() {
playerSelf.SelectedClear();
playerOpponent.SelectedClear();
board.UndoRecord();
}
public void ReInit() {
playerSelf.SelectedClear();
playerOpponent.SelectedClear();
board.Clear(true);
Init();
}
}