refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
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@ -10,10 +10,11 @@ config_version=5
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[application]
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config/name="Chinese_Chess"
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config/name="ChessGame"
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config/version="0.0.5"
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.3", "C#", "Mobile")
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config/icon="res://icon.svg"
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config/icon="res://Asserts/icon.svg"
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[autoload]
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@ -28,7 +29,12 @@ window/handheld/orientation=1
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[dotnet]
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project/assembly_name="Chinese_Chess"
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project/assembly_name="ChessGame"
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[navigation]
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2d/name_localized={}
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2d/version="0.0."
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[rendering]
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