chinese_chess/project.godot
ZZY e16f76e11f refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件
- 更新了.gitignore,添加了.editorconfig
- 重构了IBoard和IPiece接口,引入了新的事件处理机制
- 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型
- 删除了冗余代码,提高了代码的可读性和可维护性
2024-11-24 15:42:30 +08:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ChessGame"
config/version="0.0.5"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3", "C#", "Mobile")
config/icon="res://Asserts/icon.svg"
[autoload]
Global="*res://Scripts/Global.cs"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/stretch/mode="viewport"
window/handheld/orientation=1
[dotnet]
project/assembly_name="ChessGame"
[navigation]
2d/name_localized={}
2d/version="0.0."
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true