- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
142 lines
4.3 KiB
C#
142 lines
4.3 KiB
C#
#nullable disable
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using Godot;
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using Godot.Collections;
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public partial class GameLobby : Control {
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Global global = null;
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Timer timer = null;
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ItemList lists = null;
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ConfirmationDialog dialog = null;
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string URL;
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string userName;
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bool isAcceptedPart = false;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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global = GetNode<Global>("/root/Global");
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lists = GetNode<ItemList>("MarginContainer/VBoxContainer/MarginContainer3/ItemList");
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dialog = GetNode<ConfirmationDialog>("Dialogs/ConfirmationDialog");
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URL = global.GlobalConfigDict["server_url"].AsString();
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userName = global.GlobalConfigDict["user_name"].AsString();
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dialog.MinSize = new Vector2I(400, 200);
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dialog.DialogAutowrap = true;
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dialog.Canceled += () => {
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if (dialog.Title == "Session Created")
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global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), false);
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};
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dialog.Confirmed += () => {
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if (dialog.Title == "Session Created") {
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// FIXME
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isAcceptedPart = true;
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global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), true);
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}
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};
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global.RPClient.OnOpen += (string eventName, object[] args) => {
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global.RPClient.UserInit(userName, "godot chessboard", () => {
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global.RPClient.UserRename(userName);
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return global.RPClient.RegionAdd("server");
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});
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};
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// global.RPClient.OnOpen += (eventName, args) => {
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// global.RPClient.UserInit(userName, "none", () => {
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// GD.PrintErr($"User Init Success");
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// return true;
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// });
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// // global.RPClient.UserRename(userName);
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// };
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global.RPClient.RegSessionAckCreateCallback((sessionId, res, reqUserId, reqUserName) => {
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if (reqUserId != null) {
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dialog.Title = "Session Created";
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dialog.SetMeta("reqUserName", reqUserName);
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dialog.SetMeta("reqUserId", reqUserId);
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dialog.SetMeta("sessionId", sessionId);
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// dialog.GetLabel==>Text = $"{sessdata["reqUserName"]}";
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dialog.DialogText = $"username: {reqUserName}\n" +
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$"reqUserId: {reqUserId}\n";
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dialog.Visible = true;
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} else {
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if (res) {
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// TODO FIXME
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global.sessionId = sessionId;
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if (!isAcceptedPart) {
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global.GlobalData["player_color"] = "red";
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} else {
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global.GlobalData["player_color"] = "black";
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}
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// GD.PrintErr("sessionId: ", reqUserId, "color: ", global.GlobalData["player_color"].AsString());
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global.GotoScene("res://Scenes/ChessGame.tscn");
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} else {
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dialog.Title = "Failed";
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dialog.DialogText = $"session create failed";
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dialog.Visible = true;
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}
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}
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return true;
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});
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timer = new Timer();
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AddChild(timer);
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ColorRect colorRect = GetNode<ColorRect>("MarginContainer/VBoxContainer/MarginContainer2/MarginContainer2/ColorRect");
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timer.Connect("timeout", Callable.From(() => {
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if (global.RPClient.GetIsConnected()) {
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colorRect.Color = Colors.Green;
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} else {
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colorRect.Color = Colors.Red;
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}
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FlushData();
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}));
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timer.Start(1);
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Connect();
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}
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public void Connect() {
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GD.Print("Connect");
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if (global.RPClient.GetIsConnected()) {
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return;
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}
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// global.RPClient.ExitServer();
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global.RPClient.ConnectToUrlEx(URL);
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global.SetProcess(true);
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}
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private void OnItemSelected(int index) {
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Dictionary item = lists.GetItemMetadata(index).AsGodotDictionary();
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GD.Print($"Item {index} selected, {item}");
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string[] strings = { item["id"].ToString() };
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global.RPClient.SessionCreate(strings);
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}
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private void FlushData() {
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global.RPClient.RegionInspect("server", (data) => {
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// GD.Print(data);
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lists?.Clear();
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foreach (Dictionary<string, string> user in data) {
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string userId = user["id"].ToString();
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string userName = user["name"].ToString();
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if (userId == global.RPClient.GetUserId()) {
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lists.SetItemDisabled(
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lists.AddItem($"Name: {userName}"),
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true);
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continue;
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}
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var idx = lists.AddItem($"Name: {userName}");
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lists.SetItemMetadata(idx, user);
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lists.SetItemTooltip(idx, $"User ID: {userId}");
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}
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return true;
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});
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}
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private void OnBack() {
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global.RPClient.ExitServer();
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global.GotoScene("res://Main.tscn");
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}
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}
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