- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
118 lines
3.5 KiB
C#
118 lines
3.5 KiB
C#
using System.Collections.Generic;
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using Vector2I = Vector.Vector2I;
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using static IBoard;
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public abstract class AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue,
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IBoardOn? on = null) : IBoard {
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private readonly int rows = rows;
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private readonly int cols = cols;
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protected readonly IPiece?[,] pieces = new IPiece[rows, cols];
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protected readonly List<MoveRecord> moveRecords = [];
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protected readonly int MAX_RECORDS = maxRecords;
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public int Rows => rows;
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public int Cols => cols;
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protected IBoardOn? on = on;
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public virtual IBoardOn? On { get => on; set => on = value; }
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public virtual bool IsPosOutOfRange(Vector2I arrayPos) {
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return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
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}
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public virtual IPiece? GetPiece(Vector2I arrayPos) {
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if (IsPosOutOfRange(arrayPos)) return null;
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return pieces[arrayPos.X, arrayPos.Y];
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}
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public virtual IPiece? SetPiece(IPiece? piece, Vector2I pos) {
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if (IsPosOutOfRange(pos)) return null;
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IPiece? oldPiece = pieces[pos.X, pos.Y];
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pieces[pos.X, pos.Y] = piece;
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if (piece is not null) piece.Pos = pos;
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// if (oldPiece != null) oldPiece.Pos = Vector2I.Zero;
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on?.OnSetPieceInteral(this, new IBoardOn.SetPieceEventArgs
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(oldPiece, piece, pos));
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return oldPiece;
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}
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public virtual bool InsertPiece(IPiece piece, Vector2I pos) {
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if (GetPiece(pos) is not null && piece == null) {
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return false;
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}
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on?.OnInsert(this, piece);
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SetPiece(piece, pos);
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return true;
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}
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public virtual bool MovePiece(Vector2I from, Vector2I to) {
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if (IsPosOutOfRange(to) || IsPosOutOfRange(from)) {
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return false;
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}
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IPiece? piece = GetPiece(from);
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if (GetPiece(to) is not null || piece is null) {
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return false;
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}
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on?.OnMove(this, new IBoardOn.MoveEventArgs(piece, from, to));
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SetPiece(null, from);
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SetPiece(piece, to);
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return true;
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}
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public virtual IPiece? RemovePiece(Vector2I pos) {
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IPiece? piece = GetPiece(pos);
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if (piece is null) return null;
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on?.OnRemove(this, piece);
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return SetPiece(null, pos);
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}
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public virtual void Clear() { Clear(true); }
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public virtual void Clear(bool clearRecords) {
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for (int i = 0; i < Rows; i++) {
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for (int j = 0; j < Cols; j++) {
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RemovePiece(new Vector2I(i, j));
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}
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}
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if (clearRecords) ClearRecords();
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}
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public virtual void ClearRecords() {
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moveRecords.Clear();
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}
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public virtual void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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if (moveRecords.Count >= MAX_RECORDS) {
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moveRecords.RemoveAt(0);
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}
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MoveRecord record = new(From, To, FromPos, ToPos);
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on?.OnAddRecord(this, record);
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moveRecords.Add(record);
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}
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public virtual void UndoRecord() {
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if (moveRecords.Count == 0) return;
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MoveRecord record = moveRecords[^1];
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moveRecords.RemoveAt(moveRecords.Count - 1);
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// 恢复新位置的棋子,order is very inmportant
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if (record.From is not null) {
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MovePiece(record.ToPos, record.FromPos);
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}
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// 恢复旧位置的棋子
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if (record.To is not null) {
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InsertPiece(record.To, record.ToPos);
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}
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on?.OnUndoRecord(this, record);
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}
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}
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