chinese_chess/Scripts/Utilities/VirtualBoard.cs
ZZY 7e2ca3948d feat: 重构棋盘逻辑和游戏流程,将引擎版本提升至4.3
- 重构了 VirtualBoard 类,优化了棋盘操作和事件处理
- 重写了 ChessPiece 类,增加了事件处理和虚拟棋子逻辑
- 更新了 ChessGame 控制器,增加了结束回合功能和对话框
- 调整了场景布局和资源引用
- 清理了冗余代码和注释
2024-11-02 21:18:53 +08:00

74 lines
1.9 KiB
C#

// using System.Numerics;
using Godot;
using System;
public class VirtualBoard {
private readonly int Rows;
private readonly int Cols;
private readonly VirtualPiece[,] pieces;
// <oldPiece, newPiece>
public event Action<VirtualPiece, VirtualPiece> OnSetPiecePos;
public event Action<VirtualPiece> OnInsert;
public event Action<VirtualPiece> OnRemove;
public event Action<Vector2, Vector2> OnMove;
public VirtualBoard(int Rows, int Cols) {
this.Rows = Rows;
this.Cols = Cols;
pieces = new VirtualPiece[Rows, Cols];
}
public bool ArrPosOutOfRange(Vector2 arrayPos) {
return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
}
public VirtualPiece GetPiece(Vector2 arrayPos) {
if (ArrPosOutOfRange(arrayPos)) return null;
return pieces[(int)arrayPos.X, (int)arrayPos.Y];
}
public VirtualPiece SetPiecePos(VirtualPiece piece, Vector2 arrayPos) {
VirtualPiece ret = null;
if (ArrPosOutOfRange(arrayPos)) return ret;
ret = pieces[(int)arrayPos.X, (int)arrayPos.Y];
pieces[(int)arrayPos.X, (int)arrayPos.Y] = piece;
OnSetPiecePos?.Invoke(ret, piece);
piece?.Move(arrayPos);
return ret;
}
public bool InsertPiece(VirtualPiece piece, Vector2 arrayPos) {
if (GetPiece(arrayPos) != null) {
return false;
}
OnInsert?.Invoke(piece);
SetPiecePos(piece, arrayPos);
return true;
}
public bool MovePiece(Vector2 from, Vector2 to) {
if (ArrPosOutOfRange(to) || ArrPosOutOfRange(from)) {
return false;
}
if (GetPiece(to) != null) {
return false;
}
OnMove?.Invoke(from, to);
SetPiecePos(SetPiecePos(null, from), to);
return true;
}
public bool RemovePiece(Vector2 pos) {
OnRemove?.Invoke(GetPiece(pos));
return SetPiecePos(null, pos) != null;
}
public void Clear() {
for (int i = 0; i < Rows; i++) {
for (int j = 0; j < Cols; j++) {
RemovePiece(new Vector2(i, j));
}
}
}
}