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chess_game/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ChessGame"
config/version="0.0.6"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.4", "C#", "Mobile")
[autoload]
GlobalManager="*res://Scripts/GlobalManager.cs"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/stretch/mode="viewport"
window/handheld/orientation=1
[dotnet]
project/assembly_name="ChessGame"
[internationalization]
locale/translations=PackedStringArray("res://Lang/godot_chessgame/content/zh_Hans.po", "res://Lang/godot_chessgame/content/en_devel.po")
[navigation]
2d/name_localized={}
2d/version="0.0."
[rendering]
textures/vram_compression/import_etc2_astc=true