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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {1C372CC9-BDDA-4375-8F5E-506378E99FCC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
42
Main.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Main : Node2D
|
||||
{
|
||||
|
||||
// public void ResizeChessboardToFitScreen()
|
||||
// {
|
||||
// var viewportSize = GetViewportRect().Size;
|
||||
// var designSize = new Vector2(800, 800); // 设计时棋盘的尺寸,这里假设为正方形
|
||||
// var screenAspectRatio = viewportSize.X / viewportSize.Y;
|
||||
// var boardAspectRatio = designSize.X / designSize.Y;
|
||||
|
||||
// // 计算保持棋盘比例的缩放因子
|
||||
// float scaleFactor;
|
||||
// if (screenAspectRatio > boardAspectRatio)
|
||||
// {
|
||||
// // 屏幕更宽,按高度缩放
|
||||
// scaleFactor = viewportSize.Y / designSize.Y;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // 屏幕更高或相等,按宽度缩放
|
||||
// scaleFactor = viewportSize.X / designSize.X;
|
||||
// }
|
||||
|
||||
// // 应用缩放
|
||||
// GetNode<Node2D>("Chessboard").Scale = new Vector2(scaleFactor, scaleFactor);
|
||||
// }
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready() {
|
||||
// GetTree().Connect("screen_resized", ResizeChessboardToFitScreen);
|
||||
// Button undo = GetNode<Button>("Undo");
|
||||
// undo.Connect("pressed", (event) => {
|
||||
// });
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta) {
|
||||
}
|
||||
}
|
30
Main.tscn
Normal file
@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://boa4od72355o4"]
|
||||
|
||||
[ext_resource type="Script" path="res://Main.cs" id="1_h4cv2"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1tx7v3230wab" path="res://Scenes/Chessboard.tscn" id="2_bx85x"]
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_h4cv2")
|
||||
|
||||
[node name="Chessboard" parent="." instance=ExtResource("2_bx85x")]
|
||||
position = Vector2(360, 660)
|
||||
scale = Vector2(2.5, 2.5)
|
||||
|
||||
[node name="Undo" type="Button" parent="."]
|
||||
offset_left = 200.0
|
||||
offset_top = 50.0
|
||||
offset_right = 300.0
|
||||
offset_bottom = 150.0
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = "撤回"
|
||||
|
||||
[node name="ReInit" type="Button" parent="."]
|
||||
offset_left = 450.0
|
||||
offset_top = 50.0
|
||||
offset_right = 550.0
|
||||
offset_bottom = 150.0
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = "重开"
|
||||
|
||||
[connection signal="pressed" from="Undo" to="Chessboard" method="undo"]
|
||||
[connection signal="pressed" from="ReInit" to="Chessboard" method="redo"]
|
18
Scenes/Chessboard.tscn
Normal file
@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b1tx7v3230wab"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Entities/ChessBoard.cs" id="1_pjakt"]
|
||||
[ext_resource type="TileSet" uid="uid://bibjj3ay65ral" path="res://Asserts/Chessboard.tres" id="1_ws3cq"]
|
||||
[ext_resource type="Script" path="res://Scripts/Entities/ChessPiece.cs" id="3_26g24"]
|
||||
|
||||
[node name="Chessboard" type="Node2D"]
|
||||
script = ExtResource("1_pjakt")
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
position = Vector2(-8, 184)
|
||||
tile_set = ExtResource("1_ws3cq")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(-327680, 262180, 1, -262146, 65572, 2, -327678, 65572, 268435458, -458752, 65572, 1342177282, -393218, 65572, 1, -458750, 65572, 1342177281, -196608, 262180, 536870912, -131074, 131108, 536870913, -196606, 131108, 805306369, -196604, 196644, 536870912, -196602, 196644, 536870912, -196600, 36, 536870913, -131076, 196644, 536870912, -131078, 196644, 536870912, -131080, 36, 805306369, -327676, 131108, 0, -327674, 131108, 0, -458748, 131108, 0, -262148, 131108, 0, -393220, 131108, 0, -262150, 131108, 0, -524294, 131108, 0, -524290, 131108, 0, -589822, 131108, 0, -589818, 131108, 0, -720896, 196644, 0, -720894, 196644, 0, -720892, 196644, 0, -720890, 196644, 0, -655362, 196644, 0, -655364, 196644, 0, -655366, 196644, 0, -458744, 196644, 1342177280, -262152, 196644, 1073741824, -393224, 196644, 1073741824, -655368, 36, 1610612737, -720888, 36, 1879048193, -393222, 196644, 1, -458746, 196644, 1, -327672, 196644, 1342177280, -524292, 196644, 1, -589824, 196644, 1, -589820, 196644, 1, -589816, 37, 1342177280, -524296, 37, 1073741824, -786440, 36, 1073741825, -786438, 196644, 536870912, -786436, 196644, 536870912, -786434, 196644, 536870912, -851968, 196644, 536870912, -851966, 196644, 536870912, -851964, 196644, 536870912, -851962, 196644, 536870912, -851960, 36, 1342177281, -917512, 37, 1610612736, -917510, 131108, 536870912, -917508, 196644, 536870913, -917506, 131108, 536870912, -983040, 196644, 536870913, -983038, 131108, 536870912, -983036, 196644, 536870913, -983034, 131108, 536870912, -983032, 37, 1879048192, -1048584, 196644, 1610612736, -1048582, 196644, 536870913, -1048580, 131108, 536870912, -1048578, 65572, 536870913, -1114112, 65572, 1879048194, -1114110, 65572, 1879048193, -1114108, 131108, 536870912, -1114106, 196644, 536870913, -1114104, 196644, 1879048192, -1179656, 196644, 1610612736, -1179654, 131108, 536870912, -1179652, 131108, 536870912, -1179650, 65572, 536870914, -1245184, 262180, 536870913, -1245182, 65572, 805306370, -1245180, 131108, 536870912, -1245178, 131108, 536870912, -1245176, 196644, 1879048192, -1310728, 36, 268435457, -1310726, 196644, 0, -1310724, 196644, 0, -1310722, 131108, 1, -1376256, 262180, 0, -1376254, 131108, 268435457, -1376252, 196644, 0, -1376250, 196644, 0, -1376248, 36, 1)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
script = ExtResource("3_26g24")
|
8
Scenes/Chesspiece.tscn
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://gkbtavjf2273"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Entities/ChessPiece.cs" id="2_cj0n3"]
|
||||
|
||||
[node name="Chesspiece" type="Node2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
script = ExtResource("2_cj0n3")
|
100
Scripts/Entities/ChessBoard.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Chessboard.cs
|
||||
using Godot;
|
||||
|
||||
public partial class ChessBoard : Node2D {
|
||||
VirtualBoard Board = null;
|
||||
MoveRecords Records = null;
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public Vector2 selectedNodePos = Vector2.Inf;
|
||||
public override void _Ready() {
|
||||
Board = new VirtualBoard(this as Node);
|
||||
Records = new MoveRecords(onUndoRecordCallback: (newNode, oldNode, newPos, oldPos) => {
|
||||
GD.Print("Undo: ", newNode, "->", newNode, ":", newPos, "->", oldPos);
|
||||
ChessPiece newPiece = newNode as ChessPiece;
|
||||
ChessPiece oldPiece = oldNode as ChessPiece;
|
||||
Board.MoveNode(oldPos, newPos);
|
||||
if (newPiece != null) {
|
||||
Board.InsertNode(newPiece, newPos);
|
||||
}
|
||||
// if (oldPiece != null) {
|
||||
// Board.RemoveNode(oldPos);
|
||||
// }
|
||||
});
|
||||
Board.InitChessBoard();
|
||||
// this.AddChild();
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event) {
|
||||
if (@event is InputEventMouseButton mouseEvent &&
|
||||
mouseEvent.Pressed &&
|
||||
mouseEvent.ButtonIndex == MouseButton.Left) {
|
||||
// HandleMouseClick(GetGlobalTransformWithCanvas().AffineInverse() * mouseButton.Position);
|
||||
// HandleMouseClick(GetLocalMousePosition());
|
||||
ActionPos(
|
||||
(PosTrans.transArrToPix.AffineInverse() *
|
||||
GetLocalMousePosition()).Round()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public void ActionPos(Vector2 clickArrPos) {
|
||||
if (VirtualBoard.ArrPosOutOfRange(clickArrPos)) return;
|
||||
GD.Print($"{clickArrPos} mouse clicked");
|
||||
ChessPiece NowChess = Board.getNodeFromBoard(clickArrPos) as ChessPiece;
|
||||
ChessPiece SelChess = Board.getNodeFromBoard(selectedNodePos) as ChessPiece;
|
||||
|
||||
if (Vector2.Inf.Equals(selectedNodePos)) {
|
||||
if (NowChess == null) {
|
||||
return;
|
||||
}
|
||||
NowChess.Selected();
|
||||
GD.Print($"{clickArrPos} is selected");
|
||||
selectedNodePos = clickArrPos;
|
||||
} else if (selectedNodePos == clickArrPos) {
|
||||
if (SelChess != null) {
|
||||
SelChess.DeSelected();
|
||||
}
|
||||
GD.Print($"{selectedNodePos} is deselected");
|
||||
selectedNodePos = Vector2.Inf;
|
||||
} else {
|
||||
GD.Print($"{selectedNodePos} move to {clickArrPos}");
|
||||
if (SelChess != null) {
|
||||
SelChess.DeSelected();
|
||||
GD.Print($"{selectedNodePos} is deselected");
|
||||
}
|
||||
Node NowNode;
|
||||
if (NowChess != null) {
|
||||
NowNode = NowChess.Duplicate();
|
||||
Board.RemoveNode(clickArrPos);
|
||||
} else {
|
||||
NowNode = NowChess as Node;
|
||||
}
|
||||
Records.AddRecord(NowNode, SelChess, clickArrPos, selectedNodePos);
|
||||
Board.MoveNode(clickArrPos, selectedNodePos);
|
||||
selectedNodePos = Vector2.Inf;
|
||||
// GD.Print($"End: {selectedNodePos} {SelChess} move to {clickArrPos} {NowChess}");
|
||||
}
|
||||
}
|
||||
|
||||
public void undo() {
|
||||
Records.Undo();
|
||||
}
|
||||
|
||||
public void redo() {
|
||||
Records.Clear();
|
||||
Board.Clear();
|
||||
Board.InitChessBoard();
|
||||
}
|
||||
|
||||
private void HandleMouseClick(Vector2 clickPosition) {
|
||||
|
||||
// 如果有棋子被选中,则进行后续操作
|
||||
// if (nowSelectedChess == null) {
|
||||
// seletedNode = null;
|
||||
// } else if (nowSelectedChess != null && seletedNode != null) {
|
||||
// if (seletedNode is ChessPiece chessPiece) MoveChess(arrayPos, chessPiece.arrPos);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
}
|
77
Scripts/Entities/ChessPiece.cs
Normal file
@ -0,0 +1,77 @@
|
||||
// Chesspiece.cs
|
||||
using Godot;
|
||||
|
||||
public partial class ChessPiece : Sprite2D {
|
||||
// 文字内容
|
||||
[Export]
|
||||
public string PieceLabel { get; set; } = null;
|
||||
// 文字颜色(可导出以编辑器调整)
|
||||
[Export]
|
||||
public Color LabelColor { get; set; } = new Color("black");
|
||||
private Vector2 textureSize;
|
||||
|
||||
private Label labelOfChessName;
|
||||
|
||||
private Vector2 arrPos = new Vector2(); // 注意这个坐标的非像素坐标而是棋盘坐标
|
||||
|
||||
public void movePos(Vector2 newPos) {
|
||||
this.arrPos = newPos;
|
||||
this.Position = PosTrans.transArrToPix * newPos;
|
||||
}
|
||||
|
||||
public Vector2 getPos() {
|
||||
return arrPos;
|
||||
}
|
||||
|
||||
// 是否被选中
|
||||
public bool isSelected = false;
|
||||
Transform2D transToSeleted = new Transform2D(
|
||||
new Vector2(1.2f, 0),
|
||||
new Vector2(0, 1.2f),
|
||||
new Vector2(0, 0)
|
||||
);
|
||||
|
||||
public void Selected() {
|
||||
if (isSelected) {
|
||||
return;
|
||||
}
|
||||
this.Transform *= transToSeleted;
|
||||
this.isSelected = true;
|
||||
}
|
||||
|
||||
public void DeSelected() {
|
||||
if (!isSelected) {
|
||||
return;
|
||||
}
|
||||
this.Transform *= transToSeleted.AffineInverse();
|
||||
this.isSelected = false;
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready() {
|
||||
InitLabel();
|
||||
}
|
||||
|
||||
private void InitLabel() {
|
||||
// this.Texture.ResourcePath = "res://Asserts/ChesspieceBase.tres";
|
||||
this.Texture = (Texture2D)ResourceLoader.Load("res://Asserts/ChesspieceBase.tres");
|
||||
textureSize = this.Texture.GetSize();
|
||||
Vector2 labalPosition = new(
|
||||
-textureSize.X / 2,
|
||||
-textureSize.Y / 2);
|
||||
labelOfChessName = new Label {
|
||||
Text = PieceLabel,
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
Modulate = LabelColor,
|
||||
Position = labalPosition,
|
||||
Size = textureSize,
|
||||
};
|
||||
// labelOfChessName.SetAnchorsPreset(Control.LayoutPreset.FullRect);
|
||||
AddChild(labelOfChessName);
|
||||
}
|
||||
|
||||
interface IVarify {
|
||||
bool CanMove(Vector2 newPosition);
|
||||
}
|
||||
}
|
0
Scripts/Entities/ChessPieces/ChessAdvisor.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessCannon.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessChariot.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessElephant.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessGeneral.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessHorse.cs
Normal file
0
Scripts/Entities/ChessPieces/ChessPawn.cs
Normal file
20
Scripts/Entities/ChessPieces/ChessTypes.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// 帅/将 (General) - 代表双方的最高统帅。
|
||||
// 子类名:ChessGeneral
|
||||
|
||||
// 仕/士 (Advisor) - 保护帅/将的近身侍卫。
|
||||
// 子类名:ChessAdvisor
|
||||
|
||||
// 相/象 (Elephant) - 行动受限,走田字格,不能过河。
|
||||
// 子类名:ChessElephant
|
||||
|
||||
// 車/车 (Chariot) - 横竖移动,威力巨大。
|
||||
// 子类名:ChessChariot
|
||||
|
||||
// 馬/马 (Horse) - 走日字形,跳跃式移动。
|
||||
// 子类名:ChessHorse
|
||||
|
||||
// 砲/炮 (Cannon) - 需要隔子才能吃子,直线移动。
|
||||
// 子类名:ChessCannon
|
||||
|
||||
// 兵/卒 (Pawn) - 最基础的棋子,过河后可横移。
|
||||
// 子类名:ChessPawn
|
57
Scripts/Utilities/MoveRecords.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
|
||||
public class MoveRecords {
|
||||
private readonly LinkedList<MoveRecord> records = new LinkedList<MoveRecord>(); // 使用队列替换栈
|
||||
private readonly int maxRecords; // 记录上限
|
||||
private Action<Node, Node, Vector2, Vector2> onAddRecordCallback; // 添加记录时的回调
|
||||
private Action<Node, Node, Vector2, Vector2> onUndoRecordCallback; // 撤销记录时的回调
|
||||
public MoveRecords(
|
||||
Action<Node, Node, Vector2, Vector2> onAddRecordCallback = null,
|
||||
Action<Node, Node, Vector2, Vector2> onUndoRecordCallback = null,
|
||||
int maxRecords = 32) {
|
||||
this.maxRecords = maxRecords;
|
||||
this.onAddRecordCallback = onAddRecordCallback;
|
||||
this.onUndoRecordCallback = onUndoRecordCallback;
|
||||
}
|
||||
|
||||
public void AddRecord(Node newNode, Node oldNode, Vector2 newPos, Vector2 oldPos) {
|
||||
// 达到记录上限时,移除最远的记录(队首元素)
|
||||
if (records.Count >= maxRecords) {
|
||||
records.RemoveFirst();
|
||||
}
|
||||
var record = new MoveRecord(newNode, oldNode, newPos, oldPos);
|
||||
// 触发添加记录的回调
|
||||
onAddRecordCallback?.Invoke(newNode, oldNode, newPos, oldPos);
|
||||
// GD.Print("In func Addrecord: ", record.NewNode, "->", record.OldNode, ":", record.NewPos, "->", record.OldPos);
|
||||
records.AddLast(record); // 将新记录加入队尾
|
||||
}
|
||||
|
||||
public void Undo() {
|
||||
if (records.Count == 0) return;
|
||||
MoveRecord record = records.Last.Value; // 移除并获取队首的记录以执行撤销操作
|
||||
records.RemoveLast();
|
||||
// 触发撤销记录的回调
|
||||
onUndoRecordCallback?.Invoke(record.NewNode, record.OldNode, record.NewPos, record.OldPos);
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
records.Clear();
|
||||
}
|
||||
|
||||
private class MoveRecord {
|
||||
public Node NewNode { get; }
|
||||
public Node OldNode { get; }
|
||||
public Vector2 NewPos { get; }
|
||||
public Vector2 OldPos { get; }
|
||||
|
||||
public MoveRecord(Node newNode, Node oldNode, Vector2 newPos, Vector2 oldPos) {
|
||||
this.NewNode = newNode;
|
||||
this.OldNode = oldNode;
|
||||
this.OldPos = oldPos;
|
||||
this.NewPos = newPos;
|
||||
}
|
||||
}
|
||||
}
|
10
Scripts/Utilities/Transforms.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using Godot;
|
||||
|
||||
public static class PosTrans {
|
||||
private static readonly int pixGripSize = 32;
|
||||
public static Transform2D transArrToPix = new(
|
||||
new Vector2(pixGripSize, 0),
|
||||
new Vector2(0, pixGripSize),
|
||||
new Vector2(-4, -4.5f) * pixGripSize
|
||||
);
|
||||
}
|
316
Scripts/Utilities/VirtualBoard.cs
Normal file
@ -0,0 +1,316 @@
|
||||
using System.Dynamic;
|
||||
using Godot;
|
||||
|
||||
class VirtualBoard {
|
||||
private static readonly int boradRows = 9;
|
||||
private static readonly int boradCols = 10;
|
||||
private readonly Node BoardRoot;
|
||||
private readonly Node[,] nodesBorad = new Node[boradRows, boradCols];
|
||||
|
||||
public static bool ArrPosOutOfRange(Vector2 arrayPos) {
|
||||
return arrayPos.X < 0 || arrayPos.X >= boradRows || arrayPos.Y < 0 || arrayPos.Y >= boradCols;
|
||||
}
|
||||
|
||||
public Node getNodeFromBoard(Vector2 arrayPos) {
|
||||
if (ArrPosOutOfRange(arrayPos)) return null;
|
||||
return nodesBorad[(int)arrayPos.X, (int)arrayPos.Y];
|
||||
}
|
||||
|
||||
public void setNodeToBoard(Vector2 arrayPos, Node node) {
|
||||
if (ArrPosOutOfRange(arrayPos)) return;
|
||||
nodesBorad[(int)arrayPos.X, (int)arrayPos.Y] = node;
|
||||
}
|
||||
|
||||
public VirtualBoard(Node root = null) {
|
||||
//?? //GetTree().CurrentScene; // 如果未提供root,默认为当前场景
|
||||
BoardRoot = root;
|
||||
}
|
||||
|
||||
public bool MoveNode(Vector2 newPos, Vector2 oldPos) {
|
||||
if (ArrPosOutOfRange(newPos) || ArrPosOutOfRange(oldPos)) {
|
||||
return false;
|
||||
}
|
||||
if (getNodeFromBoard(newPos) != null) {
|
||||
return false;
|
||||
}
|
||||
if (getNodeFromBoard(oldPos) is ChessPiece chessPiece) {
|
||||
chessPiece.movePos(newPos);
|
||||
}
|
||||
setNodeToBoard(newPos, getNodeFromBoard(oldPos));
|
||||
setNodeToBoard(oldPos, null);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveNode(Vector2 arrayPos) {
|
||||
if (ArrPosOutOfRange(arrayPos)) return false;
|
||||
if (getNodeFromBoard(arrayPos) is ChessPiece chessPiece) {
|
||||
chessPiece.QueueFree();
|
||||
}
|
||||
setNodeToBoard(arrayPos, null);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void InsertNode(ChessPiece chess, Vector2 arrayPos) {
|
||||
chess.Position = PosTrans.transArrToPix * arrayPos;
|
||||
setNodeToBoard(arrayPos, chess);
|
||||
BoardRoot.AddChild(chess);
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
foreach (var node in BoardRoot.GetChildren()) {
|
||||
if (node is ChessPiece chessPiece) {
|
||||
chessPiece.QueueFree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// using Godot;
|
||||
|
||||
// public enum ChessType
|
||||
// {
|
||||
// Carriage,
|
||||
// Horse,
|
||||
// Elephant,
|
||||
// Advisor,
|
||||
// General,
|
||||
// Cannon,
|
||||
// Pawn
|
||||
// }
|
||||
|
||||
// public class VirtualBoard
|
||||
// {
|
||||
// // ...其他原有成员变量...
|
||||
|
||||
// public VirtualBoard(Node root = null)
|
||||
// {
|
||||
// BoardRoot = root ?? GetTree().CurrentScene; // 如果未提供root,默认为当前场景
|
||||
// }
|
||||
|
||||
// public void InitChessBoard()
|
||||
// {
|
||||
// // 定义黑色和红色棋子的初始位置和类型
|
||||
// var positions = new (Vector2 position, ChessType type)[]
|
||||
// {
|
||||
// // 黑方棋子初始化...
|
||||
// // 示例省略具体位置和类型,你需要根据实际情况填写
|
||||
// // (new Vector2(x, y), ChessType.Pawn),
|
||||
|
||||
// // 红方棋子初始化...
|
||||
// // 同上
|
||||
// };
|
||||
|
||||
// // 初始化棋子
|
||||
// foreach (var (position, type) in positions)
|
||||
// {
|
||||
// var color = position.Y == 0 ? new Color("black") : new Color("red"); // 根据行判断颜色
|
||||
// var piece = CreateChessPiece(type, color);
|
||||
// InsertChess(piece, position);
|
||||
// }
|
||||
// }
|
||||
|
||||
// private ChessPiece CreateChessPiece(ChessType type, Color labelColor)
|
||||
// {
|
||||
// // 根据ChessType创建对应的棋子实例并设置Label和颜色
|
||||
// // 这里需要你实现具体的逻辑,例如switch case或映射表来决定创建哪种棋子
|
||||
// // 返回创建的棋子实例
|
||||
// }
|
||||
|
||||
// // ...其他原有方法...
|
||||
// }
|
||||
|
||||
public void InitChessBoard() {
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "车",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(0, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "马",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(1, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "象",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(2, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "士",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(3, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "将",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(4, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "士",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(5, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "象",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(6, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "马",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(7, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "车",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(8, 0));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "炮",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(1, 2));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "炮",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(7, 2));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(0, 3));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(2, 3));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(4, 3));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(6, 3));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("black"),
|
||||
}, new Vector2(8, 3));
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "车",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(0, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "马",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(1, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "象",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(2, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "士",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(3, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "将",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(4, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "士",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(5, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "象",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(6, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "马",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(7, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "车",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(8, 9));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "炮",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(1, 7));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "炮",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(7, 7));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(0, 6));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(2, 6));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(4, 6));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(6, 6));
|
||||
|
||||
InsertNode(new ChessPiece
|
||||
{
|
||||
PieceLabel = "卒",
|
||||
LabelColor = new Color("red"),
|
||||
}, new Vector2(8, 6));
|
||||
}
|
||||
}
|
379
export_presets.cfg
Normal file
@ -0,0 +1,379 @@
|
||||
[preset.0]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="bin/Chinese_Chess.exe"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PackedStringArray()
|
||||
application/modify_resources=true
|
||||
application/icon=""
|
||||
application/console_wrapper_icon=""
|
||||
application/icon_interpolation=4
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
application/export_angle=0
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||
$settings = New-ScheduledTaskSettingsSet
|
||||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||
Start-ScheduledTask -TaskName godot_remote_debug
|
||||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Android"
|
||||
platform="Android"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="bin/Chinese_Chess.apk"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
gradle_build/use_gradle_build=false
|
||||
gradle_build/export_format=0
|
||||
gradle_build/min_sdk=""
|
||||
gradle_build/target_sdk=""
|
||||
architectures/armeabi-v7a=false
|
||||
architectures/arm64-v8a=true
|
||||
architectures/x86=false
|
||||
architectures/x86_64=false
|
||||
version/code=1
|
||||
version/name=""
|
||||
package/unique_name="com.example.$genname"
|
||||
package/name=""
|
||||
package/signed=true
|
||||
package/app_category=2
|
||||
package/retain_data_on_uninstall=false
|
||||
package/exclude_from_recents=false
|
||||
package/show_in_android_tv=false
|
||||
package/show_in_app_library=true
|
||||
package/show_as_launcher_app=false
|
||||
launcher_icons/main_192x192=""
|
||||
launcher_icons/adaptive_foreground_432x432=""
|
||||
launcher_icons/adaptive_background_432x432=""
|
||||
graphics/opengl_debug=false
|
||||
xr_features/xr_mode=0
|
||||
screen/immersive_mode=true
|
||||
screen/support_small=true
|
||||
screen/support_normal=true
|
||||
screen/support_large=true
|
||||
screen/support_xlarge=true
|
||||
user_data_backup/allow=false
|
||||
command_line/extra_args=""
|
||||
apk_expansion/enable=false
|
||||
apk_expansion/SALT=""
|
||||
apk_expansion/public_key=""
|
||||
permissions/custom_permissions=PackedStringArray()
|
||||
permissions/access_checkin_properties=false
|
||||
permissions/access_coarse_location=false
|
||||
permissions/access_fine_location=false
|
||||
permissions/access_location_extra_commands=false
|
||||
permissions/access_mock_location=false
|
||||
permissions/access_network_state=false
|
||||
permissions/access_surface_flinger=false
|
||||
permissions/access_wifi_state=false
|
||||
permissions/account_manager=false
|
||||
permissions/add_voicemail=false
|
||||
permissions/authenticate_accounts=false
|
||||
permissions/battery_stats=false
|
||||
permissions/bind_accessibility_service=false
|
||||
permissions/bind_appwidget=false
|
||||
permissions/bind_device_admin=false
|
||||
permissions/bind_input_method=false
|
||||
permissions/bind_nfc_service=false
|
||||
permissions/bind_notification_listener_service=false
|
||||
permissions/bind_print_service=false
|
||||
permissions/bind_remoteviews=false
|
||||
permissions/bind_text_service=false
|
||||
permissions/bind_vpn_service=false
|
||||
permissions/bind_wallpaper=false
|
||||
permissions/bluetooth=false
|
||||
permissions/bluetooth_admin=false
|
||||
permissions/bluetooth_privileged=false
|
||||
permissions/brick=false
|
||||
permissions/broadcast_package_removed=false
|
||||
permissions/broadcast_sms=false
|
||||
permissions/broadcast_sticky=false
|
||||
permissions/broadcast_wap_push=false
|
||||
permissions/call_phone=false
|
||||
permissions/call_privileged=false
|
||||
permissions/camera=false
|
||||
permissions/capture_audio_output=false
|
||||
permissions/capture_secure_video_output=false
|
||||
permissions/capture_video_output=false
|
||||
permissions/change_component_enabled_state=false
|
||||
permissions/change_configuration=false
|
||||
permissions/change_network_state=false
|
||||
permissions/change_wifi_multicast_state=false
|
||||
permissions/change_wifi_state=false
|
||||
permissions/clear_app_cache=false
|
||||
permissions/clear_app_user_data=false
|
||||
permissions/control_location_updates=false
|
||||
permissions/delete_cache_files=false
|
||||
permissions/delete_packages=false
|
||||
permissions/device_power=false
|
||||
permissions/diagnostic=false
|
||||
permissions/disable_keyguard=false
|
||||
permissions/dump=false
|
||||
permissions/expand_status_bar=false
|
||||
permissions/factory_test=false
|
||||
permissions/flashlight=false
|
||||
permissions/force_back=false
|
||||
permissions/get_accounts=false
|
||||
permissions/get_package_size=false
|
||||
permissions/get_tasks=false
|
||||
permissions/get_top_activity_info=false
|
||||
permissions/global_search=false
|
||||
permissions/hardware_test=false
|
||||
permissions/inject_events=false
|
||||
permissions/install_location_provider=false
|
||||
permissions/install_packages=false
|
||||
permissions/install_shortcut=false
|
||||
permissions/internal_system_window=false
|
||||
permissions/internet=false
|
||||
permissions/kill_background_processes=false
|
||||
permissions/location_hardware=false
|
||||
permissions/manage_accounts=false
|
||||
permissions/manage_app_tokens=false
|
||||
permissions/manage_documents=false
|
||||
permissions/manage_external_storage=false
|
||||
permissions/master_clear=false
|
||||
permissions/media_content_control=false
|
||||
permissions/modify_audio_settings=false
|
||||
permissions/modify_phone_state=false
|
||||
permissions/mount_format_filesystems=false
|
||||
permissions/mount_unmount_filesystems=false
|
||||
permissions/nfc=false
|
||||
permissions/persistent_activity=false
|
||||
permissions/post_notifications=false
|
||||
permissions/process_outgoing_calls=false
|
||||
permissions/read_calendar=false
|
||||
permissions/read_call_log=false
|
||||
permissions/read_contacts=false
|
||||
permissions/read_external_storage=false
|
||||
permissions/read_frame_buffer=false
|
||||
permissions/read_history_bookmarks=false
|
||||
permissions/read_input_state=false
|
||||
permissions/read_logs=false
|
||||
permissions/read_phone_state=false
|
||||
permissions/read_profile=false
|
||||
permissions/read_sms=false
|
||||
permissions/read_social_stream=false
|
||||
permissions/read_sync_settings=false
|
||||
permissions/read_sync_stats=false
|
||||
permissions/read_user_dictionary=false
|
||||
permissions/reboot=false
|
||||
permissions/receive_boot_completed=false
|
||||
permissions/receive_mms=false
|
||||
permissions/receive_sms=false
|
||||
permissions/receive_wap_push=false
|
||||
permissions/record_audio=false
|
||||
permissions/reorder_tasks=false
|
||||
permissions/restart_packages=false
|
||||
permissions/send_respond_via_message=false
|
||||
permissions/send_sms=false
|
||||
permissions/set_activity_watcher=false
|
||||
permissions/set_alarm=false
|
||||
permissions/set_always_finish=false
|
||||
permissions/set_animation_scale=false
|
||||
permissions/set_debug_app=false
|
||||
permissions/set_orientation=false
|
||||
permissions/set_pointer_speed=false
|
||||
permissions/set_preferred_applications=false
|
||||
permissions/set_process_limit=false
|
||||
permissions/set_time=false
|
||||
permissions/set_time_zone=false
|
||||
permissions/set_wallpaper=false
|
||||
permissions/set_wallpaper_hints=false
|
||||
permissions/signal_persistent_processes=false
|
||||
permissions/status_bar=false
|
||||
permissions/subscribed_feeds_read=false
|
||||
permissions/subscribed_feeds_write=false
|
||||
permissions/system_alert_window=false
|
||||
permissions/transmit_ir=false
|
||||
permissions/uninstall_shortcut=false
|
||||
permissions/update_device_stats=false
|
||||
permissions/use_credentials=false
|
||||
permissions/use_sip=false
|
||||
permissions/vibrate=false
|
||||
permissions/wake_lock=false
|
||||
permissions/write_apn_settings=false
|
||||
permissions/write_calendar=false
|
||||
permissions/write_call_log=false
|
||||
permissions/write_contacts=false
|
||||
permissions/write_external_storage=false
|
||||
permissions/write_gservices=false
|
||||
permissions/write_history_bookmarks=false
|
||||
permissions/write_profile=false
|
||||
permissions/write_secure_settings=false
|
||||
permissions/write_settings=false
|
||||
permissions/write_sms=false
|
||||
permissions/write_social_stream=false
|
||||
permissions/write_sync_settings=false
|
||||
permissions/write_user_dictionary=false
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
[preset.2]
|
||||
|
||||
name="macOS"
|
||||
platform="macOS"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.2.options]
|
||||
|
||||
export/distribution_type=1
|
||||
binary_format/architecture="universal"
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
application/icon=""
|
||||
application/icon_interpolation=4
|
||||
application/bundle_identifier=""
|
||||
application/signature=""
|
||||
application/app_category="Games"
|
||||
application/short_version=""
|
||||
application/version=""
|
||||
application/copyright=""
|
||||
application/copyright_localized={}
|
||||
application/min_macos_version="10.12"
|
||||
application/export_angle=0
|
||||
display/high_res=true
|
||||
xcode/platform_build="14C18"
|
||||
xcode/sdk_version="13.1"
|
||||
xcode/sdk_build="22C55"
|
||||
xcode/sdk_name="macosx13.1"
|
||||
xcode/xcode_version="1420"
|
||||
xcode/xcode_build="14C18"
|
||||
codesign/codesign=1
|
||||
codesign/installer_identity=""
|
||||
codesign/apple_team_id=""
|
||||
codesign/identity=""
|
||||
codesign/entitlements/custom_file=""
|
||||
codesign/entitlements/allow_jit_code_execution=false
|
||||
codesign/entitlements/allow_unsigned_executable_memory=false
|
||||
codesign/entitlements/allow_dyld_environment_variables=false
|
||||
codesign/entitlements/disable_library_validation=false
|
||||
codesign/entitlements/audio_input=false
|
||||
codesign/entitlements/camera=false
|
||||
codesign/entitlements/location=false
|
||||
codesign/entitlements/address_book=false
|
||||
codesign/entitlements/calendars=false
|
||||
codesign/entitlements/photos_library=false
|
||||
codesign/entitlements/apple_events=false
|
||||
codesign/entitlements/debugging=false
|
||||
codesign/entitlements/app_sandbox/enabled=false
|
||||
codesign/entitlements/app_sandbox/network_server=false
|
||||
codesign/entitlements/app_sandbox/network_client=false
|
||||
codesign/entitlements/app_sandbox/device_usb=false
|
||||
codesign/entitlements/app_sandbox/device_bluetooth=false
|
||||
codesign/entitlements/app_sandbox/files_downloads=0
|
||||
codesign/entitlements/app_sandbox/files_pictures=0
|
||||
codesign/entitlements/app_sandbox/files_music=0
|
||||
codesign/entitlements/app_sandbox/files_movies=0
|
||||
codesign/entitlements/app_sandbox/files_user_selected=0
|
||||
codesign/entitlements/app_sandbox/helper_executables=[]
|
||||
codesign/custom_options=PackedStringArray()
|
||||
notarization/notarization=0
|
||||
privacy/microphone_usage_description=""
|
||||
privacy/microphone_usage_description_localized={}
|
||||
privacy/camera_usage_description=""
|
||||
privacy/camera_usage_description_localized={}
|
||||
privacy/location_usage_description=""
|
||||
privacy/location_usage_description_localized={}
|
||||
privacy/address_book_usage_description=""
|
||||
privacy/address_book_usage_description_localized={}
|
||||
privacy/calendar_usage_description=""
|
||||
privacy/calendar_usage_description_localized={}
|
||||
privacy/photos_library_usage_description=""
|
||||
privacy/photos_library_usage_description_localized={}
|
||||
privacy/desktop_folder_usage_description=""
|
||||
privacy/desktop_folder_usage_description_localized={}
|
||||
privacy/documents_folder_usage_description=""
|
||||
privacy/documents_folder_usage_description_localized={}
|
||||
privacy/downloads_folder_usage_description=""
|
||||
privacy/downloads_folder_usage_description_localized={}
|
||||
privacy/network_volumes_usage_description=""
|
||||
privacy/network_volumes_usage_description_localized={}
|
||||
privacy/removable_volumes_usage_description=""
|
||||
privacy/removable_volumes_usage_description_localized={}
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
33
project.godot
Normal file
@ -0,0 +1,33 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Chinese_Chess"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/features=PackedStringArray("4.2", "C#", "Mobile")
|
||||
config/icon="res://Asserts/icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=720
|
||||
window/size/viewport_height=1280
|
||||
window/size/always_on_top=true
|
||||
window/stretch/mode="viewport"
|
||||
window/handheld/orientation=1
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="Chinese_Chess"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
textures/vram_compression/import_etc2_astc=true
|