refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
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@ -1,6 +1,5 @@
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namespace ChineseChess;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Vector;
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@ -20,11 +19,14 @@ public class CCPiece : AbstractPiece {
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string name = "", Vector2I? pos = null) : base(name) {
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this.board = board ?? new();
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TurnsSide = turnsSide;
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OnPos += (sender, args) => {
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localPos = Global2Local(Pos);
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};
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Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
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localPos = Global2Local(Pos);
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}
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public override Vector2I Pos {
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get => base.Pos; set {
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base.Pos = value;
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localPos = Global2Local(Pos);
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}
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}
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public override bool CanMove(Vector2I to) {
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@ -44,18 +46,18 @@ public class CCPiece : AbstractPiece {
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}
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public virtual List<Vector2I> CanMoveAllPosSelf() {
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return new List<Vector2I>();
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return [];
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}
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public IEnumerable<Vector2I> CanMoveAllPosLocal() {
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var self = CanMoveAllPosSelf().Select(item => item + localPos);// 转换局部坐标
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var self = CanMoveAllPosSelf().Select(item => item + localPos);
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var ret = self.Where(item => {
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CCPiece? piece = GetCCPieceLocal(item);
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bool ret = piece is null || piece.TurnsSide != TurnsSide;
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// Console.WriteLine($"{item} can move: {ret}");
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return ret;
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}); // 过滤无效位置
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});
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// Console.WriteLine("localPos: {0}", localPos);
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// Console.WriteLine("CanMoveAllPosSelf: {0}", string.Join(",", self));
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// Console.WriteLine("CanMoveAllPosLocal: {0}", string.Join(",", ret));
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@ -64,7 +66,7 @@ public class CCPiece : AbstractPiece {
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public IEnumerable<Vector2I> CanMoveAllPos() {
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var ret = CanMoveAllPosLocal()
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.Select(item => Local2Global(item)); // 转换为全局坐标
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.Select(item => Local2Global(item));
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// Console.WriteLine("CanMoveAllPos: {0}", string.Join(",", ret));
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return ret;
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}
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